Henrik Rydgard
4155712113
Improve EGL logging, fallback to a really simple config if the normal one fails. May help #8469 , if not may at least give us more info.
2016-01-23 13:17:53 +01:00
Henrik Rydgård
f0d65da082
Merge pull request #8482 from unknownbrackets/ui-tweaks
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Persist some UI state when recreating views
2016-01-23 10:34:42 +01:00
Henrik Rydgård
9e4f54f0fd
Merge pull request #8484 from daniel229/compat_update_3
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Update compat.ini
2016-01-23 10:30:48 +01:00
daniel229
4699569d04
Update compat.ini
2016-01-23 17:14:17 +08:00
Unknown W. Brackets
78aae01cd4
UI: Allow scroll views to persist their position.
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It'll be clamped as necessary.
2016-01-22 23:02:44 -08:00
Unknown W. Brackets
c0238de4ee
UI: Add tags to all the scroll views.
2016-01-22 22:52:13 -08:00
Unknown W. Brackets
1c2ac798cd
UI: Persist selected tab on resize.
2016-01-22 22:40:36 -08:00
Unknown W. Brackets
f6772ec526
UI: Add a simple means of persisting data.
2016-01-22 22:40:16 -08:00
Unknown W. Brackets
84d815768b
UI: Set tags on tab views, in the typical case.
2016-01-22 22:39:58 -08:00
Unknown W. Brackets
5a01bb7836
Expand game browser path to fit available space.
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Before it just was saying it wanted to be flexible.
2016-01-22 21:58:03 -08:00
Unknown W. Brackets
e30ab95179
d3d9: Fix maxSeenV when not known.
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And just make the code reused between both. Fixes #8478 .
2016-01-22 18:48:54 -08:00
Henrik Rydgård
d5539c4831
Merge pull request #8475 from daniel229/compat.ini2
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Update PixelDepthRounding list avoid flickering in Phantasy Star games
2016-01-22 13:02:49 +01:00
daniel229
c7666df767
Update compat.ini
2016-01-22 18:22:24 +08:00
Henrik Rydgård
c306312b80
Merge pull request #8473 from unknownbrackets/hashmap
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Don't trust symbol map func defines
2016-01-22 10:39:28 +01:00
Unknown W. Brackets
67450f2625
Don't trust symbol map func defines.
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Unfortunately, some games dynamically load modules that all have the same
name, but different content. This tries to detect that situation better,
by at least not using the name if the address is different.
This will also track the right sizes for hashing, making incorrect
identification of functions much less likely.
Fixes #8420 .
2016-01-22 00:39:31 -08:00
Henrik Rydgård
2abf848a80
Merge pull request #8472 from unknownbrackets/mpeg-mono
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Mpeg: Correctly handle mono audio in videos
2016-01-22 09:24:53 +01:00
Henrik Rydgård
7d1651bfbf
Merge pull request #8471 from unknownbrackets/savestates
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Fix a savestate issue while a GE list is running
2016-01-22 09:24:06 +01:00
Unknown W. Brackets
0b1102a622
Mpeg: Correctly handle mono audio in videos.
2016-01-21 23:19:03 -08:00
Unknown W. Brackets
bc48509f33
Add a bit more safety to func replacements.
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In case somehow the replacement changes.
2016-01-21 22:17:25 -08:00
Unknown W. Brackets
e964e15ed3
Correct savestate of running GE list.
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Fixes #8459 .
2016-01-21 22:14:47 -08:00
Henrik Rydgård
380bcba4fc
Merge pull request #8470 from chaoren/master
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Fix CMake build for Android.
2016-01-22 00:48:10 +01:00
Chaoren Lin
1283336034
Fix CMake build for Android.
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Seems like some files have been moved.
2016-01-21 15:39:48 -08:00
Henrik Rydgård
cd35684a46
Merge pull request #8454 from unknownbrackets/gpu-depth-round
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Add pixel depth rounding to d3d9, gles2 and support forcing via config
2016-01-21 09:41:26 +01:00
Henrik Rydgård
24cad4cab5
Merge pull request #8468 from unknownbrackets/minor
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Add a small assert and some warning fixes
2016-01-21 09:40:32 +01:00
Unknown W. Brackets
9354e253bd
Fix some warnings in shader cache read.
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In case something gets truncated.
2016-01-21 00:24:45 -08:00
Henrik Rydgård
c0954d7218
Merge pull request #8467 from unknownbrackets/gpu-depth
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Blit depth when current, not max, size matches
2016-01-21 09:14:06 +01:00
Unknown W. Brackets
597596884e
Add a smart C FILE * helper.
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When all you want is for it to close by itself on error.
2016-01-20 23:33:56 -08:00
Unknown W. Brackets
8713e532e0
arm64jit: Log if HI is set an an imm.
2016-01-20 23:26:49 -08:00
Unknown W. Brackets
79792a3c38
d3d9: Account for half-pixel z offset.
2016-01-20 22:53:47 -08:00
Unknown W. Brackets
0443fbebd0
Add methods to download depth to PSP RAM.
2016-01-20 22:11:03 -08:00
Unknown W. Brackets
2916298695
gedbg: Add scaled 16-bit z support.
2016-01-20 22:11:02 -08:00
Unknown W. Brackets
f9970dba94
d3d9: Respect per-pixel depth rounding.
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Using the 16-bit depth range.
2016-01-20 22:11:01 -08:00
Unknown W. Brackets
27dba51e70
Add fallbacks where low quality depth is required.
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Even on GLES2, this should work. Also check the depth before applying
rounding - we might even already be 24-bit.
2016-01-20 22:11:01 -08:00
Unknown W. Brackets
79750ed1ad
Add a config setting to control depth quality.
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For those who want 1x PSP like behavior.
2016-01-20 22:11:00 -08:00
Unknown W. Brackets
57aa864c0c
Blit depth when current, not max, size matches.
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This is really what was implemented originally, this code was just not
updated to match when we started resizing framebuffers.
Fixes #6497 .
2016-01-20 21:35:19 -08:00
Henrik Rydgård
4c8384aa09
Merge pull request #8461 from unknownbrackets/gpu-depth
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Swap depth range to use minz/maxz
2016-01-20 10:19:51 +01:00
Henrik Rydgård
6ad9af413e
Merge pull request #8465 from unknownbrackets/gpu-stencil
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Where possible, rewrite 5551 stencil ops too
2016-01-20 10:19:08 +01:00
Unknown W. Brackets
02bf70a2d0
Where possible, rewrite 5551 stencil ops too.
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We can in most cases fix INVERT, and also INCR so INVERT works when we
can't fix it.
Fixes #8422 .
2016-01-19 23:17:58 -08:00
Unknown W. Brackets
e00c9940e8
Correct pixel depth rounding.
2016-01-19 20:19:50 -08:00
Henrik Rydgard
dedcc149d8
ARM64: Fix typo in mfhi and mflo instructions. May help #8383
2016-01-19 23:26:43 +01:00
Henrik Rydgård
27fac6e226
Merge pull request #8451 from unknownbrackets/volume
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Add a volume configuration setting
2016-01-19 21:59:35 +01:00
Henrik Rydgard
2e9e66d5d5
armips buildfix
2016-01-19 20:09:05 +01:00
Unknown W. Brackets
5de7d2cf8f
Oops, correctly center depth.
2016-01-19 07:51:56 -08:00
Unknown W. Brackets
6ef97f72d2
gedbg: Show scaled depth values properly.
2016-01-19 07:23:06 -08:00
Unknown W. Brackets
b80c02c272
Simulate depth clamping.
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We'll allow extra space in both directions. It's not exactly right, but
it's a fast approximation.
2016-01-19 07:12:58 -08:00
Unknown W. Brackets
0920f6c6eb
Use minz/maxz as the depth range.
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This allows values that fall outside the viewport, but still within the
depth range, to be drawn.
2016-01-19 07:12:57 -08:00
Henrik Rydgård
b28402337c
Merge pull request #8455 from maximu/master
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Initial x86-x64-android support
2016-01-19 12:24:04 +01:00
Munir
33b0e81014
Merge remote-tracking branch 'upstream/master'
2016-01-19 10:40:21 +01:00
Munir
76890dd7f5
Merge branch 'master' of https://github.com/maximu/ppsspp
2016-01-19 10:33:37 +01:00
Munir
e8097de515
update
2016-01-19 10:32:19 +01:00