Florin9doi
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7c92b1abda
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update VS projects
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2020-04-19 09:19:13 +03:00 |
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shenweip
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5c4a1e00fc
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BuildFix
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2020-01-14 08:19:44 +08:00 |
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Unknown W. Brackets
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c3ae97e237
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Travis: Build Windows on Travis too.
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2019-07-06 14:56:29 -07:00 |
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Henrik Rydgård
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efa1406d8f
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VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0.
Should hopefully fix the buildbot.
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2019-05-19 15:23:25 +02:00 |
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Henrik Rydgård
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20d666ff55
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Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason.
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2019-05-10 23:18:31 +02:00 |
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Henrik Rydgård
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1f40aa4828
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Add WindowsSDKDesktopARM64Support to vcxproj files
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2019-05-10 22:44:12 +02:00 |
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Henrik Rydgård
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c3fab33354
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Revert "Remove default SDK version from project files"
Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..
This reverts commit 056494522e .
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2019-05-09 23:58:23 +02:00 |
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driver1998
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87f43d51ef
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Fix UnixTests and HeadlessHost on ARM
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2019-05-04 23:56:55 +08:00 |
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driver1998
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763b85d723
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Update Visual Studio project files for Windows ARM32/ARM64
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2019-05-04 22:45:15 +08:00 |
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LunaMoo
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056494522e
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Remove default SDK version from project files
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2019-04-27 23:01:41 +02:00 |
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LunaMoo
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280f7fec39
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Fix VS2019 builds and remove _xp dependency
(drops Win XP support, allows latest SDK etc.)
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2019-04-25 23:56:55 +02:00 |
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Henrik Rydgård
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703fdc5561
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MSVC project files: Fix silly search/replace error from #11883
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2019-03-24 11:17:47 +01:00 |
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Henrik Rydgård
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4d5af330a7
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Windows: Change FP model to Precise. See #11384
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2019-03-14 10:59:35 +01:00 |
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xebra
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070e29d921
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Disable "Edit & Continue" with VS debug mode.
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2018-12-07 13:01:16 +09:00 |
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Henrik Rydgård
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6f173b9134
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Harmonize some VS project settings.
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2018-08-14 22:41:39 +02:00 |
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Unknown W. Brackets
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7db9dfb50b
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Headless: Reduce some duplication.
We can share the screenshot code for SDL.
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2017-09-20 09:25:28 -07:00 |
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Unknown W. Brackets
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19a3e166ec
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Headless: Fix DirectX11 support on Windows.
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2017-04-22 18:17:03 -07:00 |
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LunaMoo
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4a2677e0c6
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Revert unintentional change from: 429bf5d8b3
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2017-03-23 11:54:54 +01:00 |
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LunaMoo
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429bf5d8b3
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Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
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2017-03-13 21:40:08 +01:00 |
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Florent Castelli
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6852c602b9
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glew: Move to ext
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2016-12-18 21:13:45 +01:00 |
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Unknown W. Brackets
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a1fbcc3d93
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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
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2016-05-27 22:05:30 -07:00 |
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Unknown W. Brackets
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c770349475
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Switch headless to using graphics contexts.
Vulkan doesn't work yet, needs some thin3d for the command buffer?
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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b7b0b59e9a
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Update Vulkan headers to 1.0.5. Remove references to vulkan-1.lib as we load dynamically.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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4ddca8607f
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Further vulkan stuff
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2016-03-20 19:26:12 +01:00 |
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Henrik Rydgard
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73d6d2dc72
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More vulkan in thin3d
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2016-03-20 19:25:53 +01:00 |
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Henrik Rydgard
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2a449f78bb
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More vulkan fixing
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2016-03-20 19:25:30 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgard
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35b6c7341b
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
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2016-02-10 15:36:10 +01:00 |
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Henrik Rydgard
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0f4df6c67b
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Add some missing _ARCH_32 and _ARCH_64 definitions to MSVC project files.
Fixes obscure crash in Moppi PSP Flower homebrew.
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2015-09-23 19:30:14 +02:00 |
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Henrik Rydgard
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3232e46c36
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Make debug build nearly warning free in MSVC 2015
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2015-09-17 22:02:15 +02:00 |
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LunaMoo
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fc5d4db3cd
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Update Headless.vcxproj
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2015-09-07 10:01:44 +02:00 |
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Unknown W. Brackets
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85533dad6e
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Native merge part 2: update build files.
And a couple minor stragglers.
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2015-09-06 13:06:57 -07:00 |
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Henrik Rydgard
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fdea85138c
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Update project files, fix minor issues for VS 2015
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2015-09-06 19:32:15 +02:00 |
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Henrik Rydgard
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28cd190e0a
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Temporary workaround for Debug build linking problem (ffmpeg's static release CRT clashes with static debug CRT)
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2015-01-24 16:37:01 +01:00 |
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Henrik Rydgard
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4ebdf49fb6
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Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules!
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2015-01-24 13:30:37 +01:00 |
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Unknown W. Brackets
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bafa7d0670
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Add git-version to more than just Core.
This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.
See #5575.
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2014-12-02 22:55:19 -08:00 |
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Unknown W. Brackets
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42aa494aeb
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d3d: Get some initial GE previews working.
Wrong colors.
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2014-08-24 21:52:47 -07:00 |
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Unknown W. Brackets
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afe2a17ef5
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Compile projects using GLEW_STATIC.
To avoid compilation warnings about dllimport.
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2014-08-23 21:53:33 -07:00 |
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Unknown W. Brackets
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cd4cd77938
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Clean up defines in MSVC project files.
This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
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2014-02-08 16:38:44 -08:00 |
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Unknown W. Brackets
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2c204e8028
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Update project to MSVC 2013 tools.
Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
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2014-02-08 13:41:28 -08:00 |
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Unknown W. Brackets
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4bc86afd5e
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Adjust some project filters.
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2013-12-14 22:36:41 -08:00 |
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Unknown W. Brackets
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2757fb7096
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Ignore import warnings from ffmpeg.
Seems to be a known issue with the msvc ffmpeg stuff.
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2013-10-26 17:37:08 -07:00 |
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The Dax
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1f1c8e4a48
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Remove avdevice.lib linker dependency/input for Headless and PPSSPP.
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2013-10-26 15:54:17 -04:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Ced2911
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b084e5169a
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Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
Conflicts:
headless/Headless.vcxproj
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2013-09-16 10:54:04 +02:00 |
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Ced2911
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5c4ed26442
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Make the dx9 renderer working in headless mode
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2013-09-16 09:42:30 +02:00 |
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Henrik Rydgard
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83f39fdaa6
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Report the combination of bezier/spline + morph/skinning to see if it happens
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2013-09-16 09:01:20 +02:00 |
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Unknown W. Brackets
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5617f07462
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Fix dx9 so it builds on Windows (DOES NOT WORK.)
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2013-09-15 23:22:10 -07:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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Henrik Rydgard
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2afbc94734
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
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