Commit Graph

126 Commits

Author SHA1 Message Date
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
iota97
0c885db052 User chain support 2020-09-13 21:48:00 +02:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
iota97
45bfb4f52b Code style fix 2020-06-04 19:08:10 +02:00
iota97
6f59f02b38 Support chain 2020-05-17 19:06:23 +02:00
iota97
c83e2fb070 Memory reading CWCheat 2020-05-17 18:07:30 +02:00
iota97
69d806a83a Add postprocessing CWCHEAT 2020-05-17 18:07:30 +02:00
Henrik Rydgård
cc916180b5
Merge pull request #12816 from LunaMoo/XVibrationCheat
Implement Xinput vibration CWCheat (PPSSPP specific 0xA code type)
2020-04-17 10:50:44 +02:00
LunaMoo
e999444b23 Implement PPSSPP specific cheats:
0xA0 vibration cheat(Xinput)
Syntax is: 0xA0NNLLLL 0x00MMRRRR
where NN/MM is time vibration lasts LLLL/RRRR is the vibration power

0xA1 read value for the vibration(Xinput) from game memory
Syntax is: 0xA1000000 0xNNNNNNNN
where NNNNNNNN is the address that stores following values at offset:
0xNNNNNNNN + 0x0 Left Vibration power,
0xNNNNNNNN + 0x2 Right Vibration Power
0xNNNNNNNN + 0x4 Left Vibration time
0xNNNNNNNN + 0x6 Right Vibration time

Left some room for other PPSSPP specific cheats(0xA2-0xAF)
2020-04-16 23:00:29 +02:00
Unknown W. Brackets
e60623498f Cheats: Fix use in homebrew on start. 2020-04-11 14:01:32 -07:00
Unknown W. Brackets
5ba7cca5f3 Cheats: Cleanup global usage. 2020-04-11 13:56:06 -07:00
Unknown W. Brackets
29808ae53b UI: Update cheat file more safely.
This uses the common parsing logic (which supports multiple games in a
single cheat file), and prevents reverting the file if edited outside.
2020-04-11 12:43:55 -07:00
Unknown W. Brackets
5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
c84137dd2d Add the other gameIDs for euro tony hawk 2019-03-01 14:31:28 +01:00
Henrik Rydgård
17b4f28d6b Hardcode the cheats that work around the Tony Hawk jit issues. Temporary, horrible hack working around #3854. 2019-03-01 10:56:17 +01:00
LunaMoo
402033030b Just a quick fix for a typo made in last big rewrite of cheat engine. 2018-07-07 15:45:56 +02:00
Unknown W. Brackets
adbd8d005c Cheats: Fix a debug assertion. 2018-02-11 12:35:31 -08:00
Unknown W. Brackets
0e2a586c1b Global: Fix some type comparison/shadow warnings. 2018-02-11 07:03:23 -08:00
LunaMoo
80b6686d89 Add some comments. 2017-11-30 07:51:15 +01:00
LunaMoo
be18f2c3cc Change str.substr(x, 1) == "y" to str[x] == 'y' 2017-11-30 02:23:44 +01:00
LunaMoo
16057eda39 Fix a cheat menu crash with invalid cheat name.
Also stop #comments from being removed by cheat menu.
2017-11-30 01:32:19 +01:00
Unknown W. Brackets
1d348b8aa7 Cheats: Fix pointer command count offset.
2 means there's 1 line of data.  This was the actual problem.
Thanks LunaMoo.
2017-11-08 22:24:37 -08:00
Unknown W. Brackets
baf351c372 Cheats: Clamp pointer command data to avail.
In case more data is provided, as was allowed before.
2017-11-08 17:48:33 -08:00
Unknown W. Brackets
0ed62cfe30
Merge pull request #7 from LunaMoo/cheats
Fix 0x6 code types
2017-11-08 20:46:18 -05:00
LunaMoo
34b1cb7141 Fix 0x6 code types 2017-11-08 17:39:22 +01:00
Unknown W. Brackets
bf4f5a102e Cheats: Enable for any non-zero number. 2017-11-08 06:51:25 -08:00
Unknown W. Brackets
c62a53c223 Cheats: Split parsing and execution.
This makes the code easier to read, and makes it easier to add other types
later on.

Also, the parser can now handle a file with multiple game ids.
2017-11-07 19:51:32 -08:00
twinaphex
a9bf8e7b18 More mingw patches pt. 2 2017-08-29 22:41:50 +02:00
LunaMoo
ce74423381 Simplify some cwc detection code, respect _C2 as activation. 2017-05-31 11:58:24 +02:00
LunaMoo
3f90c2ded0 Fix "copy type" pointer cwc 2017-04-29 19:47:37 +02:00
LunaMoo
5fd6d4aab6 Minor OCD fix;]. 2017-04-29 16:24:01 +02:00
Henrik Rydgard
ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
LunaMoo
5765655214 Fix comments after code lines and avoid UI crash from empty comments 2016-10-24 04:37:49 +02:00
LunaMoo
101df1da2b Ooops;3, remove leftover 2016-06-21 06:29:26 +02:00
LunaMoo
6c14b82005 Fix #8448 properly, in case we fail to generate ID.
Limit homebrew ini file generation to UI.
2016-06-20 20:50:13 +02:00
LunaMoo
778c518a37 Cheat menu access from gameScreen + minor bugfix +
Invalidate JIT for 0xE/0xD checks
And big thanks to [Unknown] for help:3
2016-06-20 11:33:02 +02:00
Unknown W. Brackets
a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Henrik Rydgard
8b450c8034 Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
Henrik Rydgard
06eee7bc1b Oops, fix #8234 2015-11-25 14:23:39 +01:00
Henrik Rydgard
ee4261cf5c Attempt to address some auto-reported crashes on Android
Still confused about the SignalSema/WaitSema ones.. they are still getting reported at high frequency
2015-11-25 12:05:32 +01:00
Unknown W. Brackets
5b9a506b82 Remove the cheat address hack for Gods Eater Burst.
It's wrong now.  Although the memory is still not being allocated exactly
the same, it's much closer.
2015-10-09 20:08:15 +08:00
Unknown W. Brackets
96b01e4999 Make sure we don't clean up proxy blocks. 2015-07-19 13:04:06 -07:00
Unknown W. Brackets
2450724be2 Make Memory::Memcpy() execute memchecks directly.
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Chin
22593cddcc Use pre-increment instead of post-increment for iterators, and use auto for some iterators 2015-03-01 16:55:47 +01:00
Chin
37f50a3792 Change to pass some arguments by reference 2015-03-01 16:49:00 +01:00
Henrik Rydgard
05fc4cfd63 CWCheat: Crashfixes for broken codes. Fixes #7442 2015-02-06 19:37:39 +01:00
LunaMoo
082cc8eff9 Also fix 0x8 type /same as 0x4, just for 8/16 bit 2015-02-05 16:29:23 +01:00