Commit Graph

9076 Commits

Author SHA1 Message Date
Henrik Rydgård
6ed8f96e98 Indentation fix 2024-05-11 20:36:51 +02:00
Henrik Rydgård
fb599cd0a6 Only use the optimized decoders if SSE or NEON is available. 2024-05-11 14:18:42 +02:00
Henrik Rydgård
6452ce8ac5 NEON-optimize the GTA vertex decoder too. 2024-05-11 14:13:29 +02:00
Henrik Rydgård
4a66f8978b Fix the GoW optimized vertex decoder, add NEON optimizations 2024-05-11 13:27:11 +02:00
Henrik Rydgård
bafff7f5db Temporarily disable the custom GoW vertex decoder, it needs some work. 2024-05-11 11:11:48 +02:00
Henrik Rydgård
3526416173 Add another handwritten vertex decoder 2024-05-11 10:00:39 +02:00
Henrik Rydgård
81f1b3fd95 Make handwritten vertex decoders work with non-compiled vertex decoding 2024-05-11 10:00:35 +02:00
Henrik Rydgård
afca3717ba Specialized vertex decoder for GTA 2024-05-11 10:00:35 +02:00
Henrik Rydgård
3e11e54405 Remove obsolete flag 2024-05-11 10:00:35 +02:00
Henrik Rydgård
d21fef52ae Allow taking screenshots in the app menu 2024-05-10 21:10:11 +02:00
Henrik Rydgård
9bef910953
Merge pull request #19122 from hrydgard/more-minor-fixes
More minor fixes
2024-05-10 14:35:53 +02:00
Henrik Rydgård
8ce7982d8b Increase the bad texture size threshold.
Fixes #19116
2024-05-10 13:58:03 +02:00
Henrik Rydgård
70ae4a35c1 Fix faulty formula for block transfer size-check. 2024-05-10 13:50:49 +02:00
Henrik Rydgård
71a6372ac5
Merge pull request #19020 from hrydgard/clickable-notifications
Clickable notifications
2024-04-12 16:23:52 +02:00
Henrik Rydgård
423e3d3338
Merge pull request #19035 from GermanAizek/fix-always
[GPU/HLES] 'fs' its already NULL, removed excess delete and bufferState_ always ATRAC_STATUS_HALFWAY_BUFFER
2024-04-11 14:17:26 +02:00
Herman Semenov
f625f18eba [GPU/HLES] 'fs' its already NULL, removed excess delete and bufferState_ always ATRAC_STATUS_HALFWAY_BUFFER 2024-04-11 14:52:55 +03:00
Henrik Rydgård
6575ba5487 Make screenshot notifications clickable (on platforms where it's possible) 2024-04-10 13:21:23 +02:00
Henrik Rydgård
22d353ec85 D3D11: Filter out useless compiler warning (about pow(-val, x)) 2024-04-09 17:38:58 +02:00
Henrik Rydgård
a3d0cb1f12 Switch away from TransitionImageLayout2 2024-04-06 17:12:32 +02:00
Henrik Rydgård
22fdf6624c
Merge pull request #18986 from GermanAizek/static-const-methods
[GPU] Make static and const methods if possible
2024-04-05 16:20:06 +02:00
Herman Semenov
b57dab2812 [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Henrik Rydgård
d0afdcd94f
Merge pull request #18984 from GermanAizek/fix-flag-after-9
[GPU] Fixed bug in GEExpressionFunctions::getFieldValue with GECmdField::FLAG_AFTER_9
2024-04-04 15:51:44 +02:00
Herman Semenov
365d2d252a [GPU] Fixed bug in GEExpressionFunctions::getFieldValue with GECmdField::FLAG_AFTER_9 2024-04-03 16:09:34 +03:00
Henrik Rydgård
8960ed4d48 FramebufferManager: Allow "large offset" framebuffers priority over normal matches.
Fixes #18976
2024-04-03 00:59:36 +02:00
Herman Semenov
0f94ac9189 Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType() 2024-04-02 14:25:26 +03:00
Henrik Rydgård
c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
9322b4c6dc Warning fix, some paranoid zero init 2024-02-12 18:33:38 +01:00
Henrik Rydgård
c50399fa71 Fix stray line in NFS Underground Rivals
Fixes #18846
2024-02-12 18:03:39 +01:00
Henrik Rydgård
d479b74ed9 v1.17.1 2024-02-04 14:08:02 +01:00
Henrik Rydgård
1fbf685504 Avoid vertically merging the two main framebuffers, even if FramebufferAllowLargeVerticalOffset is on. 2024-02-04 11:26:20 +01:00
Henrik Rydgård
b4eecf3d5c Mali: Turn off any depth writes if depth test is set to NEVER. 2024-02-02 11:11:31 +01:00
Henrik Rydgård
6ce4933db8 Split the discard-stencil-bug flag into separate flags for Adreno and Mali 2024-02-02 11:11:31 +01:00
Henrik Rydgård
a07a2e445b Fix event order and some logic. Can now change skip buffer effect while running in background. 2024-02-01 23:26:36 +01:00
Henrik Rydgård
533fa14e27 Add a stat for number of verts decoded. It's quite high but not crazy for UFC 2010...
See #18806
2024-02-01 19:19:53 +01:00
Henrik Rydgård
c0bc6446dd Improve assert, cleanup 2024-02-01 16:33:01 +01:00
Henrik Rydgård
8b99c9f9d9 GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure. 2024-01-30 11:14:38 +01:00
Henrik Rydgård
ea180e54c9 Fix some "double-binds" of the backbuffer.
These are already eliminated by the queuerunner, but better not to
generate them in the first place, for easier sanity checks.
2024-01-30 10:44:18 +01:00
Henrik Rydgård
c5191cad4c Disable 16-bit textures on PowerVR.
Fixes #18780
2024-01-29 15:48:27 +01:00
Henrik Rydgård
0615ba3e54 Some paranoia and a comment 2024-01-29 00:54:18 +01:00
Henrik Rydgård
8b4f80c562 GPUCommonHW: Check range of indexes for indexed draws. 2024-01-28 22:58:20 +01:00
Henrik Rydgård
cb79783539 Expand primitives: Check the vertex count too.
Still getting a few crashes, let's get rid of the last of them from this,
hopefully.
2024-01-28 22:48:40 +01:00
Henrik Rydgård
493122a2fc v1.17 2024-01-27 14:48:00 +01:00
Henrik Rydgård
22e91c98db More asserts 2024-01-24 11:36:25 +01:00
Henrik Rydgård
0d2e5c32ab More sanity checks 2024-01-24 00:50:32 +01:00
Henrik Rydgård
51097279c9 Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu. 2024-01-23 11:28:45 +01:00
Henrik Rydgård
768520dd0e Separate out the checks for save vs replace textures more, fixing some issues 2024-01-23 01:07:31 +01:00
Henrik Rydgård
2e16fd3bcc Fix fake game ID generation to work with scoped storage 2024-01-23 01:06:56 +01:00
Henrik Rydgård
c6c0d0bf42 Android memstick folder moves: Do recursive moves if in the same device. Drastically faster. 2024-01-22 16:26:29 +01:00
Henrik Rydgård
6ae9d42516 Preparations for reworking the memstick folder move functionality 2024-01-22 15:56:07 +01:00
Henrik Rydgård
0bf7a98aff Replace DrainAndBlockCompileThreads with StopThreads, and same for resuming. 2024-01-22 11:06:50 +01:00