Henrik Rydgård
258a96a47b
compat.ini: Add Valkyrie Profile: Lenneth to [MpegAvcWarmUp], works around ending crash.
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See issue #6008
2021-10-18 09:38:14 +02:00
Henrik Rydgård
bccb854f9c
compat.ini: Add DBZ Tenkaichi Tag Team to [ClearToRam], see issue #14283
2021-10-10 11:20:38 +02:00
Henrik Rydgård
a251bf07cc
compat.ini: Add Street Riders to [DisableRangeCulling].
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See issue #14746
2021-10-08 17:31:27 +02:00
Henrik Rydgård
fe303dec6f
compat.ini: Add NOVA to [DisableRangeCulling].
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See issue #13989
2021-10-08 08:36:45 +02:00
Henrik Rydgård
ee4daadf87
compat.ini: Add Field Commander to MpegAvcWarmUp.
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See issue #10209
2021-10-02 21:51:16 +02:00
Henrik Rydgård
5ccbe1284a
compat.ini: Add Digimon World Re:Digitize to DisableRangeCulling
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Reported on Discord by Rethromono.
2021-10-01 13:21:04 +02:00
Henrik Rydgård
fccef47828
compat.ini: Add Megaman Maverick Hunter X to IntraVRAM... and RequireBlockTransfer.
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See #10085
2021-09-29 21:46:24 +02:00
Henrik Rydgård
3a27be33f6
Set compat.ini option DisableFirstFrameReadback for Socom Fireteam Bravo 3. See #11814
2021-09-29 21:04:00 +02:00
Henrik Rydgård
5904fe12a0
More ForceMax60FPS tweaks..
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See comments on 4abd6522b4
2021-09-23 09:54:38 +02:00
Henrik Rydgård
4abd6522b4
compat.ini ForceMax60Fps updates, thanks Gamemulatorer
2021-09-21 07:41:15 +02:00
Unknown W. Brackets
3ab5599566
Compat: Remove duplicate entries.
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Oops. Thanks Gamemulatorer.
2021-09-20 16:53:17 -07:00
Linblow
4f4133fbab
Add ULES00581 to compat.ini for MTX JIT hack
2021-08-04 00:06:08 +02:00
Henrik Rydgård
e03c51fff2
BlockTransferAllowCreateFB: Remove Ys Seven (thanks LunaMoo).
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This will slow it down a bit again, but fix the graphical glitches.
See #13529
2021-07-17 20:31:41 +02:00
Henrik Rydgård
abdf5ad60c
compat.ini: Disable range culling for Star Wars: Lethal Alliance. See #11551
2021-05-24 22:40:59 +02:00
Unknown W. Brackets
07cb37c2c1
Compat: Remove single/double sincos path.
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New implementation should work for both cases.
2021-04-25 07:09:50 -07:00
Henrik Rydgård
2cdafd97ea
Disable range culling in Asphalt 2. See #14299
2021-03-16 21:35:12 +01:00
LunaMoo
a273ffbfb9
Allow polygon upscaling in Boku no Natsuyasumi series via IntraVRAMBlockTransferAllowCreateFB hack.
2021-03-04 16:52:10 +01:00
Panderner
45133d61d6
compat.ini: GachiTora requires block transfer
2021-02-14 15:33:46 +08:00
Henrik Rydgård
104d7e1a6e
Revert (partially) "compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957 "
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Also see #14123 . Not sure I intended to actually do this.
This reverts commit d0c3a5a721
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2021-02-12 16:39:02 +01:00
Henrik Rydgård
6d8b4b852e
Merge pull request #14087 from Anuskuss/patch-1
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Just in time for v1.11.1 ;)
2021-02-09 20:12:49 +01:00
Henrik Rydgård
8b101ae4a1
Rename the new warmup variable from #14091
2021-02-09 16:11:59 +01:00
sum2012
b127aace57
Only allow sceMpegGetAvcAu warmup for God Eater Series
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Fix #14086
2021-02-09 22:46:09 +08:00
Anuskuss
b4f7035cbe
Add more games to ReportSmallMemStick
2021-02-09 07:13:06 +01:00
Henrik Rydgård
d0c3a5a721
compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957
2021-01-23 18:35:48 +01:00
Unknown W. Brackets
a78472b9d0
Compat: Enable reinterpret for Kingdom Hearts.
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See #11223 . Should enable it for everything at some point.
2021-01-18 14:19:54 -08:00
Panderner
3779ea0ab1
Compat: Note that 3 LEGO games those are require Buffered rendering
2021-01-17 22:01:27 +08:00
Henrik Rydgård
58d80e5b31
Merge pull request #13911 from Panderner/gradius-speed-hack
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Enable BlockTransferAllowCreateFB for Gradius Collection
2021-01-17 11:53:20 +01:00
Unknown W. Brackets
6b4693a883
Compat: Note that Gradius requires block transfer.
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Of course, there are many more that do, but might as well add since we're
tracking it here.
2021-01-16 16:55:53 -08:00
Panderner
9571c02872
Enable BlockTransferAllowCreateFB for Gradius Collection
2021-01-12 14:41:25 +08:00
Panderner
8121b229b5
Add game ID for russian version of Tron Evolution
2021-01-08 21:23:01 +08:00
Panderner
f7929b1c1c
Add 3 games to ForceMax60FPS
2021-01-08 20:13:39 +08:00
Panderner
def12bc645
Adding games to RequireBufferedRendering that cause black screen when not enabled
2021-01-05 13:48:17 +08:00
Panderner
a304a49dca
Compat.ini cleanup to add missing IDs and remove unused ones from latest version
2021-01-05 11:32:52 +08:00
Panderner
20f76fd776
Add Missing game IDs for Tekken 6
2021-01-05 10:17:14 +08:00
Henrik Rydgård
b29be1b77b
Revert "Bleach Soul Carnival. Disable the "First Frame Readback" compat setting."
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This reverts commit b5daff1270
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2021-01-03 21:47:07 +01:00
Henrik Rydgård
b5daff1270
Bleach Soul Carnival. Disable the "First Frame Readback" compat setting.
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Attempted workaround for #13346 after the changes in #13327 .
2021-01-03 17:53:42 +01:00
Panderner
12e7a394af
An attempt to add BlockTransferAllowCreateFB for Naruto Shippuden: Ultimate Ninja Impact
2020-12-27 14:51:58 +08:00
Henrik Rydgård
16f629df3e
Split the DepthRangeHack compat setting into itself and DisableRangeCulling
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Most of our uses of DepthRangeHack was just to get DisableRangeCulling anyway -
and we don't want that on when not needed.
Also disables range culling for Splinter Cell Essentials (see #13035 )
We really need to understand range culling better. This is a "ship hack" for 1.11.
2020-12-26 19:56:49 +01:00
Henrik Rydgård
bdf36a4141
Temporary workaround for Wipeout Pure lens flare flicker.
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See #13344 .
Will try to figure out something better after the next release...
2020-12-20 13:04:28 +01:00
Henrik Rydgård
2f700aa495
Fix DiRT 2's car reflections.
2020-12-13 00:19:39 +01:00
Henrik Rydgård
b89978701e
Merge pull request #13747 from Panderner/more-games-to-requirebufferedrendering
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Add more games to RequireBufferedRendering
2020-12-08 00:21:44 +01:00
Henrik Rydgård
089a8065ca
Another Ghosts'n'Goblins game ID.
2020-12-07 09:15:56 +01:00
Panderner
f05633b6db
Add more games to RequireBufferedRendering
2020-12-07 09:23:48 +08:00
Paul Adrian Bucu
89aa4452b9
Add games that requires buffered rendering
2020-12-07 01:06:56 +08:00
Henrik Rydgård
2399c5f90e
Use the double precision sincos for Hitman RBA 1 too. See #13706
2020-12-05 10:21:11 +01:00
Henrik Rydgård
92bfb0fd70
Two more Ghosts & Goblins game IDs for compat.ini
2020-11-28 16:13:36 +01:00
Henrik Rydgård
d5fe6154b5
Enable color reinterpret for Ultimate Ghosts & Goblins
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The game uses it by accident probably, but whatever - it's a clean fix.
Fixes, but only for "modern" APIs, #13717 .
2020-11-27 23:52:33 +01:00
Henrik Rydgård
9e4c7c84ac
Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900
2020-11-23 23:51:07 +01:00
Henrik Rydgård
6310af25fa
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
Henrik Rydgård
9105249901
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00