Henrik Rydgard
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3232e46c36
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Make debug build nearly warning free in MSVC 2015
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2015-09-17 22:02:15 +02:00 |
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Henrik Rydgård
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a71fbccfbc
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Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
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2015-09-17 20:29:37 +02:00 |
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Henrik Rydgård
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a3eb31994b
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Merge pull request #7973 from unknownbrackets/gpu-minor
Fix nearest framebuffer check
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2015-09-17 09:17:12 +02:00 |
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Unknown W. Brackets
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a66bc633f6
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Fix nearest framebuffer check.
Broken in 454a363.
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2015-09-16 20:05:55 -07:00 |
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Henrik Rydgård
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17af86d4c3
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Merge pull request #7970 from sergiobenrocha2/master
Improve detection of shared libs (zlib, libzip, libsnappy and glew)
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2015-09-16 09:27:08 +02:00 |
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sergiobenrocha2
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18f452ff29
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Ops fix this.
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2015-09-16 01:59:22 -03:00 |
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sergiobenrocha2
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1c869e4607
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png17 must be after image, no need of libzip here; fix freetype2 header.
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2015-09-16 01:32:23 -03:00 |
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sergiobenrocha2
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91ff535272
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Fix atlastool build.
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2015-09-16 01:13:15 -03:00 |
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sergiobenrocha2
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86051a8f3c
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Less derp :)
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2015-09-16 01:06:56 -03:00 |
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sergiobenrocha2
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5ec87f3459
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Improve detection of for shared libs in both sdl and Qt (zlib, libzip, snappy and glew).
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2015-09-16 00:59:31 -03:00 |
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sergiobenrocha2
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69fa5b179d
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Make build_ppgeatlas.sh executable.
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2015-09-15 22:47:10 -03:00 |
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sergiobenrocha2
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c23f51480e
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Add option to shared libzip and libsnappy in CMakeLists.txt.
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2015-09-15 22:46:51 -03:00 |
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Unknown W. Brackets
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253ed9f584
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Merge pull request #7870 from unknownbrackets/tex-split
Split texture application into two phases
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2015-09-13 15:49:30 -07:00 |
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Unknown W. Brackets
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3233116749
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Use fixed regs for uv bounds check in arm64.
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2015-09-13 15:06:29 -07:00 |
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Unknown W. Brackets
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dff4aeb30f
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Correct uv bound pointers in arm vertexjit.
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2015-09-13 14:55:10 -07:00 |
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Henrik Rydgård
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d34219e0ba
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Merge pull request #7968 from sum2012/patch-1
Enabled some code on proAdhoc by @lightfirst
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2015-09-13 23:32:51 +02:00 |
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Henrik Rydgård
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315ff819b4
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Merge pull request #7966 from unknownbrackets/hle-minor
Move ThreadQueueList to its own file, minor tweaks
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2015-09-13 21:31:12 +02:00 |
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Unknown W. Brackets
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93e9d6cd56
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Respect framebuffer offset in fb copies.
We need to offset the copy coordinates also, or we'll copy the wrong
thing.
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2015-09-13 11:35:15 -07:00 |
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Unknown W. Brackets
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62de281e35
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Use texture UV range to optimize framebuf copies.
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2015-09-13 11:34:52 -07:00 |
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Unknown W. Brackets
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f4df7f076e
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Hash less of 512 tall textures when possible.
This allows xBRZ to work better on such textures, and also may reupload
them less frequently.
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2015-09-13 11:15:57 -07:00 |
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Unknown W. Brackets
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88eea00fe4
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Add a safety against vertcache breaking uv checks.
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2015-09-13 11:09:21 -07:00 |
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Unknown W. Brackets
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31106d063c
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Fix MSVC 2015 highlighting for ARM/ARM64.
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2015-09-13 10:02:55 -07:00 |
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Unknown W. Brackets
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72a73045bb
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Add uv range to arm64 and non-jit decoders.
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2015-09-13 10:01:37 -07:00 |
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Unknown W. Brackets
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5c233fa545
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Add initial decoding check for uv bounds.
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2015-09-13 10:00:33 -07:00 |
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Unknown W. Brackets
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52c3fc221b
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Also split DirectX9's texture cache.
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2015-09-13 09:36:17 -07:00 |
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Unknown W. Brackets
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c7e6f051e4
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Split the texture application into two stages.
The latter simply applies the texture.
This makes our IsAlphaTestTriviallyTrue() check correct.
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2015-09-13 09:30:39 -07:00 |
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Henrik Rydgård
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f107a2f3e5
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Merge pull request #7964 from unknownbrackets/tex-split-prep
Prep for splitting texture apply into two phases
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2015-09-13 17:52:09 +02:00 |
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Unknown W. Brackets
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a3078a6ae1
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Move late state apply after sw transform decode.
Need this so ApplyDrawStateLate() can use data from the decode.
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2015-09-13 06:53:55 -07:00 |
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Unknown W. Brackets
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5360422310
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Defer bind of shader blend copy until after verts.
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2015-09-13 06:52:47 -07:00 |
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Unknown W. Brackets
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71afaffc20
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Pack texture cache entries just a bit tighter.
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2015-09-13 06:43:47 -07:00 |
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Unknown W. Brackets
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7d63a10fdd
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Centralize texture cache entry structures.
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2015-09-13 06:43:37 -07:00 |
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Unknown W. Brackets
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e1df8fc45f
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Centralize sampling params and test optimizations.
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2015-09-13 06:38:07 -07:00 |
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sum2012
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14bbfc8c96
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Enabled some code on proAdhoc by @lightfirst
Fix #7962
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2015-09-13 21:07:13 +08:00 |
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Unknown W. Brackets
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4815046ba6
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Add back missing lib from c757931 combination.
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2015-09-12 15:18:19 -07:00 |
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Unknown W. Brackets
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91632a1ea5
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Add some fallback logic when scheduling dies.
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2015-09-12 13:36:52 -07:00 |
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Unknown W. Brackets
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7a34d64911
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Correct native project file paths.
A couple files were missing causing constant rebuild.
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2015-09-12 13:16:46 -07:00 |
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Unknown W. Brackets
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c03b163537
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Move ThreadQueueList to a separate file.
Not reused anywhere, but just so it's a little cleaner.
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2015-09-12 13:03:15 -07:00 |
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Unknown W. Brackets
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a1139a4f45
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Add some comments to the thread queue handling.
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2015-09-12 12:57:44 -07:00 |
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Unknown W. Brackets
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0c1a5324fb
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Merge pull request #7956 from unknownbrackets/arm64-minor
Unknown's min/max unordered-float fix for ARM64
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2015-09-12 11:59:05 -07:00 |
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Unknown W. Brackets
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3301a347b3
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arm64: Dumb typo, oops.
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2015-09-12 11:56:33 -07:00 |
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Henrik Rydgård
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1e109a3b27
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Add unittest for ParseLBN. Seems we already parse correctly.
See #7960
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2015-09-12 11:21:54 +02:00 |
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Henrik Rydgård
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33c39636c8
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Don't use deprecated FFMPEG codec IDs. Tries to solve #7955.
Simpler alternative to #7959.
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2015-09-12 10:45:03 +02:00 |
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Henrik Rydgård
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6ea5540d9f
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Fix path in YCM config file
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2015-09-12 10:40:20 +02:00 |
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Henrik Rydgard
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62b348452d
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Add ARM64 emitter bugfix by HdkR.
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2015-09-10 18:52:31 +02:00 |
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Henrik Rydgard
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c757931779
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Android: Combine the two Java Eclipse projects into one.
Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
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2015-09-10 18:51:48 +02:00 |
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Henrik Rydgard
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05c625ed06
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Even less file I/O in menu screens, by caching "hasConfig" flag for game info. See #7807
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2015-09-10 17:17:59 +02:00 |
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Unknown W. Brackets
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dd548ba12c
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arm64: Check for unordered in vmin/vmax.
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2015-09-08 20:07:10 -07:00 |
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Unknown W. Brackets
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1fba38fd41
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arm64: Add TST alias to the emitter.
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2015-09-08 20:06:53 -07:00 |
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Henrik Rydgard
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dc4fb4ca76
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Fix #7884 by fixing silly UI layout bug
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2015-09-07 23:51:25 +02:00 |
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Henrik Rydgard
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2eb45f5016
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Fix #7807. Don't need to read a .ini to check that it exists..
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2015-09-07 23:20:31 +02:00 |
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