Henrik Rydgård
14fdbfc0ea
OK now it kinda works in GL but it slows everything down terribly
2023-02-16 23:17:08 +01:00
Henrik Rydgård
b5de9e0cc3
Some preparations
2023-02-16 23:17:08 +01:00
Henrik Rydgård
be833550ec
Merge pull request #16974 from hrydgard/tilt-fixes
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Tilt: Fix sensitivity for digital mappings, simplify things
2023-02-16 11:53:33 +01:00
Henrik Rydgård
64e80423a6
Simplify the tilt code, tweak a bit
2023-02-16 11:07:57 +01:00
Henrik Rydgård
3e286b7a27
Apply sensitivity before deadzone. Feels more intuitive
2023-02-16 10:35:38 +01:00
Henrik Rydgård
a288c59841
Simplify tilt, step 1
2023-02-16 10:33:47 +01:00
Henrik Rydgård
99b2349d6b
Merge pull request #16971 from hrydgard/rainbow-six-perf-fix
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Add a heuristic avoiding joining framebuffers horizontally...
2023-02-16 00:25:27 +01:00
Henrik Rydgård
adda49d05d
Add a heuristic avoiding joining framebuffers horizontally
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...when texturing from the other one.
Greatly improves GPU performance in Rainbow Six: Vegas.
Fixes #9324 .
2023-02-15 15:35:28 +01:00
Henrik Rydgård
5a39ad31b9
Merge pull request #16961 from hrydgard/depth-block-transfer
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Add limited support for block transfer of depth buffers. Fixes Iron Man.
2023-02-15 10:56:27 +01:00
Henrik Rydgård
6e423fd5d3
Merge pull request #16970 from emuall/libretro-vfs
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support libretro-VFS
2023-02-15 10:56:15 +01:00
xielei
8ff78cb921
aioemu
2023-02-15 17:21:45 +08:00
Henrik Rydgård
645be5c0f2
Merge pull request #16967 from hrydgard/delay-in-osk-dialog
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Eat some CPU cycles in sceUtilityOskUpdate. Works around timing bug in Ghost Recon Predator.
2023-02-15 09:28:11 +01:00
Henrik Rydgård
ae9291f3b5
More work on depth copies. Seems to be enough for Iron Man.
2023-02-15 07:35:07 +01:00
Henrik Rydgård
62a6f351d5
Initial work on depth copies
2023-02-15 07:35:07 +01:00
Henrik Rydgård
27a03de826
CreateRAMFramebuffer: Don't create a depth buffer by default
2023-02-15 07:35:07 +01:00
Henrik Rydgård
6b902a7d6b
Minor code cleanup, one very minor stride bugfix
2023-02-15 07:35:07 +01:00
Henrik Rydgård
29859c84fc
Merge pull request #16969 from unknownbrackets/libretro-android
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libretro: Update flags for Android ndk-build
2023-02-15 07:33:16 +01:00
Henrik Rydgård
18b08637f6
Merge pull request #16968 from unknownbrackets/riscv-vertexjit
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riscv: Include morph in vertexjit
2023-02-15 07:31:01 +01:00
Unknown W. Brackets
81ec0b03b8
Merge pull request #16965 from hrydgard/savestate-fixes
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Reorder savestates to put memory before CoreTiming.
2023-02-14 22:04:58 -08:00
Unknown W. Brackets
037bf3575e
libretro: Update flags for Android ndk-build.
2023-02-14 21:30:06 -08:00
Unknown W. Brackets
9f43010004
riscv: Reuse some color morphing code.
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Small optimization loss in 5551, but fairly minimal and I think it's worth
it.
2023-02-14 20:46:05 -08:00
Unknown W. Brackets
684aa75388
riscv: Include morph in vertexjit.
2023-02-14 20:20:55 -08:00
Unknown W. Brackets
1ec33ddc04
riscv: Use __riscv_flush_icache() on Linux.
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This seems to perhaps clear icache on all harts. Otherwise crashing is
seen. Not sure what to do on other platforms.
2023-02-14 19:59:42 -08:00
Henrik Rydgård
132e8eeccd
Now these variables need to be initialized
2023-02-14 22:46:32 +01:00
Henrik Rydgård
78f3d450ff
Eat some CPU cycles in sceUtilityOskUpdate. Works around timing bug in Ghost Recon Predator.
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The bug is in the game, it uses the wrong vblank wait, but it only works
because the dialog processing takes so much time that it misses the
vblank period anyway.
Fixes #12044 , and hopefully won't break anything else.
2023-02-14 20:14:49 +01:00
Henrik Rydgård
718cb9ee4a
Reorder savestates to put memory before CoreTiming.
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Also, don't clear the JIT for rounding after saving, only after loading.
2023-02-14 16:43:22 +01:00
Unknown W. Brackets
5ce43215b9
Merge pull request #16958 from hrydgard/rewind-cleanups
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Rewind cleanups
2023-02-14 06:58:20 -08:00
Henrik Rydgård
cebb885e84
Address feedback
2023-02-14 10:09:54 +01:00
Henrik Rydgård
2243ec5b31
Clearing fixes, fix out-of-bounds iterator
2023-02-14 10:09:54 +01:00
Henrik Rydgård
5418be738b
Make the rewind snapshot interval wall-time based instead of frame-based.
2023-02-14 10:09:51 +01:00
Henrik Rydgård
a7baa3580b
Some code cleanups around rewind.
2023-02-14 10:09:36 +01:00
Henrik Rydgård
3dc9fd86e1
Merge pull request #16962 from unknownbrackets/riscv-vertexjit
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riscv: Correct offset prescale in vertexjit
2023-02-14 09:41:45 +01:00
Unknown W. Brackets
ada6aa77e0
riscv: Correct offset prescale in vertexjit.
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Also implement doubling while here.
2023-02-13 17:16:48 -08:00
Unknown W. Brackets
e1c391b1c8
riscv: Use vertexjit for hardware skinned verts.
2023-02-13 17:15:49 -08:00
Unknown W. Brackets
991c596490
riscv: Set constants once in vertexjit.
2023-02-13 16:57:13 -08:00
Henrik Rydgård
86a19cebfd
Merge pull request #16957 from unknownbrackets/riscv-vertexjit
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riscv: Initial vertexjit
2023-02-13 08:33:05 +01:00
Unknown W. Brackets
dc4136d547
riscv: Add prescale to vertexjit.
2023-02-12 23:05:35 -08:00
Unknown W. Brackets
77b2e63876
riscv: Add colors to vertexjit.
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This don't feel very efficient, but they overall beat non-jit.
2023-02-12 23:05:35 -08:00
Unknown W. Brackets
ee10fae04e
riscv: Add basic steps to vertex decode.
2023-02-12 23:05:34 -08:00
Unknown W. Brackets
219e0db4e5
riscv: Initial vertexjit.
2023-02-12 14:28:51 -08:00
Unknown W. Brackets
0b05d20c0a
riscv: Fix poison with compressed instructions.
2023-02-12 13:02:55 -08:00
Unknown W. Brackets
89c18d8077
riscv: Cleanup missing Poison, Crash.
2023-02-12 12:10:29 -08:00
Unknown W. Brackets
0532b35538
Osk: Update by button flag consistently.
2023-02-12 10:06:53 -08:00
Henrik Rydgård
c42d660858
Merge pull request #16953 from iota97/minor
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Stereo rendering minor UI fix
2023-02-12 12:11:11 +01:00
iota97
3397703bb7
Minor fix
2023-02-12 11:40:50 +01:00
Henrik Rydgård
6007f54808
Merge pull request #16952 from lvonasek/compat_openxr_stereo
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OpenXR - Enable stereo in more games
2023-02-12 10:22:18 +01:00
Lubos
b569c635f3
OpenXR - Remove redundant compat values
2023-02-12 09:36:59 +01:00
Lubos
c8daec9f40
OpenXR - Do not block stereo if world unit is not specified
2023-02-12 09:28:02 +01:00
Henrik Rydgård
f102b6a291
Merge pull request #16951 from hrydgard/tilt-control-improvements
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Tilt control: Split the deadzone parameter since it needs to be different for different types
2023-02-12 00:10:14 +01:00
Henrik Rydgård
7d40ed6ba1
Tilt control: Split the deadzone parameter since it needs to be different for different types.
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Can at least share the string without problems.
Also rearrange the settings a little bit.
2023-02-11 23:42:55 +01:00