36905 Commits

Author SHA1 Message Date
Henrik Rydgård
f4035a0802 GLPushBuffer: Fix bug when growing, forgot to mark space used in the new buffer. Old bug! 2023-05-24 13:45:10 +02:00
Henrik Rydgård
44513e6eff
Merge pull request #17495 from hrydgard/more-drawengine-cleanup
More GLQueueRunner / DrawEngine cleanup
2023-05-24 09:24:50 +02:00
Henrik Rydgård
f16f879b41 Some renaming to follow the standard of appending _ to member vars 2023-05-23 18:00:50 +02:00
Henrik Rydgård
84da0327d6 GLQueueRunner: Make DrawIndexed parameters more consistent. 2023-05-23 17:49:11 +02:00
Henrik Rydgård
ac5f981311
Merge pull request #17494 from hrydgard/drawengine-minor-refactor
DrawEngine minor refactors
2023-05-23 17:39:19 +02:00
Henrik Rydgård
f1f0bfae2d Driveby simplification, reduce logspam 2023-05-23 17:09:40 +02:00
Henrik Rydgård
f56ef63ef5 Remove redundant function 2023-05-23 16:50:25 +02:00
Henrik Rydgård
d51d1413a3 DrawEngineCommon: Rename decoded to decoded_ 2023-05-23 16:46:43 +02:00
Henrik Rydgård
d7ea2ebf8a GL: Add tags to push buffers for debug purposes. Double the default vertex buffer size. 2023-05-23 15:53:41 +02:00
Henrik Rydgård
72df93a2f1 GLMemory: Allow "rewind" 2023-05-23 14:41:27 +02:00
Henrik Rydgård
05ddd77d90
Merge pull request #17492 from hrydgard/more-gl-dirty-tracking
More GL dirty tracking
2023-05-23 10:46:05 +02:00
Henrik Rydgård
3f5206fa9a Also dirty-track the viewport 2023-05-23 10:09:38 +02:00
Henrik Rydgård
2081e2865a Dirty track a bunch more GL state. It's so expensive to change on old devices! 2023-05-23 10:02:10 +02:00
Henrik Rydgård
ca62a538e1
Merge pull request #17478 from hrydgard/opengl-stencil-improvements
OpenGL: Efficiency improvements for stencil commands
2023-05-23 09:43:01 +02:00
Henrik Rydgård
3b81b3ca80 Do dirty-tracking for stencil state 2023-05-23 09:14:24 +02:00
Henrik Rydgård
cb38c43d7e GL render manager: Merge the two stencil commands, for more compact command lists 2023-05-23 09:14:23 +02:00
Henrik Rydgård
470ebbfe73 GL: When setting a stencil value for clear, override both func and op for consistency. 2023-05-23 09:14:23 +02:00
Henrik Rydgård
8d7c561762
Merge pull request #17471 from hrydgard/reduce-zero-initialization
Reduce zero initialization and copying overhead of render commands
2023-05-23 09:14:00 +02:00
Henrik Rydgård
234c1f05b8 Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL. 2023-05-23 08:54:41 +02:00
Henrik Rydgård
0b9dfac844 Make sure VKRRenderThreadTask isn't copied. 2023-05-23 08:54:41 +02:00
Henrik Rydgård
ab34d20058 Add more methods to FastVec 2023-05-23 08:54:41 +02:00
Henrik Rydgård
37906384ee Use the faster pushes. 2023-05-23 08:54:41 +02:00
Henrik Rydgård
47931deda7 Switch to FastVec for commands. Slower than std::vector! 2023-05-23 08:54:41 +02:00
Henrik Rydgård
558e29a9bb Switch to the copy-free method of initializing initsteps 2023-05-23 08:54:41 +02:00
Henrik Rydgård
956d784bde Add FastVec, start using it for InitSteps 2023-05-23 08:54:40 +02:00
Henrik Rydgård
78eaa8c235 Make sure we never copy GLRRenderThreadTask objects 2023-05-23 08:53:48 +02:00
Henrik Rydgård
c30895b6b4 Remove unnecessary variable 2023-05-23 08:53:48 +02:00
Henrik Rydgård
e4a729d371 Remove unnecessary zero-initialization of GLRRenderCommand structs 2023-05-23 08:53:48 +02:00
Henrik Rydgård
b9157fd4d4 Break out EnableDisableVertexArrays 2023-05-23 08:52:42 +02:00
Nemoumbra
7517b7a4e8
Debugger comments actualized (#17385)
* Comments actualized

* Event name fixed

* Updated cpu.stepping description
2023-05-23 08:46:49 +02:00
Henrik Rydgård
71511c845f
Merge pull request #17480 from hrydgard/break-out-glpushbuffer
GL: Break out GLPushBuffer from GLRenderManager.cpp/h
2023-05-23 08:46:16 +02:00
Henrik Rydgård
a4baed4c0c Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
Henrik Rydgård
d7a5edeb6f GL: Break out GLPushBuffer from GLRenderManager.cpp/h 2023-05-23 08:41:09 +02:00
Henrik Rydgård
736ba3dd90
Merge pull request #17357 from unknownbrackets/game-search
Add half of game list search
2023-05-23 08:31:04 +02:00
Henrik Rydgård
67a35d3476
Merge pull request #17356 from unknownbrackets/minor-cleanup
Cleanup some more string formats, mostly in debugger
2023-05-23 08:29:23 +02:00
Henrik Rydgård
9a80120dc0 v1.15.4 v1.15.4 2023-05-22 16:26:49 +02:00
Henrik Rydgård
bdadde147d Linkify the readme 2023-05-22 15:54:00 +02:00
Henrik Rydgård
8985a5a35f
Merge pull request #17490 from hrydgard/readme-1.15.4
Update README.md for 1.15.4
2023-05-22 15:40:29 +02:00
Henrik Rydgård
f7400dddef Update README.md for 1.15.4 2023-05-22 14:45:23 +02:00
Henrik Rydgård
d121b25463
Merge pull request #17489 from hrydgard/tilt-restore-setting
Restore "low end radius" (inverse deadzone) for tilt input
2023-05-22 12:57:54 +02:00
Henrik Rydgård
15ff2cf5e3 Add translation string, though this is a tricky one. 2023-05-22 12:20:10 +02:00
Henrik Rydgård
2ceb9942f3 Tilt: Add back inverse deadzone (low end radius). Allow choosing circular or per-axis. 2023-05-22 10:13:57 +02:00
Henrik Rydgård
d5dfef8a8a
Merge pull request #17488 from bslenul/vk-gl-only-opts
[Libretro] Show/hide some options depending on the renderer + remove MSAA option
2023-05-21 18:58:53 +02:00
Bobby Smith
085027b067 [Libretro] Show/hide some options depending on the renderer + remove MSAA option 2023-05-20 13:32:48 +02:00
Henrik Rydgård
30b11e8ada
Merge pull request #17486 from brad0/openbsd_build_fixes
Build fixes for OpenBSD
2023-05-20 09:43:55 +02:00
Henrik Rydgård
c8493b0df9
Merge pull request #17484 from SerenaKit/serena/ipx-home-indicator-auto-hide
Automatically hide home indicator on iPhone X/all devices with home indicator
2023-05-20 09:16:51 +02:00
Brad Smith
3518abb47d Build fixes for OpenBSD 2023-05-19 22:04:36 -04:00
Serena
d886b23ae1 Automatically hide home indicator on iPhone X/all devices with home indicator 2023-05-20 00:02:14 +03:00
Henrik Rydgård
91f5a27fb1
Merge pull request #17476 from hrydgard/icon-compromise
Icon compromise
2023-05-17 18:15:09 +02:00
Henrik Rydgård
663d3c9a71 Do the same for the gold icons 2023-05-17 18:08:18 +02:00