Henrik Rydgard
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171fe00383
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More work on spline/bezier tesselation. Disabled for now, there are still issues.
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2013-09-23 15:55:53 +02:00 |
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Henrik Rydgard
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250678fa63
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Add missing sceAac NID
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2013-09-23 15:55:53 +02:00 |
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Henrik Rydgård
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b842650808
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Merge pull request #3893 from raven02/patch-2
Fix texture clamp issue in Ys - The Oath in Felghana
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2013-09-23 05:57:55 -07:00 |
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raven02
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e1f63f2e6d
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Set gstate_c.textureChanged = true; and | FLAG_EXECUTE for GE_CMD_TEXWRAP
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2013-09-23 20:49:24 +08:00 |
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Henrik Rydgård
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2a16b9d3bb
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Merge pull request #3889 from unknownbrackets/debugger
Initially usable GE debugger
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2013-09-23 02:07:40 -07:00 |
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Unknown W. Brackets
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2b28bdbea0
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Fix 32-bit ge debugger (broken cond vars.)
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2013-09-23 01:19:13 -07:00 |
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Henrik Rydgård
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c01fb845aa
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Merge pull request #3890 from unknownbrackets/io-minor
Improve error handling in sceIoLseek*()
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2013-09-23 00:02:52 -07:00 |
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Unknown W. Brackets
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197b4a34f4
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Improve error handling in sceIoLseek*().
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2013-09-22 23:37:51 -07:00 |
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Unknown W. Brackets
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6a313ac204
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Support flipped and not flipped buffers.
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2013-09-22 22:37:37 -07:00 |
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Unknown W. Brackets
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47b43e997f
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Support 16 bit buffers in the GE debugger too.
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2013-09-22 22:25:55 -07:00 |
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Unknown W. Brackets
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4bc912c6db
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Detect tricks with depthbuffers and report them.
Tons of games share framebuffers though, but data is good...
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2013-09-22 21:48:03 -07:00 |
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Unknown W. Brackets
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a1713e620b
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Initialize some psmf values.
This was causing glitches when loading game A and then game B.
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2013-09-22 21:19:59 -07:00 |
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Unknown W. Brackets
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38a4f2112d
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More carefully log unknown GE commands.
Need FLAG_EXECUTE or they won't log, we were only getting the
ReapplyGfxState() ones before. Let's skip 0 to not log those as well.
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2013-09-22 21:01:53 -07:00 |
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Unknown W. Brackets
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0ad5bcf1df
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Center the display on top of the checkerboard.
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2013-09-22 20:40:13 -07:00 |
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Unknown W. Brackets
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4021acd3f8
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Draw a checkerboard pattern behind the image.
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2013-09-22 20:36:58 -07:00 |
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Unknown W. Brackets
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6073317591
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Support render res. above 1x in ge debugger.
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2013-09-22 20:14:31 -07:00 |
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Unknown W. Brackets
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a7f9723528
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Warning fixes.
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2013-09-22 19:06:01 -07:00 |
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Unknown W. Brackets
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d38916dea7
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Add a quick and dirty render preview.
Now it's actually semi useful already.
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2013-09-22 19:05:33 -07:00 |
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Unknown W. Brackets
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6af44910c1
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Add an interface to return the current framebuffer.
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2013-09-22 19:03:31 -07:00 |
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Henrik Rydgard
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806e482545
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Add the sceAac NIDs (function list), no implementation.
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2013-09-23 00:28:36 +02:00 |
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Henrik Rydgård
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e7d906c8f7
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Merge pull request #3886 from thedax/win32FixOffscreenBug
Win32: Move PPSSPP back onto the screen if it's offscreen when opening.
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2013-09-22 15:17:51 -07:00 |
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The Dax
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17afe43ce5
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Make the changes more multi-monitor friendly. Credit goes to [Unknown].
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2013-09-22 16:05:17 -04:00 |
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The Dax
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bb7e6f2494
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If WindowWidth or WindowHeight are <= 0, fix them.
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2013-09-22 15:01:58 -04:00 |
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The Dax
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8ccb4cc863
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Move PPSSPP back onto the primary monitor if it's offscreen when opening.
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2013-09-22 14:44:35 -04:00 |
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Unknown W. Brackets
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2ad5167f75
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Better to have its own directory.
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2013-09-22 11:03:29 -07:00 |
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Henrik Rydgård
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7767495565
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Merge pull request #3885 from unknownbrackets/debugger
Initial interface/hooks for GE debugger
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2013-09-22 11:02:00 -07:00 |
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Unknown W. Brackets
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18b70c89ef
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Add an initial GE debugger interface on Windows.
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2013-09-22 10:27:09 -07:00 |
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Unknown W. Brackets
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3787471791
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Add some initial methods to GPUDebugInterface.
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2013-09-22 10:22:33 -07:00 |
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Unknown W. Brackets
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eabd8b5302
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Add GPU debugging hooks to Host, not yet in use.
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2013-09-22 08:14:55 -07:00 |
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Henrik Rydgård
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1dccc952d9
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Merge pull request #3882 from Kingcom/BranchLines
Crash fix and more scanning
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2013-09-22 04:37:54 -07:00 |
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Kingcom
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595693cacb
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Scan after assembling
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2013-09-22 13:04:31 +02:00 |
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Kingcom
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86cba76bb2
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Crash fix and more scanning
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2013-09-22 13:00:25 +02:00 |
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Henrik Rydgård
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590d4ab3d8
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Merge pull request #3880 from Kingcom/BranchLines
Small branch line fix
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2013-09-22 03:27:45 -07:00 |
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Kingcom
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1c219e9b65
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Remove useless comment...
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2013-09-22 12:24:12 +02:00 |
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Kingcom
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2d496791ab
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Sort branch lines to prevent conflicts
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2013-09-22 12:20:33 +02:00 |
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Henrik Rydgård
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f8eebdb3bc
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Merge pull request #3877 from raven02/patch-1
Try another attempt for reading framebuffer to memory and code cleanup
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2013-09-22 02:51:57 -07:00 |
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Henrik Rydgård
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01e50cc26b
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Merge pull request #3878 from Kingcom/BranchLines
Better branch lines
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2013-09-22 02:36:06 -07:00 |
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Henrik Rydgard
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50025016e3
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Update submodules
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2013-09-22 11:34:33 +02:00 |
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Kingcom
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d56ade56ae
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-don't use typedefs
-clear functions on NotifyMapLoaded
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2013-09-22 11:09:11 +02:00 |
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raven02
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4bda275acd
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Try another attempt for reading framebuffer to memory and code cleanup
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2013-09-22 17:03:39 +08:00 |
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Kingcom
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ea397351c3
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Better branch lines
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2013-09-22 11:00:44 +02:00 |
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Henrik Rydgard
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0c873fb1c3
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Spline/Bezier: Fix UV generation issue.
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2013-09-22 10:51:11 +02:00 |
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Henrik Rydgård
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24509d70b6
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Merge pull request #3875 from raven02/patch-32
Buildfix
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2013-09-22 01:38:25 -07:00 |
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raven02
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ddd5b26e61
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Buildfix
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2013-09-22 16:37:22 +08:00 |
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Henrik Rydgård
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f6ca0bd90c
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Merge pull request #3849 from raven02/patch-21
Add reporting for unsupported GE commands (BJUMP/BOUNDINGBOX)
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2013-09-22 01:32:33 -07:00 |
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Henrik Rydgard
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3e96b624a2
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Bezier/Spline: Don't generate UVs if UVs are already specified in the control points
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2013-09-22 10:21:15 +02:00 |
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raven02
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aa38dc238d
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Merge remote-tracking branch 'upstream/master' into patch-21
Conflicts:
GPU/GLES/GLES_GPU.cpp
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2013-09-22 16:08:44 +08:00 |
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Henrik Rydgard
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5fcc96828a
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Actually generate those poor-quality normals on splines and beziers
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2013-09-22 10:01:46 +02:00 |
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raven02
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67b7ed53c7
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Log which GE command get called
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2013-09-22 15:55:53 +08:00 |
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Henrik Rydgard
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d7ae3f88a1
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Do Beziers more correctly (although still not tesselating properly).
Snow now visible in SSX.
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2013-09-22 09:52:46 +02:00 |
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