Unknown W. Brackets
dbb19d169f
UI: Prevent stretching game icons on detail.
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Also, make them a bit bigger in the save data screen.
2020-03-23 17:43:58 -07:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
1f742fd07a
UI: Better way of showing game/savedata images. Fixes #12408
2019-10-11 17:34:38 +02:00
LunaMoo
53daa0d844
Remove some unused code.
2019-04-28 13:17:08 +02:00
Unknown W. Brackets
a99549c451
UI: Avoid using game info cache in savedata sort.
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It can change mid-sort causing the sorting results to be inconsistent,
which will crash many implementations of std::stable_sort.
Also, fix an issue where it kept resorting after it didn't need to and
make it strictly ordered for equal dates/sizes.
Fixes #11892 .
2019-03-17 06:34:21 -07:00
Unknown W. Brackets
38461ed821
UI: Allow sorting saves by date too.
2018-11-25 08:21:31 -08:00
Unknown W. Brackets
d1c9da6a9a
UI: Maintain aspect better on screenshots.
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In case they are on a thin screen or something.
2018-09-21 23:27:28 -07:00
Unknown W. Brackets
f0be2d5f88
UI: Quit sorting when done.
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This will prevent keeping the gameInfo objects alive unnecessarily.
2018-06-06 18:39:21 +02:00
Unknown W. Brackets
4fb606839c
UI: Add option to sort saves by size.
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It may be slow with many saves, but it's also very useful. It doesn't
seem too bad as an option.
2018-06-06 18:39:21 +02:00
Henrik Rydgård
d160292f54
Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
2018-03-29 14:36:04 +02:00
Henrik Rydgård
df6ce90c84
When what we need is a shared_ptr, we should just go ahead and use one.
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One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Unknown W. Brackets
0a73828042
UI: Use theme colors in more places.
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Hopefully everywhere.
2017-03-26 08:57:04 -07:00
Unknown W. Brackets
562288b09c
UI: Refactor game icon/bg loading.
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This also default-initializes the atomic flags, which seems to fix a race
condition I was sometimes experiencing with missing icons.
2017-03-26 00:00:57 -07:00
Unknown W. Brackets
07d2b4fb46
UI: Make popups transition their button.
2017-03-21 18:45:49 -07:00
Unknown W. Brackets
4fb8ac96ce
UI: Zero initialize EventParams in typical usage.
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Better to be safe.
2017-03-21 18:45:48 -07:00
Unknown W. Brackets
073e056369
UI: Allow overriding dialog logic on finish.
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This seems cleaner.
2017-03-19 17:43:03 -07:00
Henrik Rydgard
5b835839fa
Make IdentifiedFileType a proper enum class
2017-03-02 12:29:03 +01:00
Henrik Rydgard
20d9e60a67
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Henrik Rydgård
528af8a939
Simplification around textures
2017-01-24 20:59:00 +01:00
Henrik Rydgård
6a7d3a3910
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00
Henrik Rydgård
9b439e4c43
Remove Thin3D prefix on more things
2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Henrik Rydgård
97d029972e
Rename SetTextures to BindTextures
2016-12-25 11:31:33 +01:00
Unknown W. Brackets
d6820f3cc3
UI: Allow measuring text with a scale.
2016-08-07 16:49:50 -07:00
Unknown W. Brackets
2076d66663
UI: Wrap descriptions in the savedata manager.
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Sometimes the savedata info is long, better to wrap than overflow the box.
2016-08-07 16:35:59 -07:00
Unknown W. Brackets
b09c2b1f75
Add some missing override definitions.
2016-05-21 09:29:03 -07:00
Unknown W. Brackets
a518ad783d
UI: Align screenshot preview in savestate manager.
2016-04-24 11:51:06 -07:00
Unknown W. Brackets
50083a3c0c
Avoid reloading save info on move/resize.
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We don't really need to do this all the time, we can just do it on exit of
the entire screen. Also fixes a crash on close. Fixes #8619 .
2016-03-01 18:19:18 -08:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
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Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
21a15e4728
UI: Display save state screenshots as icons.
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This way the list is not just a bunch of words, if you have a lot of save
states. Like me.
2016-01-23 11:27:41 -08:00
Unknown W. Brackets
c0238de4ee
UI: Add tags to all the scroll views.
2016-01-22 22:52:13 -08:00
Unknown W. Brackets
84d815768b
UI: Set tags on tab views, in the typical case.
2016-01-22 22:39:58 -08:00
Unknown W. Brackets
e6b5fbb40a
Fix race conditions when reading game title.
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Fixes #5030 .
2015-12-24 13:18:46 -08:00
vnctdj
ad93113e04
Consistently use *sa for the Savedata i18n category
2015-07-02 00:24:43 +02:00
vnctdj
a5e63e4612
Consistently use *mm for the MainMenu i18n category
2015-07-02 00:02:08 +02:00
Unknown W. Brackets
c043b557ad
Slow down the marquee for longer names.
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Let's not make anyone on a small screen dizzy.
2015-06-28 18:46:50 -07:00
Unknown W. Brackets
577beafeb3
Show a message when no saves are there yet.
2015-06-28 18:30:22 -07:00
Henrik Rydgard
56ed0f9b92
Localization fixes
2015-06-12 23:18:07 +02:00
Henrik Rydgard
2a88b1e58d
Buildfix for gcc
2015-06-12 14:55:51 +02:00
Henrik Rydgard
b56f21e4f0
More savedata UI polish
2015-06-12 14:46:34 +02:00
Henrik Rydgard
29514408af
Improve savedata UI layout more, fix deletion of save states
2015-06-12 12:39:22 +02:00
Henrik Rydgard
00094e0fcc
More work on savedata UI.
2015-06-12 11:40:50 +02:00
Henrik Rydgard
381e0c0fe3
Implement basic savedata UI. Not much actual functionality yet but can browse saves and states.
2015-06-11 23:59:02 +02:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00