2152 Commits

Author SHA1 Message Date
Henrik Rydgard
55aa879216 A lot of buildfixes 2017-02-06 16:16:43 +01:00
Henrik Rydgard
ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
f00f7d2fb8 Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
Henrik Rydgard
0b7f3720ae More FBO api cleanup 2017-02-04 22:25:34 +01:00
Henrik Rydgard
daee5c24e5 Work towards unifying the GL and DX FBO APIs 2017-02-04 22:25:34 +01:00
Henrik Rydgård
668023967d Merge pull request #9269 from xebra/hw_tess_gles4
Fix supporting gl_InstanceID.
2017-02-01 15:16:25 +01:00
xebra
bab28df768 Fix supporting gl_InstanceID with GameSettingsScreen. 2017-02-01 22:12:54 +09:00
Henrik Rydgård
dc19e113c5 Merge pull request #9265 from LunaMoo/ui_minor
Fix Game/Info screen lagginess and crash when moving a window.
2017-02-01 09:28:28 +01:00
xebra
918bee8801 Add support OES_texture_half_float. 2017-02-01 14:37:03 +09:00
LunaMoo
b15e927807 Fix lag generated by getting savegames on update()
Also clear otherChoices_ vector, fixes crash when moving a window.
2017-02-01 05:14:54 +01:00
xebra
6adddbbd38 [spline/bezier]Turn off Hardware Tessellation if device is unsupported. 2017-01-31 23:37:07 +09:00
Henrik Rydgard
20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgard
acef9af5d4 Fix a bug in TextureUtil, may help #9248 2017-01-28 23:16:37 +01:00
Henrik Rydgard
245e3b9bd1 Increase alt speed max% to 1000 2017-01-28 22:34:10 +01:00
Henrik Rydgard
7182c34c1e Quick soft fadeout when menu background audio stops playing 2017-01-28 10:38:50 +01:00
Henrik Rydgård
6136123830 Save a small amount of GPU fillrate when controls are faded out 2017-01-26 11:10:33 +01:00
Henrik Rydgård
69b35a35be Show page size and WX Exclusive status in system info 2017-01-26 09:20:05 +01:00
Henrik Rydgård
ff9e1517c7 More bugfixes 2017-01-25 19:11:33 +01:00
Henrik Rydgård
528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård
8654d42528 DrawContext API change: introduce TextureDesc 2017-01-24 20:59:00 +01:00
Henrik Rydgård
d2c4cbacad Delete unnecessary form of CreateTexture 2017-01-24 20:58:59 +01:00
Henrik Rydgård
6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård
377561865a A little more D3D11, BlendFactor 2017-01-24 20:58:59 +01:00
Henrik Rydgard
d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
xebra
2e7f2998c7 Exclusion control for options between spline/bezier quality and hardware tessellation. 2017-01-23 14:12:03 +01:00
xebra
95b534ef88 Update credit 2017-01-23 14:12:02 +01:00
xebra
192d8f3601 [spline/bezier]Add an option for hardware tessellation. 2017-01-23 14:12:02 +01:00
Henrik Rydgård
941d128248 Sneak in a minor game settings fix 2017-01-17 18:55:48 +07:00
Henrik Rydgård
b4d1e34585 Fix #9211 (Typo) 2017-01-16 19:57:09 +07:00
LunaMoo
58af2b8eae Fix profiler build. 2017-01-09 22:09:34 +01:00
Henrik Rydgård
cbf4e5f38c Implement colormask 2016-12-27 11:59:11 +01:00
Henrik Rydgård
9f2e83b66c Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache. 2016-12-27 11:59:11 +01:00
Henrik Rydgård
8d84fb75c7 Remove ShaderSet presets 2016-12-27 11:59:10 +01:00
Henrik Rydgård
f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård
9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård
463251908b Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård
97d029972e Rename SetTextures to BindTextures 2016-12-25 11:31:33 +01:00
Henrik Rydgard
9d7983eee8 Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
Henrik Rydgård
80af358eea Merge pull request #9163 from zminhquanz/master
Fixed , add setting info
2016-12-20 12:37:16 +01:00
Florent Castelli
46fdc0f5f5 cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
Florent Castelli
6852c602b9 glew: Move to ext 2016-12-18 21:13:45 +01:00
zminhquanz
8ac9eca697 Oops , Vertex decoder JIT is enabled by default
So i'm revert this code
2016-12-15 16:33:54 +07:00
zminhquanz
56c19e3ce2 Fixed , add setting info and reintroduce Vertex Decoder JIT
Something wrong when i see texture coordspeedhack not disable when
enable software rendering
And i test vertex decoder JIT , i think it's not buggy ( avoid ) , it's
improve performance on heavy game ( GOW )
2016-12-14 23:20:37 +07:00
Henrik Rydgard
8594e449a2 Only show the option on Android 2016-12-01 21:40:44 +01:00
Henrik Rydgard
dee686b9d4 Add a setting to make the audio buffer sizes bluetooth-friendly on Android.
Replaces #8846
2016-12-01 21:36:44 +01:00
Henrik Rydgard
bc746bd513 Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor 2016-12-01 18:13:14 +01:00
Henrik Rydgård
547b362449 Merge pull request #9091 from LunaMoo/cwc_comments
CWCheat: minor fixes for comments
2016-11-01 09:53:49 +01:00
Henrik Rydgard
a1f25ceb7f Fix bug in input box handling. Should fix #9095. 2016-10-26 19:06:41 +02:00
LunaMoo
5765655214 Fix comments after code lines and avoid UI crash from empty comments 2016-10-24 04:37:49 +02:00