Commit Graph

26 Commits

Author SHA1 Message Date
Unknown W. Brackets
0735a9a679 Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
The Dax
ac88cbd894 Let NewUI's Antialiasing option be instant so a game reboot isn't required. 2013-09-08 00:27:39 -04:00
The Dax
05b860c167 Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
Henrik Rydgard
55aa3d13c7 Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
The Dax
e97def9c66 Win32: Simplify Change Nickname code and slightly change InputBox_GetString to take a const default value. We don't modify it. 2013-08-23 06:37:47 -04:00
The Dax
d549337080 Tidy up some newlines. 2013-08-06 19:40:59 -04:00
The Dax
f9067e15c9 Remove old comment, change another one, and change MenuScreens.cpp to use the new class Host's InputBoxGetString. 2013-08-06 19:36:51 -04:00
The Dax
40b1c6298a Fix Headless build error introduced by #3063. 2013-08-06 19:28:43 -04:00
Sacha
b39a572043 Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Henrik Rydgard
82aa605b36 Add back shadows to FPS counter and debug text. Warning fixes. 2013-04-08 20:59:45 +02:00
Unknown W. Brackets
8f911a0ebe Add a setting to autosave the symbol map.
And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Henrik Rydgard
afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard
84fd5781de GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
Henrik Rydgard
94e485e695 Slightly improved OpenGL error handling on Windows 2013-03-10 23:09:52 +01:00
Henrik Rydgard
cbb786c7f0 Restructure Windows "gameloop" to be more similar to others. 2013-02-19 00:45:25 +01:00
Xele02
0fefca672d Add 2 step mode for display list : Go to selected line and go to next draw using selected texture 2013-02-17 21:43:44 +01:00
Xele02
2a6af9b8a3 Add displayList debug dialog 2013-02-17 01:28:43 +01:00
Xele02
69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Unknown W. Brackets
f875e3699f Handle the emit screenshot headless command.
But, it doesn't work.  Shouldn't the vram have the graphics?
2013-02-07 22:44:54 -08:00
Sacha
4ab88cad12 Qt code refactor. Stage 1 in a code refactor. Removed NativeApp.cpp redundancy (since the Qt code reimplemented almost all of it). Changed to Qt types where logical. Cleaned up globals. Start of work at integrating more of the Qt code in to native/ (where GUI should be). 2013-01-16 02:20:21 +10:00
Unknown W. Brackets
ade0f4103b Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
TMaul
e8f240c1d4 Fix some more possible errors
Shadowed var n in MIPSIntVFPU

Possible buffer overflow in vertexdecoder.h

fix valid address checking in sceRtc function
2012-12-23 20:51:05 +00:00
Henrik Rydgard
a5e35ad6d9 Parse PARAM.SFO to get the disc ID, show in title bar on Windows 2012-11-30 22:32:51 +01:00
Henrik Rydgard
64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MrOrdinaire
1ab9943643 fix missing #include's and missing CMake linking directives 2012-11-03 10:33:24 +08:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00