chrisbrasington
ea809425b6
split SDLJoyButtonMap for MacOSX and linux. Mapping in else statement was tested on linux with a X360 and wii-u pro controller
2015-12-21 15:48:22 -07:00
chrisbrasington
cbda8cf957
adds missing button for wii-u pro gamepad, right-DPAD. NKCODEs are still mismatched in linux (360 controller and wii-u pro gamepad), but they were not changed to so that a user's controls.ini will load correctly.
2015-12-21 15:03:14 -07:00
oscdis
8f11555226
Insert a space between parens and curlies.
2015-06-28 16:44:48 +09:00
oscdis
76e9a03f5b
Joystick hot-plugging for SDL.
2015-06-23 23:13:23 +09:00
Henrik Rydgård
e6af3cf2f4
Try workaround for SDL joystick dpad problems as mentioned in #7428
2015-02-05 09:49:31 +01:00
Daniel Nagel
afefac86ad
Update to SDL2
2014-09-01 16:35:19 +02:00
Sacha
73aa17a2de
Misc fixes. CMake: Don't compile neon on armv6 (rpi). Qt: Correct path for lrelease. SDL: Fix a warning.
2014-06-18 03:28:33 +10:00
Peter Tissen
b7eeaf412e
multiple SDL joystick support, initial commit untested
2014-05-31 02:35:10 +02:00
sven
7cbca3dff6
using Tabs instead of spaces
2014-04-05 16:16:21 +02:00
sven
372a7a4027
Add another Button to the Button map for Controllers ( like DS3) with 16
...
Buttons. Fixes Square button not being recognised by PPSSPP when using a
Dual Shock 3 Controller.
2014-04-05 15:43:48 +02:00
Tomoaki Hayasaka
69ed995437
fix "unknown SDL joystick axes mapped to 'pad.X Axis-'" bug.
2014-03-29 01:16:44 +09:00
Bigpet
0d50f78705
initialize values correctly for older compilers
2013-11-24 06:32:19 +01:00
Peter Tissen
746a88c23d
enable SDL Joystick support to Qt
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Cmake file update add new SDL joystick files
2013-11-22 02:37:52 +01:00
Sacha
c7778765ae
Move blackberry files in to their own directory as it is unrelated to SDL
2013-01-23 11:14:23 +10:00
Sacha
c3e50e8b4c
Update Blackberry/Symbian packaging to v0.5
2012-12-31 17:55:53 +10:00
Sacha
14f201793b
Unified assets/ dir for icons/images
2012-12-17 01:47:39 +10:00
Sacha
5316f856d1
Blackberry 10 Port
...
* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
2012-12-02 14:48:00 +10:00
Henrik Rydgård
fc453c979f
MacOSX buildfix. Doesn't run right yet though.
2012-11-25 12:25:07 +01:00
Sacha
7a98ed79ae
Change Blackberry build process (removed package script and integrated in to build). Removed old CMakeLists.txt. Added Blackberry build instrucions to README.md
2012-11-23 10:45:14 +10:00
Sacha
c14331b7f1
More blackberry build cleanup
2012-11-22 19:59:30 +10:00
Sacha
975b8000fc
Adjust blackberry build script for new CMakeLists (redundancies, build dir).
2012-11-22 19:25:37 +10:00
Kovensky
1654eb7f8d
Update bar-descriptor.xml and blackberry_package.sh
...
The binary that the cmake script produces is PPSSPPBlackberry,
not ppsspp like the old system.
2012-11-21 14:59:50 -03:00
Sacha
d914c394ae
Version update for Blackberry
2012-11-21 23:04:21 +10:00
Henrik Rydgard
45d42f09a1
Remove x86disasm, experiment with build order
2012-11-20 00:48:13 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
...
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Sacha
4aed48d29f
Fix for file UI on Blackberry
2012-11-15 01:40:44 +10:00
Sacha
8c9f9ae1cf
Clean up SDL/CMakeLists, clean up Blackberry build process, further reduce memory allocation (needed for Dev Alpha)
2012-11-14 02:20:01 +10:00
Sacha
44ae67413a
Blackberry: Update version to 0.2, update icon, simply build and package script
2012-11-11 21:45:48 +10:00
Sacha
df5fd2bfe6
Changes to Blackberry build system. Now simpler and detects BB2.1/10
2012-11-08 15:25:38 +10:00
Sacha
e02b45fd8e
An icon for the Blackberry packaging
2012-11-08 03:40:14 +10:00
Sacha
27ea6823c7
Blackberry 10 fully supported with working video, input and sound on Playbook, Dev Alpha and beyond.
...
Video: http://www.youtube.com/watch?v=CdUL1DalYrw
2012-11-08 03:22:10 +10:00
Arthur Blot
5b5618d32d
Added ~PSP decryption system using kirk-engine
2012-11-05 14:59:38 +01:00
Sacha
41f5abab31
PPSSPP ported to Blackberry10
...
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgård
63beeb5030
Add command line flag to set log level to debug. Cleanup.
2012-11-04 11:31:06 +01:00
Henrik Rydgård
a54dcbedc1
Add a reminder about the submodule to the README, and some other minor
...
stuff (permissions etc), fixing the build for MacOSX again
2012-11-03 22:42:15 +01:00
MrOrdinaire
1ab9943643
fix missing #include's and missing CMake linking directives
2012-11-03 10:33:24 +08:00
Henrik Rydgard
16f5a874a3
Readme fixing.
2012-11-02 07:48:45 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00