Henrik Rydgård
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4cef8038bb
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Merge pull request #11689 from unknownbrackets/remote-iso
Correct remote disc streaming with ipv6
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2018-12-22 13:21:55 +01:00 |
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Unknown W. Brackets
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1428684d1d
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http: Check for available discs before connecting.
This prevents trying to connect to a device serving only a debugger.
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2018-12-21 22:41:02 -08:00 |
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Unknown W. Brackets
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99ed2e4722
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http: Parse port in ipv6 addresses.
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2018-12-21 22:31:47 -08:00 |
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Unknown W. Brackets
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00051fd628
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Merge pull request #11641 from xebra/improve_stepcount
GE Debugger: Add step count dialog.
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2018-12-20 19:26:44 -08:00 |
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Henrik Rydgård
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5f58caf4dd
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Minor tweak to the test
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2018-12-20 13:13:09 +01:00 |
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Henrik Rydgård
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fb3ba70074
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Update lang
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2018-12-20 11:16:37 +01:00 |
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Henrik Rydgård
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7e14789e79
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Merge pull request #11684 from hrydgard/more-gpudriver-test
GPU driver test: This should finally repro one of the Adreno bugs
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2018-12-20 11:15:40 +01:00 |
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Henrik Rydgård
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0f28b66a70
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Don't leak the new pipelines
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2018-12-20 11:14:50 +01:00 |
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Henrik Rydgård
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d047955686
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This should finally repro one of the Adreno bugs
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2018-12-20 11:00:15 +01:00 |
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Henrik Rydgård
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015c314fb1
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Android EGL config: Always require 8888, stencil if version >= ICS
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2018-12-19 23:05:48 +01:00 |
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Henrik Rydgård
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c8f86def97
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Android EGL: Add logging of depth and stencil bits
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2018-12-19 22:52:44 +01:00 |
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Henrik Rydgård
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51fec7f43d
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Merge pull request #11682 from hrydgard/gpudriver-test
GPU driver test, first part: Discard+stencil and Discard+depth
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2018-12-19 20:52:51 +01:00 |
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Henrik Rydgård
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352bafde7c
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GPU driver test: Add a third test with depth completely disabled, and rename the others to match.
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2018-12-19 20:21:07 +01:00 |
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Henrik Rydgård
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a8ff94e30b
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Display some important information on GPU test screen to make screenshots more useful
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2018-12-19 14:41:07 +01:00 |
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Henrik Rydgård
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04646fe678
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Build system updates
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2018-12-19 14:01:19 +01:00 |
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Henrik Rydgård
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2c83574377
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Finish up the test
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2018-12-19 13:48:58 +01:00 |
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Henrik Rydgård
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c2319cd6d1
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thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
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2018-12-19 13:48:58 +01:00 |
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Henrik Rydgård
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df98721e73
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Write rough framework for GPU discard test screen
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2018-12-19 13:48:54 +01:00 |
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Henrik Rydgård
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8686960180
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Delete some unused DNS code, just because.
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2018-12-19 13:46:50 +01:00 |
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Henrik Rydgård
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683a4e0fb2
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Merge pull request #11676 from unknownbrackets/gles-depth
WIP - GLES: Download depth values via shader
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2018-12-19 09:58:38 +01:00 |
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Unknown W. Brackets
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08d71cef50
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GLES: Simplify depth download shader.
Fixes it on Adreno, no need to do the constant math in the shader.
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2018-12-18 21:47:21 -08:00 |
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Henrik Rydgård
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9fd8d3b911
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Fix bug in #11681
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2018-12-18 17:01:16 +01:00 |
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Unknown W. Brackets
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daad9699d9
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Merge pull request #11678 from hrydgard/thin3d-shader-cleanups
Thin3d shader cleanups
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2018-12-18 07:16:05 -08:00 |
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Henrik Rydgård
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a73c569bf6
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Add check for GL_FRAGMENT_PRECISION_HIGH for GLES in stencil code.
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2018-12-18 14:30:05 +01:00 |
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Henrik Rydgård
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a135dc1547
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thin3d: Remove unused shader language support
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2018-12-18 14:29:48 +01:00 |
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Henrik Rydgård
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956af61ff5
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Fix ridiculous bug in thin3d.h. Only worked by accidental matchup between shader IDs..
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2018-12-18 14:29:48 +01:00 |
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Henrik Rydgård
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791d66dc30
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Merge pull request #11681 from hrydgard/remove-drawbuffer-end
Remove no-op DrawBuffer::End(), assorted additional cleanup in the GPU backends
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2018-12-18 14:20:53 +01:00 |
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Henrik Rydgård
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a2cc2b39ca
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Additional raw string shaders
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2018-12-18 10:42:29 +01:00 |
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Henrik Rydgård
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637b6ce79a
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Remove unused and unfinished SPIRV disassembler
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2018-12-18 10:37:49 +01:00 |
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Henrik Rydgård
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de4dec2a80
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Use raw strings for more shaders
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2018-12-18 10:37:45 +01:00 |
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Henrik Rydgård
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260fd3c9ee
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ActivateTopScissor doesn't belong in UIContext::Begin.
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2018-12-18 10:37:39 +01:00 |
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Henrik Rydgård
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2d01db805e
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Remove no-op DrawBuffer::End()
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2018-12-18 10:10:53 +01:00 |
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Henrik Rydgård
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ab407a4a21
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TWo warning fixes
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2018-12-17 21:07:52 +01:00 |
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xebra
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f64156c8e7
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GE Debugger: Improve step count dialog.
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2018-12-18 00:27:02 +09:00 |
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Unknown W. Brackets
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27e8720e14
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GLES: Download depth values via shader.
Working on desktop, but not on mobile...
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2018-12-16 17:34:16 -08:00 |
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Unknown W. Brackets
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e49568f67d
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GLES: Move depth packing code to dedicated file.
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2018-12-16 17:34:16 -08:00 |
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Unknown W. Brackets
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2dc3912d0a
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GLES: Actually support depthless FBOs.
We use these for temp buffers. This might at least save some VRAM.
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2018-12-16 17:34:16 -08:00 |
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Unknown W. Brackets
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57767ba1f8
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GLES: Use depth textures where possible.
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2018-12-16 17:34:16 -08:00 |
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Henrik Rydgård
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b2e1e3c84d
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Merge pull request #11675 from unknownbrackets/softgpu
SoftGPU: Respect stencil write mask on test fail
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2018-12-17 00:08:43 +01:00 |
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Henrik Rydgård
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3ad168e1a9
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Merge pull request #11674 from unknownbrackets/spline-cull
GPU: Fix curve breakage due to cull flipping
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2018-12-16 22:38:26 +01:00 |
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Unknown W. Brackets
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aa3b026bfe
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SoftGPU: Fix crash on garbage index data.
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2018-12-16 13:16:05 -08:00 |
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Unknown W. Brackets
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0f880696be
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SoftGPU: Respect stencil write mask on test fail.
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2018-12-16 13:13:54 -08:00 |
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Unknown W. Brackets
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8a7ec4fc19
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GPU: Fix curve breakage due to cull flipping.
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2018-12-16 13:00:36 -08:00 |
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Unknown W. Brackets
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ebdecb6583
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Merge pull request #11656 from hrydgard/disable-vendor-checks
VK: Add INI options to disable some vendor checks
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2018-12-15 07:39:08 -08:00 |
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Henrik Rydgård
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d82ec339ee
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Remove the DisableShaderCache setting, rename the other
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2018-12-15 10:44:05 +01:00 |
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Henrik Rydgård
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f94beb5185
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Merge pull request #11652 from pent0/master
Update UWP port
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2018-12-14 19:02:30 +01:00 |
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Henrik Rydgård
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749163beca
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Merge pull request #11667 from hrydgard/remove-truecolor
Remove outdated TrueColor setting.
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2018-12-14 18:58:24 +01:00 |
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Henrik Rydgård
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d7d1a5fc63
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Merge pull request #11666 from hrydgard/remove-timer-hack
Remove "Timer Hack" setting.
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2018-12-14 18:58:01 +01:00 |
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Henrik Rydgard
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ee88bc79ff
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Oops, x2
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2018-12-14 16:14:43 +01:00 |
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Henrik Rydgard
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56bc7b1d52
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Remove outdated TrueColor setting.
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2018-12-14 16:13:44 +01:00 |
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