Commit Graph

31789 Commits

Author SHA1 Message Date
Unknown W. Brackets
4c095ce063
Merge pull request #15397 from iota97/comment-fix
Keep comment up to date
2022-02-11 20:27:03 -08:00
iota97
1c313da541 Keep comment up to date 2022-02-11 19:30:25 +01:00
Henrik Rydgård
21736d1ab4
Merge pull request #15392 from unknownbrackets/debugger-memview
Make debugger memory search more consistent
2022-02-11 08:39:01 +01:00
Henrik Rydgård
90d98be5f1
Merge pull request #15393 from unknownbrackets/gedebugger-crash
GE Debugger: Avoid crash on Step Draw with flush
2022-02-11 08:38:16 +01:00
Unknown W. Brackets
0e4daa05b9 GE Debugger: Avoid crash on Step Draw with flush.
If we're already stepping, we shouldn't try to re-enter stepping.
2022-02-10 21:44:41 -08:00
Unknown W. Brackets
d1c642982b Debugger: Improve memory search result draw speed. 2022-02-10 20:40:02 -08:00
Unknown W. Brackets
d583720f2b Debugger: Search scratchpad/ram/vram consistently. 2022-02-10 20:39:29 -08:00
Henrik Rydgård
0d2ed47bd7
Merge pull request #15388 from unknownbrackets/gedebugger
GE Debugger: Correct icon list cleanup on shutdown
2022-02-10 08:56:15 +01:00
Unknown W. Brackets
6064b77356 GE Debugger: Correct icon list cleanup on shutdown. 2022-02-09 20:50:04 -08:00
Henrik Rydgård
0ed8b1e32f
Merge pull request #15386 from stuken/libretro_inc_fix
Add missing Config.h include
2022-02-09 13:46:59 +01:00
Stuart Kenny
c48680ccdb Add missing Config.h include 2022-02-09 11:39:05 +00:00
Henrik Rydgård
695efe3729
Merge pull request #15383 from fjtrujy/master
Generate Docker Layer for PPSSPPHeadless
2022-02-08 09:25:25 +01:00
Henrik Rydgård
ca4d193ad1
Merge pull request #15384 from unknownbrackets/gedebugger-overhead
Reduce GE Debugger overhead a bit
2022-02-08 09:23:45 +01:00
Unknown W. Brackets
f17f6465ac GE Debugger: Optimize slab lookup.
If the slab is the last one, we can grab it right away.
2022-02-07 23:55:10 -08:00
Unknown W. Brackets
da4206b078 GE Debugger: Skip overhead without breakpoints.
In the common case that there's no breakpoints, we can skip most of the
checks and a call.
2022-02-07 23:54:18 -08:00
Francisco Javier Trujillo Mata
77fa87d9b7 Generate dockerfile in GHA 2022-02-07 23:34:02 +01:00
Henrik Rydgård
50350e13ac
Merge pull request #15378 from unknownbrackets/gedebugger-skip
GE Debugger: Add filter to skip prim calls
2022-02-07 08:52:57 +01:00
Henrik Rydgård
d542a8ce5f
Merge pull request #15382 from unknownbrackets/vulkan-lost
Vulkan: Avoid crash on double DeviceLost
2022-02-07 08:52:50 +01:00
Henrik Rydgård
dfb10382e4
Merge pull request #15379 from unknownbrackets/io-truncate
Android: Correct truncation behavior
2022-02-07 08:50:48 +01:00
Unknown W. Brackets
8418287a87 Vulkan: Avoid crash on double DeviceLost.
This caused Android to crash when switching to OpenGL, because the
destructor would try to deinit again.  There weren't any objects, but
draw_ was no longer valid.
2022-02-06 23:34:44 -08:00
Unknown W. Brackets
456a38b1c5 Android: Correct truncation behavior. 2022-02-06 22:05:56 -08:00
Unknown W. Brackets
c66619f7c9 GE Debugger: Add filter to skip prim calls.
This allows you to cut prims from the scene as desired.
2022-02-06 21:25:33 -08:00
Henrik Rydgård
9eeea5a366
Merge pull request #15377 from unknownbrackets/memblock-detail
Debugger: Avoid mem write tag lookup on small alloc
2022-02-06 23:03:15 +01:00
Unknown W. Brackets
80e054b797 Debugger: Avoid write tag lookup on small alloc. 2022-02-06 09:28:48 -08:00
Unknown W. Brackets
2e2b222983 Debugger: Use detailed meminfo with breakpoints.
Usually there won't be any breakpoints, so it makes sense to enable detail
when they're added automatically.
2022-02-06 09:23:53 -08:00
Henrik Rydgård
51c21ce7c4
Merge pull request #15373 from CelesteBlue-dev/patch-1
Delete pauth_tool, useless since pauth keys known
2022-02-06 17:15:06 +01:00
Henrik Rydgård
1d4e90dc23
Merge pull request #15376 from unknownbrackets/debugger-playback
Improve GE debugger playback, changes, and breakpoint display
2022-02-06 17:13:59 +01:00
Henrik Rydgård
1826a4f423
Merge pull request #15375 from unknownbrackets/samplerjit-dxt
Precalculate offsets for linear DXT in software renderer
2022-02-06 17:13:19 +01:00
Unknown W. Brackets
459bb83c23 GE Debugger: Allow modify/breakpoint on matrix. 2022-02-06 00:16:35 -08:00
Unknown W. Brackets
72b2fbf635 GE Debugger: Cleanup right click on state.
Oops, was toggling breakpoint on "Change..." if you right clicked the
icon.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
9f434fa14d GE Debugger: Allow setting secondary values.
This makes it convenient to update the bufw of textures or similar.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
1bb1f34af0 GE Debugger: Add breakpoint icon in state. 2022-02-05 19:27:28 -08:00
Unknown W. Brackets
4de217d3e4 GE Debugger: Cleanup vertex list redraw.
When you're scrolled down and it deletes items, it was previously
scrolling up an extra step, and not redrawing.  This tries to force
workaround the bug.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
4a8d320479 GE Debugger: Flush downcount when changing lists.
In case you step ahead or similar.
2022-02-05 19:27:25 -08:00
Unknown W. Brackets
1d37f24e17 GE Debugger: Reduce playback command noise.
No need to reassert these values each prim.
2022-02-05 19:27:20 -08:00
Unknown W. Brackets
99d7703d33 samplerjit: Precalculate DXT1/3/5 offsets.
This improves WALL-E by 8% overall.
2022-02-05 13:04:17 -08:00
CelesteBlue-dev
d28307847d
Delete pauth_tool, useless since pauth keys known
pauth_tool was added because of #4074
pauth_tool can be removed because of #12559
2022-02-05 00:23:03 +01:00
Unknown W. Brackets
c91b51c8e1 samplerjit: Reduce DXT5 decode code size a bit. 2022-02-03 20:42:34 -08:00
Henrik Rydgård
f58d4dfcfe
Merge pull request #15372 from unknownbrackets/bmi2
Optimize jits with a bit of BMI2
2022-02-01 09:43:35 +01:00
Unknown W. Brackets
c2dd59084d samplerjit: Optimize DXT calc using BMI2. 2022-02-01 00:18:56 -08:00
Henrik Rydgård
c3ecd41e2c
Merge pull request #15371 from unknownbrackets/flushbefore
softgpu: Avoid flush on END
2022-02-01 08:03:03 +01:00
Unknown W. Brackets
3e4afe2a0c samplerjit: Avoid RCX gymanstics with BMI2. 2022-01-31 22:33:09 -08:00
Unknown W. Brackets
4cadcea6da samplerjit: Decode colors with BMI2.
This only happens with nearest, though, so very small benefit.
2022-01-31 22:05:34 -08:00
Unknown W. Brackets
367525f875 softjit: Use PEXT to downsample colors.
This gives between 1-2% in many games.
2022-01-31 21:40:54 -08:00
Unknown W. Brackets
10bf375712 softjit: Use BMI2 to speed up dst color loads.
This is about 1% overall gain in some games.
2022-01-31 21:27:51 -08:00
Unknown W. Brackets
ad43380ef6 softjit: Use BMI to simplify some masking. 2022-01-31 19:50:48 -08:00
Unknown W. Brackets
16dca4f69b x86jit: Use BMI2 for variable shifts.
We don't actually regalloc ECX, but this still saves a copy, and on modern
CPUs these seem to be pretty fast.
2022-01-31 19:38:17 -08:00
Unknown W. Brackets
bd06569609
Merge pull request #15370 from hrydgard/remove-flushbefore
GPUCommon: Remove misleading flag FLUSHBEFORE.
2022-01-31 19:35:25 -08:00
Unknown W. Brackets
be8c74cabe softgpu: Avoid flush on END.
We only, but always, flush when exiting list interp in FinishDeferred.
It's not necessary at END, and hurts for simple signals that don't stop
list processing.
2022-01-31 19:32:46 -08:00
Henrik Rydgård
2a82d392e3 Remove double flush in GE_CMD_END 2022-02-01 00:05:32 +01:00