Unknown W. Brackets
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a0a9b1e89b
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softgpu: Add class to manage and enqueue for bins.
For now, just forwarding.
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2022-01-13 09:26:59 -08:00 |
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Unknown W. Brackets
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3d5bced296
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softjit: Rename reg cache so it can be reused.
Intentionally just the name changes in this commit.
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2021-11-28 08:03:15 -08:00 |
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Unknown W. Brackets
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09dc38080a
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softgpu: Move draw pixel code to separate file.
This separates things better anyway. No major perf impact.
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2021-11-21 08:23:32 -08:00 |
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Unknown W. Brackets
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953200c995
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softgpu: Add func to calculate pixel func ID.
This normalizes some things, and eventually can be used for a jit key.
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2021-11-20 15:27:04 -08:00 |
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Unknown W. Brackets
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d3e2aa6d28
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Build: Add libzstd to build.
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2021-04-11 09:13:10 -07:00 |
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Unknown W. Brackets
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a42d3834f2
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Build: Remove "fake" vertex decoder jit.
We don't really need this. Just replace it with a stub that always fails
to generate a vertex decoder.
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2021-03-20 17:06:21 -07:00 |
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90f701675d
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UWP: Disable SDLChecks, which error on deprecated.
We should get rid of deprecated usage, but it's troublesome for only UWP
to compile differently. These were ignored before.
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2021-02-18 08:56:36 -08:00 |
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Henrik Rydgård
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766dbc5a9f
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Move ShaderTranslation.cpp/h to Common/GPU.
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2020-11-09 11:18:43 +01:00 |
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Henrik Rydgård
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19b4febbbf
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More reinterpret shader gen and test work.
More work on reinterpret
Buildsystem fixes
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2020-11-08 10:41:20 +01:00 |
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Henrik Rydgård
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733a152c54
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Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
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2020-11-04 09:18:35 +01:00 |
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Henrik Rydgård
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97e8d5b93b
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Buildfix the rest of the platforms
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2020-11-02 10:37:11 +01:00 |
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Henrik Rydgård
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f4ea3ccf22
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Move the generic vertex shader generator into GPU/Common and rename it.
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2020-11-01 19:58:54 +01:00 |
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Henrik Rydgård
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99d63714b5
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UWP buildfix
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2020-10-31 22:52:54 +01:00 |
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Henrik Rydgård
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3d0630c04a
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Remove the HLSL fragment shader generator. The GLSL one can now do its job.
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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3d36049b65
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Rename shader generator functions, a bit of moving around and adding an errorString param.
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2020-10-21 23:20:25 +02:00 |
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Henrik Rydgård
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65617889dd
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Merge ext/native/ext/... directly into ext.
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2020-09-30 00:30:42 +02:00 |
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Henrik Rydgård
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58ef0c8e80
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
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Henrik Rydgård
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d57edfbdac
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Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
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2020-08-03 23:17:22 +02:00 |
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Unknown W. Brackets
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d39b0bdca2
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GPU: Split FramebufferCommon into two classes.
Only some things moved over so far.
FramebufferCommon does too much, we want to share it with softgpu without
all the buffer management stuff.
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2020-05-13 18:07:22 -07:00 |
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Henrik Rydgård
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f8a0ba3b86
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Update the glslang submodule, fix the build afterwards.
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2020-03-03 22:19:32 +01:00 |
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Henrik Rydgård
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970adfbcc9
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Isolate most of the softgpu specialization code to RasterizerRectangle.
See comments.
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2019-10-28 09:33:30 +01:00 |
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Unknown W. Brackets
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93069756e6
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GE Debugger: Split playback into a separate file.
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2019-06-23 18:49:27 -07:00 |
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driver1998
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1a9a617325
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UWP: Use default (latest) toolset and remove dependency to 16299 SDK
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2019-05-13 16:07:48 +08:00 |
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driver1998
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3bbbf13f53
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Update UWP project files for ARM64
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2019-05-04 23:56:55 +08:00 |
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pent0
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4a53853f79
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Update UWP port
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2018-12-10 20:55:07 +07:00 |
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Unknown W. Brackets
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a4c0640f01
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GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
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2018-09-01 08:32:03 -07:00 |
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Henrik Rydgård
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f76e5e70a7
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Enable FlushInstructionCache on UWP, it's been allowed finally.
Minor warning fixes, UWP buildfix
Retarget UWP project to latest SDK.
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2018-03-20 20:30:33 +01:00 |
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Henrik Rydgård
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3e56d8bbdf
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Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
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2018-02-05 16:21:39 +01:00 |
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Henrik Rydgård
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ed602a3319
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UWP buildfix. See comments in #9575
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2017-10-11 14:27:50 +02:00 |
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Henrik Rydgård
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3606111113
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Fix UWP build
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2017-06-09 11:23:43 +02:00 |
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Unknown W. Brackets
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1b491fe156
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SoftGPU: Stub a jit for texel fetch.
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2017-05-30 22:57:30 -07:00 |
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Henrik Rydgard
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6bac42e9e2
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Turn off WholeProgramOptimization in Release mode, link is too slow
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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e583a85798
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UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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ff2b6b3fca
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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3c52570552
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Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
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2017-03-23 10:02:27 +01:00 |
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