Commit Graph

1964 Commits

Author SHA1 Message Date
Henrik Rydgard
9d7983eee8 Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
Henrik Rydgård
80af358eea Merge pull request #9163 from zminhquanz/master
Fixed , add setting info
2016-12-20 12:37:16 +01:00
Florent Castelli
46fdc0f5f5 cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
Florent Castelli
6852c602b9 glew: Move to ext 2016-12-18 21:13:45 +01:00
zminhquanz
8ac9eca697 Oops , Vertex decoder JIT is enabled by default
So i'm revert this code
2016-12-15 16:33:54 +07:00
zminhquanz
56c19e3ce2 Fixed , add setting info and reintroduce Vertex Decoder JIT
Something wrong when i see texture coordspeedhack not disable when
enable software rendering
And i test vertex decoder JIT , i think it's not buggy ( avoid ) , it's
improve performance on heavy game ( GOW )
2016-12-14 23:20:37 +07:00
Henrik Rydgard
8594e449a2 Only show the option on Android 2016-12-01 21:40:44 +01:00
Henrik Rydgard
dee686b9d4 Add a setting to make the audio buffer sizes bluetooth-friendly on Android.
Replaces #8846
2016-12-01 21:36:44 +01:00
Henrik Rydgard
bc746bd513 Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor 2016-12-01 18:13:14 +01:00
Henrik Rydgård
547b362449 Merge pull request #9091 from LunaMoo/cwc_comments
CWCheat: minor fixes for comments
2016-11-01 09:53:49 +01:00
Henrik Rydgard
a1f25ceb7f Fix bug in input box handling. Should fix #9095. 2016-10-26 19:06:41 +02:00
LunaMoo
5765655214 Fix comments after code lines and avoid UI crash from empty comments 2016-10-24 04:37:49 +02:00
Florent Castelli
8c3552de74 cmake: Detect features at compile time
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli
cb4d0732df qt: Remove qrc files 2016-10-17 23:45:21 +02:00
Florent Castelli
f02e2b59b0 qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
Florent Castelli
94d57f4573 maemo: Remove! 2016-10-12 13:13:09 +02:00
Henrik Rydgård
705627d6d3 Merge pull request #9053 from Orphis/android_define
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Florent Castelli
373db56a16 blackberry: Remove! 2016-10-11 17:40:32 +02:00
Unknown W. Brackets
379ec56f0d Tweak wording to clarify battery save message. 2016-10-10 17:32:25 -07:00
Unknown W. Brackets
b15c6fc295 Oops, only call gl_lost() for OpenGL. 2016-10-01 17:19:16 -07:00
Unknown W. Brackets
6ac166b05f UI: Fix some override warnings. 2016-10-01 11:23:24 -07:00
Henrik Rydgård
dfda67e815 Merge pull request #9016 from unknownbrackets/screenshot
Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets
e989e5f44c Allow Windows UI options to work in most places.
This makes it so you can change language from the pause screen, etc.
2016-09-28 22:37:36 -07:00
Unknown W. Brackets
6bbb3c0442 Handle clear gpu cache as a global message.
This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
2016-09-28 22:35:09 -07:00
Unknown W. Brackets
4d0c457ddc Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
Henrik Rydgard
cfba40ebd4 Update font atlas with the latest Chinese chars used 2016-09-17 12:38:07 +02:00
Unknown W. Brackets
a52fbfcff7 UI: Lock input while mutating views/screens.
This way we can't get an axis event while switching screens and crash.
2016-09-11 11:26:35 -07:00
Henrik Rydgard
f77ba7ba3a Make the last commit slightly safer by adding a mutex 2016-09-11 18:59:06 +02:00
Henrik Rydgard
0926cabb00 Possible workaround (not a proper fix) for #8969. Also filter out accelerometer events.
We should really make sure the events come in on the UI thread
instead...
2016-09-11 18:48:45 +02:00
Unknown W. Brackets
92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Unknown W. Brackets
29f5763d32 Fix some warnings.
The enum type was not hurting anyone, since the values were the same.
2016-09-10 20:32:37 -07:00
Henrik Rydgard
1c47778b4e Get rid of outdated special case for gfx logs. Make some DEBUG things VERBOSE. 2016-09-10 17:16:53 +02:00
Henrik Rydgard
de1643997f Fix backwards "gfxLog" logic. Strange. May help #8941 2016-09-10 12:24:20 +02:00
Unknown W. Brackets
b06359edd1 Merge pull request #8945 from RisingFog/frame_dump
Add Display Recording and Audio Dumping to Desktop
2016-09-04 15:30:26 -07:00
Unknown W. Brackets
cfbfbc1593 Disable audio on the game pause screen. 2016-09-04 14:03:59 -07:00
Chris Burgener
b22f785769 Fix Symbian Builds 2016-09-04 12:52:14 -04:00
Unknown W. Brackets
29b7ad7af2 UI: Allow longer scaling/stretching labels.
This way other fonts/languages can translate freely.
2016-09-04 09:46:42 -07:00
Unknown W. Brackets
995e056598 UI: Consistently set bgaudio on game start.
Before we were doing it only in certain cases.  This now means that
background audio will always play on the pause screen.

Fixes #8944.
2016-09-04 08:46:19 -07:00
Henrik Rydgård
993ce1e620 Merge pull request #8952 from unknownbrackets/ui-tweaks
UI: Fix display layout mode indicator size
2016-09-04 10:48:08 +02:00
Unknown W. Brackets
84415bf1dc UI: Avoid abusing TabHolders for layout.
And also adjust padding slightly so it looks right at 1x.
2016-09-03 18:09:44 -07:00
Unknown W. Brackets
00e922bfba UI: Fix display layout mode indicator size.
Now that we wrap text, "0" isn't a valid width.
2016-09-03 17:26:56 -07:00
Chris Burgener
7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00
Chris Burgener
645cb4d69e Add Audio Dumping to File 2016-09-03 14:05:38 -04:00
Kelly Youngblood
7d191ccc11 Adds --PS3 flag for PS3 controllr support on SDL. 2016-09-03 00:15:25 -05:00
Chris Burgener
78d1af4b50 Fix builds for non-Win32 2016-09-02 12:53:54 -04:00
Chris Burgener
7ca90872fb Add simple OSD display 2016-09-02 12:53:52 -04:00
Chris Burgener
1fc6191c85 Add Frame Dumping for Windows 2016-09-02 12:52:52 -04:00