Commit Graph

91 Commits

Author SHA1 Message Date
Unknown W. Brackets
2a3fd05651 Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.

Should help #10105.
2020-02-29 22:48:59 -08:00
Unknown W. Brackets
5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets
504acf15de Core: Allow for disabling graphics backends.
Mainly for Vulkan, since sometimes even mobile drivers crash when we ask.
This at least provides options.

Also centralizes support checks.
2019-06-22 12:49:01 -07:00
LunaMoo
da031ebbdb Fix avi dump via render buffer instead,
with an option to use output buffer since recording with
post process effects will often be desirable.
2019-06-04 07:54:17 +02:00
LunaMoo
57bd3c63f4 Block savestates OSM when video frames are dumped.
Also make the dump messages shorter,
especially dump start since it will be recorded.
2019-05-27 23:43:39 +02:00
LunaMoo
2da9de9fe7 Fix typo which disabled GEDebugger 2019-05-12 17:50:25 +02:00
Henrik Rydgård
2f26297062 Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
driver1998
e3213b14ee Remove unnecessary ifdefs 2019-05-05 01:15:32 +08:00
driver1998
0aa33d53c0 Disable features not available on Windows ARM32/ARM64
ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
Unknown W. Brackets
c821ad1d51 Windows: Link to https://. 2019-03-03 21:35:05 -08:00
Unknown W. Brackets
7428216063 Windows: Clear help menu correctly. 2019-03-03 21:34:32 -08:00
Henrik Rydgård
d91f706206 Log why the config is being saved (we seem to do it a bit much at times) 2019-02-23 11:55:44 +01:00
Unknown W. Brackets
6bc596d3a7 Windows: Hide accelerators when they are disabled.
Currently, mapping something to load state / save state / etc. causes the
default accelerators to become disabled.  In this case, it can be
confusing when the menu still shows them.

Fixes #11395.
2019-02-17 12:17:41 -08:00
Henrik Rydgård
23dd47ab77 Make "Show FPS Counter" in the Windows menu actually show fps, not just speed 2019-02-09 11:23:14 +01:00
Henrik Rydgård
d15e71915a Add missing break statement fixing bizarre language menu issue from #7929 2019-02-06 19:57:44 +01:00
Unknown W. Brackets
02d2aa4069 Windows: Hide Vulkan/D3D11 if not available.
We only were doing this in the settings screen before.  Fixes #11657.
2018-12-10 23:05:15 -08:00
Unknown W. Brackets
db7cdce27c Windows: Define menu item text in menu only.
Except Run/Stop which changes, let's not use this parameter.
2018-11-28 22:06:47 -08:00
Unknown W. Brackets
46063961a8 Windows: Translate all items by id, not position.
Fixes #11571.
2018-11-28 21:46:55 -08:00
root
42c50a0ab0 Fixes for Unknown 2018-11-04 01:59:37 +00:00
root
c19d3fe06a MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps 2018-11-03 01:33:41 +00:00
Henrik Rydgård
0ad166d204 Make sure to save the config while changing backends using the menu bar. Should help #11465 2018-10-10 21:55:10 +02:00
Henrik Rydgård
5d64107b0f Add some links to Discord where appropriate. 2018-09-16 20:04:10 +02:00
Henrik Rydgård
4cfc6ee272
Merge pull request #11187 from unknownbrackets/alt-speed
Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets
95f270778e Core: Allow toggle between 2 custom speeds.
In addition to virtual keys for each speed separately.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
e2c217ab29 Core: More consistently use config enums. 2018-06-23 10:59:18 -07:00
Unknown W. Brackets
b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
0d4bd341e9 Windows: Separate Pause and Break actions.
It was confusing that "Pause" made PPSSPP appear to hang.

This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
a5efb85ab7 SaveState: Show warning on old / long use state.
Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.

This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
Henrik Rydgård
4a3692161b Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790 2018-03-25 14:42:48 +02:00
Henrik Rydgård
f9555da05b When listing post-shaders, use the "name" specified in the ini as default, when looking up translations. 2018-03-25 11:53:11 +02:00
Akira Miyakoda
8eeee7e1ab Windows: Fix loading files with a long path.
Better handling of a path which exceeds MAX_PATH when converted into UTF-8.
2018-01-19 18:22:06 +09:00
Henrik Rydgård
2af796009c
Merge pull request #10533 from AkiraMiyakoda/window_size_10x
Allow up to 10x window size on Windows.
2018-01-16 22:39:47 +01:00
Akira Miyakoda
5716fce283 Allow up to 10x window size on Windows.
4x can be too small for today's high resolution monitors.
2018-01-15 21:18:08 +09:00
Unknown W. Brackets
10c67b99c8 Windows: Fix extracting UMD block data.
Sometimes it's useful to extract a filename the game uses, etc., that's
actually an LBN.
2018-01-14 15:52:20 -08:00
Unknown W. Brackets
d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Unknown W. Brackets
ebce6da223 UI: Remove auto-download options.
See previous commit removing actual functionality.
2017-12-25 11:20:26 -08:00
LunaMoo
3b98b37800 Clear postprocess confusion in d3d9 backend by hiding the option:] 2017-12-01 10:02:31 +01:00
Henrik Rydgård
6f80a164b4 Allow loading graphics dumps (*.ppdmp) through the regular UI. 2017-11-22 10:53:22 +01:00
Henrik Rydgard
a1e3be445a Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
2017-05-21 17:25:00 +02:00
Unknown W. Brackets
3b4103cb3b System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
Unknown W. Brackets
661b2a3aa8 UI: Make GPU events more consistent. 2017-04-27 20:03:50 -07:00
LunaMoo
27b41fed1d Fix postprocess shader submenu. 2017-04-24 12:40:16 +02:00
Unknown W. Brackets
e8e65881b8 Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Henrik Rydgard
cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Unknown W. Brackets
c3a4f53755 Windows: Fix check state after menu translate.
The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
2017-04-04 21:01:05 -07:00
Unknown W. Brackets
47284905a4 Windows: Move menu early-exits into update func.
This way we'll more easily remember to change them if we add flags.
2017-04-04 20:54:09 -07:00
Unknown W. Brackets
6642bf3170 Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow.  This skips those things unless they've changed.
2017-04-04 20:33:22 -07:00
Henrik Rydgard
0a0aa02aae Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00
Unknown W. Brackets
e59ebf8ad9 Windows: Add option to browse for bg image.
And also to clear the image.
2017-04-02 10:50:09 -07:00
Unknown W. Brackets
0f08e90bc6 Windows: Remove an unused function. 2017-03-18 13:47:26 -07:00