Unknown W. Brackets
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0735a9a679
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Just disable PPGe during tests, should be okay.
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2013-09-17 23:13:13 -07:00 |
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The Dax
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ac88cbd894
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Let NewUI's Antialiasing option be instant so a game reboot isn't required.
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2013-09-08 00:27:39 -04:00 |
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The Dax
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05b860c167
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Win32: Update OSK bypass with Unicode/wchar/wstring support.
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2013-08-27 07:36:46 -04:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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The Dax
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e97def9c66
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Win32: Simplify Change Nickname code and slightly change InputBox_GetString to take a const default value. We don't modify it.
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2013-08-23 06:37:47 -04:00 |
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The Dax
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d549337080
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Tidy up some newlines.
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2013-08-06 19:40:59 -04:00 |
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The Dax
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f9067e15c9
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Remove old comment, change another one, and change MenuScreens.cpp to use the new class Host's InputBoxGetString.
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2013-08-06 19:36:51 -04:00 |
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The Dax
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40b1c6298a
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Fix Headless build error introduced by #3063.
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2013-08-06 19:28:43 -04:00 |
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Sacha
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b39a572043
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Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
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2013-06-02 13:26:39 +10:00 |
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Henrik Rydgard
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82aa605b36
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Add back shadows to FPS counter and debug text. Warning fixes.
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2013-04-08 20:59:45 +02:00 |
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Unknown W. Brackets
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8f911a0ebe
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Add a setting to autosave the symbol map.
And move it into system, needs to be after the coreParameter too.
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2013-03-30 22:28:55 -07:00 |
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Henrik Rydgard
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afa21588d7
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Some work towards better control handling, includes stickyfix from native
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2013-03-30 23:55:28 +01:00 |
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Henrik Rydgard
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84fd5781de
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GL UI in Win32: Some basics work.
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2013-03-29 18:50:08 +01:00 |
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Henrik Rydgard
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94e485e695
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Slightly improved OpenGL error handling on Windows
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2013-03-10 23:09:52 +01:00 |
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Henrik Rydgard
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cbb786c7f0
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Restructure Windows "gameloop" to be more similar to others.
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2013-02-19 00:45:25 +01:00 |
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Xele02
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0fefca672d
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Add 2 step mode for display list : Go to selected line and go to next draw using selected texture
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2013-02-17 21:43:44 +01:00 |
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Xele02
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2a6af9b8a3
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Add displayList debug dialog
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2013-02-17 01:28:43 +01:00 |
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Xele02
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69b837f18b
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Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
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2013-02-10 17:33:34 +01:00 |
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Unknown W. Brackets
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f875e3699f
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Handle the emit screenshot headless command.
But, it doesn't work. Shouldn't the vram have the graphics?
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2013-02-07 22:44:54 -08:00 |
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Sacha
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4ab88cad12
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Qt code refactor. Stage 1 in a code refactor. Removed NativeApp.cpp redundancy (since the Qt code reimplemented almost all of it). Changed to Qt types where logical. Cleaned up globals. Start of work at integrating more of the Qt code in to native/ (where GUI should be).
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2013-01-16 02:20:21 +10:00 |
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Unknown W. Brackets
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ade0f4103b
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Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
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2012-12-29 23:21:56 -08:00 |
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TMaul
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e8f240c1d4
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Fix some more possible errors
Shadowed var n in MIPSIntVFPU
Possible buffer overflow in vertexdecoder.h
fix valid address checking in sceRtc function
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2012-12-23 20:51:05 +00:00 |
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Henrik Rydgard
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a5e35ad6d9
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Parse PARAM.SFO to get the disc ID, show in title bar on Windows
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2012-11-30 22:32:51 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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MrOrdinaire
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1ab9943643
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fix missing #include's and missing CMake linking directives
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2012-11-03 10:33:24 +08:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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