ppsspp/UI
2016-12-27 11:59:10 +01:00
..
BackgroundAudio.cpp Avoid some unused variable warnings. 2016-08-05 10:48:18 -07:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor 2016-12-01 18:13:14 +01:00
ControlMappingScreen.h Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor 2016-12-01 18:13:14 +01:00
CwCheatScreen.cpp Fix comments after code lines and avoid UI crash from empty comments 2016-10-24 04:37:49 +02:00
CwCheatScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DevScreens.cpp Guess what? More renaming 2016-12-27 11:59:06 +01:00
DevScreens.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp UI: Allow longer scaling/stretching labels. 2016-09-04 09:46:42 -07:00
DisplayLayoutScreen.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
EmuScreen.cpp Guess what? More renaming 2016-12-27 11:59:06 +01:00
EmuScreen.h Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
GameInfoCache.cpp Guess what? More renaming 2016-12-27 11:59:06 +01:00
GameInfoCache.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GamepadEmu.cpp maemo: Remove! 2016-10-12 13:13:09 +02:00
GamepadEmu.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
GameScreen.cpp Guess what? More renaming 2016-12-27 11:59:06 +01:00
GameScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
GameSettingsScreen.cpp Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
GameSettingsScreen.h UI: Add a view to show setting info. 2016-08-14 14:57:39 -07:00
HostTypes.h Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
MainScreen.cpp Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
MainScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
MiscScreens.cpp Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
MiscScreens.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
NativeApp.cpp Remove ShaderSet presets 2016-12-27 11:59:10 +01:00
OnScreenDisplay.cpp UI: Allow measuring text with a scale. 2016-08-07 16:49:50 -07:00
OnScreenDisplay.h Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
PauseScreen.cpp Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
PauseScreen.h Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
ProfilerDraw.cpp Fix compile errors when profiler is enabled. 2015-11-25 18:44:32 -08:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp http: Set an explicit timeout on HTTP connect. 2016-07-04 09:46:19 -07:00
RemoteISOScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
ReportScreen.cpp Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
ReportScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
SavedataScreen.cpp Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
SavedataScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Store.cpp Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Store.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TiltAnalogSettingsScreen.cpp UI: Add tags to all the scroll views. 2016-01-22 22:52:13 -08:00
TiltAnalogSettingsScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
TouchControlLayoutScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
UI.vcxproj cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
UI.vcxproj.filters http: Add a screen under tools for the server. 2016-07-03 22:13:47 -07:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

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UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
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UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
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/////////////////////////////////////////////////////////////////////////////
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