Commit Graph

882 Commits

Author SHA1 Message Date
Henrik Rydgård
701c2c0294 Call updateSustainedPerformanceMode from surfaceChanged as well. May help #11018 2018-05-09 22:03:45 +02:00
Henrik Rydgård
c1bdb69687
Merge pull request #11022 from hrydgard/screen-brightness-fix
Android: Only keep the screen bright ingame.
2018-05-09 06:06:27 +02:00
Henrik Rydgård
a8083b9684 Android: Only keep the screen bright ingame. 2018-05-08 23:05:37 +02:00
Henrik Rydgård
7d3efdc237 Call updateSustainedPerformanceMode on app focus changes. Should help #11018 2018-05-08 20:45:12 +02:00
Henrik Rydgård
ecee4c74b3 Update to the current gradle version, 4.4 2018-05-08 18:44:41 +02:00
Unknown W. Brackets
3f1544612b Android: Add missing graphics shutdown calls.
These were there for graphics restart (like resize) but not for full
shutdown, which was causing crashes during shutdown sometimes.

See #10931.
2018-04-21 08:33:53 -07:00
weihuoya
19ddeea8ee Android: Buildfix. 2018-04-19 21:25:09 -07:00
Henrik Rydgård
0381f3afb9 Conditionally revert "Remove the bad orientation hack. Seems the Nexus 5X bug is fixed."
Adds a check for SDK_INT to only use this hack on old Android versions.

Can't figure out another way to help #10916, I tried :(

This reverts commit d40ebbf8cb.
2018-04-18 20:50:05 +02:00
Unknown W. Brackets
379be140d6 Android: Avoid overload shadowing. 2018-04-14 11:25:15 -07:00
Unknown W. Brackets
6ba0a6cdfd Android: End GLES renderer after emu thread join.
This matches other backends, and prevents things from being added to the
deleter after GLES end.  Fixes #10849.
2018-04-08 19:28:15 -07:00
Unknown W. Brackets
89186d8113 Replay: Initial structure for replay functionality. 2018-04-07 15:36:28 -07:00
Henrik Rydgård
e3b1b9d6d1
Merge pull request #10792 from hrydgard/haptic-feedback-override
Android: Have haptic feedback ignore the global setting, but default to off.
2018-03-25 16:49:00 +02:00
Henrik Rydgård
d40ebbf8cb Remove the bad orientation hack. Seems the Nexus 5X bug is fixed.
I suppose other devices might also have the bug, but meh... platform bugs :(

Should help #10779
2018-03-25 15:14:15 +02:00
Henrik Rydgård
4a3692161b Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790 2018-03-25 14:42:48 +02:00
Henrik Rydgård
188ed07d77 Android: Have haptic feedback ignore the global setting, but default to off. 2018-03-25 13:42:57 +02:00
Henrik Rydgård
fb15208777 Android: Reload the config after getting storage permission, and ask immediately. Should help #10670 2018-03-24 12:52:51 +01:00
Henrik Rydgård
7761d2366b Android: Prevent a text bitmap size from becoming 0 on '\r\n'. Fixes #10764 (unless there are more platforms where it's broken...) 2018-03-23 10:48:54 +01:00
Florin9doi
8f38c7949c Landscape Auto for Android 2018-03-19 23:09:25 +02:00
Henrik Rydgård
78488a4ea6 Android: Restore auto screen orientation.
Fixes #10708

This reverts commit 53a351c29d.
2018-03-19 20:12:37 +01:00
Henrik Rydgård
08c3e13517 Do more detailed checks for Vulkan availability. Should hopefully solve #10729. 2018-03-17 11:36:16 +01:00
Henrik Rydgård
9f9903c02e Fixes to vulkan restart logic on Android. Should help #10696 2018-03-11 17:14:11 +01:00
Henrik Rydgård
f196a877e6 Android: Fix fallback from Vulkan to GL. 2018-03-03 00:00:18 +01:00
Henrik Rydgård
5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Henrik Rydgård
926b3873df Fix issue with Vulkan task switching and resolution changes on Android. 2018-02-12 17:47:31 +01:00
Unknown W. Brackets
cdf378d20c GLES: Prevent race condition on shutdown.
emuThreadState might become STOPPED before the last frame has been run,
which can cause WaitUntilQueueIdle to hang.

It's simpler just to wait until StopThread() is called, since it now is.
This will line up properly with run_.
2018-02-11 11:40:11 -08:00
Unknown W. Brackets
48b4a5f378 Android: Fix race condition on shutdown. 2018-02-10 16:55:48 -08:00
Henrik Rydgård
ae19c48138 Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
Henrik Rydgård
7f30037e45 Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
Henrik Rydgård
22e28e218b
Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård
26b146a247 Buildfixes 2018-01-30 12:28:44 +01:00
Henrik Rydgård
c60c8ed68a Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
Henrik Rydgård
19ab367591 Fix some accidental extra-indentation 2018-01-28 19:26:42 +01:00
Henrik Rydgård
bd3a681fd3 Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though. 2018-01-28 17:30:33 +01:00
Henrik Rydgård
7abb8702ce Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context. 2018-01-28 17:29:27 +01:00
Henrik Rydgård
fdca06d208 More work on shutdown, still hanging though. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
062608ad78 Start moving the framebuffer stuff over to the render manager 2018-01-27 15:10:17 +01:00
Henrik Rydgård
5d3c1e7871 Additional header cleanup 2018-01-20 21:55:25 +01:00
Henrik Rydgård
133bef575a Split Android graphics context implementations into their own files. 2018-01-20 21:47:16 +01:00
Henrik Rydgård
1a97f62dc9 Fix running the CPU test from the UI. 2018-01-04 18:10:41 +01:00
Unknown W. Brackets
766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Unknown W. Brackets
d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Henrik Rydgård
2250ef799c Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00
Henrik Rydgård
6f0b382d9e Move vulkan debug callback out from WindowsVulkanContext into a file that can be shared with other platforms later. 2017-12-13 19:29:42 +01:00
Unknown W. Brackets
2943bbdbfd UI: Cancel loaders on shutdown.
Improves backend switching / locking / etc. performance when the recent
list has games that aren't currently available.

Also, remove unnecessary duplicate gameinfo flush on EGL loop shutdown.
Already happens in NativeShutdownGraphics().
2017-12-09 16:48:38 -08:00
Henrik Rydgård
58fd674bbf Try to fix build with the old Android build system too... 2017-12-08 10:25:42 +01:00
Henrik Rydgård
1076e358e0 Also update Application.mk for the old build system. 2017-12-07 23:47:54 +01:00
Henrik Rydgård
18f93342f3 From NDK 16, libc++ is out of beta and gnustl will be deprecated soon, so switch.
No apparent issues, even on Nexus One with Android 2.3.
2017-12-07 23:45:36 +01:00
Henrik Rydgård
7d0fc9ce65 Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
Henrik Rydgård
a1e74d0d4f v1.5.4 2017-12-05 14:51:51 +01:00
Henrik Rydgård
ab95dcae91
Merge pull request #10249 from unknownbrackets/minor
More minor cleanups
2017-12-04 09:49:44 +01:00