1587 Commits

Author SHA1 Message Date
Henrik Rydgård
50920266d1 Remove some logging, add a comment. 2019-09-17 10:52:28 +02:00
Henrik Rydgård
0462c01228 Workaround ARM Mali depth hardware bug. Fixes #11937
When triangles coincide with the Z=1 plane in specific ways, triggered
by Burnout Legends' sky for example, the depth buffer gets corrupted.

This is worked around here by slightly rescaling Z. This type of
workaround is recommended by ARM driver engineers.

Ugly but what can you do when the hardware is bugged. I've done quick
tests on a number of games with no issues.
2019-09-08 23:44:26 +02:00
Henrik Rydgård
2439c3efb1
Merge pull request #12306 from hrydgard/mali-driver-version-detection
Improve Mali driver version detection
2019-09-04 22:45:34 +02:00
Henrik Rydgård
025a9f4dae Improve Mali driver version detection 2019-09-04 21:46:07 +02:00
Henrik Rydgård
ab3c9fc21f Vulkan: Move scissor/viewport rotation into the VulkanRenderManager. Fixes #12303. 2019-09-03 23:26:44 +02:00
Henrik Rydgård
3af7229abc Bump up the descriptor pool size for the UI. Should fix #12299. 2019-09-02 18:39:10 +02:00
Henrik Rydgård
7bb6febc32 Add a few more checks. 2019-08-22 09:23:02 +02:00
Henrik Rydgård
05b2e11c5c Vulkan: Prevent some bad merging of renderpasses. Thanks Unknown for writing it up. 2019-08-21 21:30:36 +02:00
Henrik Rydgård
773cb5fa70 Stop renderpass merging at readbacks. 2019-08-21 21:13:56 +02:00
Henrik Rydgård
597b034b5c Minor optimization 2019-08-21 20:32:23 +02:00
Henrik Rydgård
93412aff3b Vulkan: Automatically merge render passes to the same target when possible.
Should speed things up a bit on mobile in some games that do stupid
things like GoW. Currently only enabled in GoW, but plan to enable this
globally as it should be quite cheap when nothing is detected.
2019-08-21 20:32:23 +02:00
Henrik Rydgård
e3f1e563f2 Improve renderpass profiling descriptions a little 2019-08-21 18:31:01 +02:00
Henrik Rydgård
66609b395f Vulkan: Profile individual render passes/steps. 2019-08-21 16:47:46 +02:00
Henrik Rydgård
06a71fdf49 Get rid of numQueries 2019-08-21 10:30:57 +02:00
Henrik Rydgård
5fcac1a9e2 Vulkan: Disable some bad validation. Things are right and work fine. 2019-08-21 10:23:36 +02:00
Henrik Rydgård
19a443819b Bugfixes to VK gpu profiling. Properly get the valid bits. 2019-08-21 09:02:40 +02:00
Henrik Rydgård
653afeb7ab Vulkan: Implement basic integrated GPU profiling.
Currently simply measures the total GPU time of the frame. Will later be
extended to get the execution time of individual render passes.
2019-08-21 00:03:00 +02:00
Unknown W. Brackets
010da8080c UI: Fix crash with no buttons in popup. 2019-08-18 12:00:21 -07:00
Unknown W. Brackets
4e3e00302b
Merge pull request #12253 from unknownbrackets/ui-hostname
Cleanup UI hostname entry
2019-08-18 10:33:08 -07:00
Unknown W. Brackets
30dcc2a13a UI: Validate address entered in settings. 2019-08-18 10:12:22 -07:00
Unknown W. Brackets
f52afb48ac UI: Cleanup hostname entry to use a dialog. 2019-08-17 17:18:43 -07:00
Unknown W. Brackets
8d3a4fae8e iOS: Ignore gl3stubInit() on iOS, to avoid warnings.
It always returns true anyway.
2019-08-17 12:01:22 -07:00
Unknown W. Brackets
3e51fc5a89 GPU: Avoid some unused var/func warnings. 2019-08-17 12:01:22 -07:00
Henrik Rydgård
d0a3410875 Typo fix 2019-08-13 00:22:47 +02:00
Henrik Rydgård
49e64f10d4 Minor code cleanup 2019-08-12 23:36:35 +02:00
Henrik Rydgård
ddb5208130 Vulkan: Reduce the amount of redundant stencil parameter sets 2019-08-12 23:19:07 +02:00
Henrik Rydgård
cf06b4a947 Vulkan: Image views: The driver is probably smart enough to recognize a no-swizzle, but let's use the proper method. 2019-08-12 23:09:47 +02:00
Silent
4da4e6a97a
Start as many worker threads as actually used (used to start more) 2019-08-11 14:03:54 +02:00
Silent
1a992bf023
Store std::thread in worker thread class by value and explicitly start it up, and don't use shared_ptr in thread pools 2019-08-11 14:03:53 +02:00
Silent
34109afb2d
Cleanup mutex usage in worker threads 2019-08-11 14:03:53 +02:00
Silent
400a6f3057
Remove 'started' bool from worker threads, as fixes for spurious wakeups made it obsolete 2019-08-11 14:03:53 +02:00
Silent
0639ffcfb5
Handle spurious wakeups on worker thread condition variables properly 2019-08-11 14:03:53 +02:00
Silent
6ac41a5767
Use move semantics for worker thread functors 2019-08-11 14:03:52 +02:00
Silent
1add9324a4
Clean up ThreadPool and WorkerThread constructors with C++11 features,
removes variable instantiation from constructor initializer lists
2019-08-11 14:03:52 +02:00
Henrik Rydgård
213e2ccefc Vulkan: Add missing barrier when rendering to a target that's already in COLOR_OPTIMAL layout.
Fixes #12215
2019-08-08 15:38:09 +02:00
Henrik Rydgård
3b0624ff9f Some changes and asserts. 2019-08-08 14:07:53 +02:00
Henrik Rydgård
ebe64c60e9 Vulkan: Improve the Metal Gear Acid 2 performance hack. 2019-08-08 11:49:35 +02:00
Cameron Cawley
ba7ea39a1c Move NKCodeFrom*.h into the relevant platform folders 2019-08-06 16:12:19 +01:00
Henrik Rydgård
75e2366a6d Vulkan: Actually fix #12202, an array was out of scope where it was used, causing garbage flags. 2019-08-01 17:46:46 +02:00
Henrik Rydgård
3d6bd6f0df Vulkan: Using VK_DEPENDENCY_BY_REGION on the backbuffer subpass causes tearing, let's not do it. Fixes #12202. 2019-08-01 14:56:58 +02:00
Henrik Rydgård
719aebfb8c Android: Disable building HLSL support in glslang, works around #12105 2019-07-23 22:57:06 +02:00
Unknown W. Brackets
c77f5da9ea Config: Don't save empty sections. 2019-07-14 15:07:13 -07:00
Unknown W. Brackets
ecf509c362 Config: Add game name to game-specific inis. 2019-07-14 15:07:03 -07:00
Unknown W. Brackets
c3ae97e237 Travis: Build Windows on Travis too. 2019-07-06 14:56:29 -07:00
Silent
2479427992
Windows: Properly check for hidden files when enumerating files 2019-07-02 19:17:52 +02:00
Henrik Rydgård
c5b9e9f718 Comment some confusing code 2019-06-25 21:37:40 +02:00
Henrik Rydgård
6cf97c4cee
Merge pull request #12123 from unknownbrackets/http-redirect
Support HTTP redirects in downloads
2019-06-24 12:28:09 +02:00
Henrik Rydgård
44685a7318
Merge pull request #12125 from unknownbrackets/debugger
Debugger: Fix subtexture readback crash
2019-06-24 06:52:27 +02:00
Unknown W. Brackets
3de796779c Debugger: Fix subtexture readback crash.
When the texture image is scaled, we don't properly know its size, so we
were allocating too small of a buffer.  Since this is only used for
debugging, let's just get the actual texture size.
2019-06-23 15:30:30 -07:00
Unknown W. Brackets
94e6950d48 http: Support redirects for load URL too.
Might as well, especially to keep old recent entries working.
2019-06-23 13:12:13 -07:00