Unknown W. Brackets
4e76d45bca
Add pcmIndex to sas voice DoState().
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Otherwise we can get crashes.
2013-05-27 23:49:46 -07:00
Unknown W. Brackets
7cffcd2773
Correct TLS object save stating.
2013-05-27 23:48:31 -07:00
Henrik Rydgård
40877cf813
Merge branch 'raven02-master'
2013-05-27 19:46:43 +02:00
Henrik Rydgård
99634a913a
Disable QuickClutHash until it can be fixed.
2013-05-27 19:46:09 +02:00
Henrik Rydgård
ce873ccbeb
Merge branch 'master' of https://github.com/raven02/ppsspp into raven02-master
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Conflicts:
Core/HW/audioPlayer.cpp
2013-05-27 19:45:57 +02:00
Henrik Rydgård
78b8c52a46
Merge pull request #1951 from raven02/patch-3
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Move low level atrac3 audio WARN_LOG to sceAtracLowLevelInitDecoder
2013-05-27 05:50:44 -07:00
raven02
c41ac3659f
Move low level atrac3 audio WARN_LOG to sceAtracLowLevelInitDecoder
2013-05-27 20:38:31 +08:00
Henrik Rydgård
ff8c15eafd
Merge pull request #1950 from mgaver/patch-5
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Make on screen messages translatable
2013-05-27 05:33:05 -07:00
mgaver
d615249c6d
Update EmuScreen.cpp
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use shorten keys.
2013-05-27 21:27:42 +09:00
mgaver
3ed3c176d9
Make on screen messages translatable
2013-05-27 21:25:30 +09:00
Henrik Rydgård
c32e1221b2
Merge pull request #1949 from oioitff/atrac-fix
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Build fix, sorry.
2013-05-27 04:04:38 -07:00
oioitff
f158eed95b
Build fix, sorry.
2013-05-27 18:18:20 +08:00
Henrik Rydgård
665b7df40d
Merge pull request #1948 from jeid3/master
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Build iOS fix
2013-05-27 02:06:37 -07:00
Henrik Rydgård
cd43fd1a67
Merge pull request #1947 from oioitff/atrac-fix
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Implement low level atrac3 decoder.
2013-05-27 02:03:43 -07:00
jeid3
632ac03fc2
Build ios fix
2013-05-27 09:54:16 +01:00
oioitff
8ca79f8959
Implement low level atrac3 decoder.
2013-05-27 16:49:00 +08:00
Henrik Rydgård
e7da2c03fa
Merge pull request #1936 from unknownbrackets/texcache
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Improve CLUT load performance, tweak hashing
2013-05-27 00:21:12 -07:00
Unknown W. Brackets
1c923611e0
Fix a typo.
2013-05-27 00:16:22 -07:00
Henrik Rydgård
8438f0f4d2
Merge pull request #1945 from unknownbrackets/perf
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Rewrite BlockAllocator in attempt to free memory faster
2013-05-27 00:10:27 -07:00
Henrik Rydgård
8f8650f747
Merge pull request #1940 from unknownbrackets/mpeg-fix
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Fix videos that never end
2013-05-27 00:08:06 -07:00
Henrik Rydgård
8e6c093eec
Merge pull request #1938 from unknownbrackets/symbol-map
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Symbol map fixes
2013-05-27 00:06:40 -07:00
Henrik Rydgård
fc4107ff16
Merge pull request #1944 from unknownbrackets/reporting
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Add reporting for branch in delay slot and cwd thing
2013-05-27 00:05:41 -07:00
Unknown W. Brackets
90715c2ec2
Avoid a double lookup in FreeExact().
2013-05-26 23:48:55 -07:00
Unknown W. Brackets
776c8e8533
Rewrite BlockAllocator in attempt to free faster.
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And more importantly try to find that weird heap corruption, but no
luck...
2013-05-26 23:09:27 -07:00
Unknown W. Brackets
5595146f56
Add reporting for jumps in delay slots.
2013-05-26 20:30:14 -07:00
Unknown W. Brackets
ee414830f6
Add some reporting in filesystem related code.
2013-05-26 20:23:09 -07:00
Unknown W. Brackets
f397f83b4f
Buildfix for Mac / iOS.
2013-05-26 19:02:40 -07:00
Unknown W. Brackets
4f069a23d9
Since we don't use readlength yet, don't add it.
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This would actually go negative often enough, making us consume packets
more slowly than we should, or even never finish consuming. 4 is probably
too small, though.
2013-05-26 17:59:13 -07:00
Unknown W. Brackets
1beb19f827
Clear the debug symbol map on shutdown.
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Instead of polluting the next game.
2013-05-26 16:29:21 -07:00
Unknown W. Brackets
44e20fb213
Correctly detect bltzal as func calls in debug.
2013-05-26 16:24:58 -07:00
Unknown W. Brackets
82dd2780f5
Improve perf when loading a large debug map file.
2013-05-26 16:02:08 -07:00
Henrik Rydgård
66129b69e8
Merge pull request #1937 from unknownbrackets/windows-ui
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Fix cursor reset and pop ups in fullscreen
2013-05-26 15:11:23 -07:00
Unknown W. Brackets
ee86347610
Hide pop up windows in full screen.
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Otherwise, they get in the way even though you can't see them.
2013-05-26 15:00:40 -07:00
Unknown W. Brackets
810cb967f9
Show/hide the cursor correctly.
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It uses a counter, so we may need to call it more than once.
2013-05-26 15:00:39 -07:00
Unknown W. Brackets
f042894c3e
Don't bypass the secondary cache on minihash fail.
2013-05-26 13:44:47 -07:00
Unknown W. Brackets
01e1a8093a
Allow ConvertColors() to work as a copy op.
2013-05-26 13:31:58 -07:00
Unknown W. Brackets
d2a52f48e5
Switch to a weaker, but faster clut hash.
2013-05-26 13:26:12 -07:00
Unknown W. Brackets
5dabdd3651
Make sure to update the CLUT if format changes.
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Otherwise we throw away the loaded clut, which is no good.
2013-05-26 13:26:07 -07:00
Unknown W. Brackets
c53386244d
Don't hash the clut when it's not even used.
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Many games load the clut even when it wasn't changed, and we don't flush
between when this happens. There shouldn't be any need to rehash the clut
either.
Technically, the clut could have actually changed, but this would
generally require them to clear the dcache or something in a way the GE
probably doesn't support.
2013-05-26 12:41:36 -07:00
Henrik Rydgård
315559afe6
Merge pull request #1935 from unknownbrackets/modules
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Get sceKernelStopModule() sorta working
2013-05-26 11:52:01 -07:00
Unknown W. Brackets
71cd80b64d
Remove comment.
2013-05-26 11:45:49 -07:00
Unknown W. Brackets
0b2a112212
Initial implementation of sceKernelStopModule().
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Not perfect but should be functional.
2013-05-26 11:30:22 -07:00
Unknown W. Brackets
0d828554bc
Add a wait type for modules to handle return right.
2013-05-26 10:54:11 -07:00
Unknown W. Brackets
727b3b4127
Get rid of the "root" return hack.
2013-05-26 10:36:18 -07:00
Unknown W. Brackets
c34854ead3
Use a custom RA for module funcs. Not used yet.
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But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets
a779645152
Wrap sceKernelGetThreadExitStatus().
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So it's usable internally too.
2013-05-26 10:17:59 -07:00
Henrik Rydgård
3febd632b4
Merge pull request #1933 from Motaz-Alnuweiri/patch-2
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Update PPSSPP.pro
2013-05-26 09:51:47 -07:00
raven02
83cb0869f4
Add NOTICE_LOG to indicate the filter load successfully
2013-05-26 23:55:54 +08:00
Motaz Alnuweiri
48ce6169a5
Update PPSSPP.pro
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Hi, you can use "VERSION" Variable
----------------------------------
VERSION
This variable contains the version number of the application or library if either the app TEMPLATE or the lib TEMPLATE is specified.
2013-05-26 17:44:12 +03:00
Jacky TSUI
a578fcdc0d
Should be safe to remove those manual register/unregister
2013-05-26 22:34:29 +08:00