Unknown W. Brackets
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d90527e41e
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Correct some missing overrides.
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2016-03-20 23:05:05 -07:00 |
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Henrik Rydgard
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ec6559537b
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Android EGL: Experiment: Only apply the 16-bit workaround on really old devices.
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2016-03-13 15:17:31 +01:00 |
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Henrik Rydgard
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05d4caeeaf
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Buildfix
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2016-02-21 12:14:44 +01:00 |
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Henrik Rydgard
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76e1d074ec
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Logging improvements in EGL init
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2016-02-21 11:40:02 +01:00 |
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Unknown W. Brackets
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f1afb50fd1
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Shutdown EGL properly when quitting render loop.
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2016-02-07 16:30:40 -08:00 |
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Henrik Rydgard
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e0cba1dd5a
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EGL: Try again with ES 2 if we fail to create an ES 3 context.
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2016-01-24 11:33:02 +01:00 |
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Henrik Rydgard
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81fe914137
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More EGL heuristics
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2016-01-23 19:16:46 +01:00 |
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Henrik Rydgard
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1d6e48b817
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Even more EGL logging
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2016-01-23 18:42:05 +01:00 |
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Henrik Rydgard
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1a02274def
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A little bit more EGL logging
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2016-01-23 18:31:34 +01:00 |
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Henrik Rydgard
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4155712113
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Improve EGL logging, fallback to a really simple config if the normal one fails. May help #8469, if not may at least give us more info.
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2016-01-23 13:17:53 +01:00 |
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Henrik Rydgard
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ebf9bd74c6
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Minor fixes
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2015-12-17 19:38:23 +01:00 |
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Henrik Rydgard
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fd2557dbd7
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EGL: Add autodetect mode that only chooses between ES2 and ES3
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2015-12-16 21:48:19 +01:00 |
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Henrik Rydgard
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db633aa377
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Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
Like Xperia Play.
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2015-12-16 21:37:39 +01:00 |
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Henrik Rydgard
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13515bf235
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Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp.
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2015-12-16 14:52:44 +01:00 |
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Henrik Rydgard
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04f8bffa29
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Use EGL from native code to initialize and run OpenGL on Android.
Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
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2015-12-16 10:57:24 +01:00 |
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Henrik Rydgard
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c2eb6a2fcb
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Minimal port of Android EGL code from Dolphin.
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2015-12-13 22:46:50 +01:00 |
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