Commit Graph

13 Commits

Author SHA1 Message Date
Unknown W. Brackets
132686513d GE Debugger: Correct base accounting in playback.
On a jump, was forgetting the base value which caused corruption.
2022-08-14 16:14:23 -07:00
Unknown W. Brackets
4467b7830f Debugger: Bump GE dump version to ignore bad flag. 2022-08-11 20:28:56 -07:00
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539e2bbbf8 Debugger: Track unchanged VRAM to avoid copy.
See #15251, the framedump here reused a VRAM texture for many draws, and
this caused it to recopy the texture over and over again.  Use a flag to
skip if possible.
2022-02-20 13:51:40 -08:00
Unknown W. Brackets
f17f6465ac GE Debugger: Optimize slab lookup.
If the slab is the last one, we can grab it right away.
2022-02-07 23:55:10 -08:00
Unknown W. Brackets
1d37f24e17 GE Debugger: Reduce playback command noise.
No need to reassert these values each prim.
2022-02-05 19:27:20 -08:00
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2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
a97030068c GE Debugger: Use zstd for save states. 2021-04-11 09:13:10 -07:00
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cc1b4e695d Debugger: Correct crash with no alloc tag. 2021-02-15 15:01:23 -08:00
Henrik Rydgård
821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
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815580533c GE Debugger: Include game ID inside dump file.
Just so we're not relying on filename parsing.  It's useful information.
2020-09-06 14:38:56 -07:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Unknown W. Brackets
3b74d4b680 GE Debugger: Prevent crash when stopping execution. 2020-04-11 23:44:31 -07:00
Unknown W. Brackets
93069756e6 GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00