Henrik Rydgård
4ea1c08551
Merge pull request #15323 from unknownbrackets/softgpu-opt2
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softgpu: Guide more SSE light factor handling
2022-01-17 15:56:46 +01:00
Unknown W. Brackets
7218fbbe97
softgpu: Guide more SSE light factor handling.
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Missed these others in computed state. Helps mostly to do this inside
Process().
2022-01-17 06:25:52 -08:00
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abef17caca
softgpu: Simplify mask check.
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This performs a bit better.
2022-01-16 23:40:57 -08:00
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89bc87a388
softgpu: Reduce copying during clipping.
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Common case is nothing needs to be clipped.
2022-01-16 23:33:46 -08:00
Henrik Rydgård
128e2fa14e
Merge pull request #15318 from unknownbrackets/softgpu-opt
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softgpu: Heuristic to avoid over-draining
2022-01-17 07:43:34 +01:00
Henrik Rydgård
5c15054181
Merge pull request #15321 from unknownbrackets/debugger
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Debugger: Fix crash in software renderer
2022-01-17 07:41:59 +01:00
Henrik Rydgård
e603e201da
Merge pull request #15320 from unknownbrackets/softgpu-flush
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softgpu: Fix block transfer flush detection
2022-01-17 07:41:01 +01:00
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653c036ac8
Debugger: Fix crash in software renderer.
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The clut isn't set by sampler state, it's set normally by the binner.
2022-01-16 21:53:55 -08:00
Unknown W. Brackets
206d586c1f
softgpu: Fix block transfer flush detection.
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Fixes video graphics in Gods Eater Burst.
2022-01-16 21:40:19 -08:00
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fcc3b7684e
softgpu: Use SSE in lighting param computation.
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The compiler couldn't figure this out. Halves time in this func.
2022-01-16 21:31:53 -08:00
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73c143c44c
softgpu: Precompute some of screen space multiply.
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This at least avoids the shifts and makes it easier to vectorize.
Only helps a little.
2022-01-16 21:31:53 -08:00
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31745110e8
softpu: Premultiply matrix transforms.
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Where possible, we can skip some multiplies per vertex.
2022-01-16 21:31:52 -08:00
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12a4c63fc7
softgpu: Precompute state for vertex transform.
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Doesn't help a ton, but with lots of verts can improve a percent or two.
2022-01-16 21:31:52 -08:00
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423ec76258
softgpu: Correct texsize flush annotation.
2022-01-16 21:09:43 -08:00
Unknown W. Brackets
83adc44c2b
softgpu: Heuristic to avoid over-draining.
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Some games (i.e. VC3) benefit from an early drain, since they get more
done while processing more verts. Others finish the draw quickly, and
then cause significant overhead in queueing new threads.
This attempts to balance the two, and improves Call of Duty and Blade
Dancer.
2022-01-16 21:09:28 -08:00
Henrik Rydgård
bdc69f5171
Merge pull request #15317 from unknownbrackets/softgpu-lighting
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softgpu: Precompute lighting parameters
2022-01-17 01:06:35 +01:00
Unknown W. Brackets
1764111a4b
softgpu: Reduce wasted memory.
2022-01-16 11:49:41 -08:00
Unknown W. Brackets
2797e035df
softgpu: Precompute lighting parameters.
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In many cases, games use lighting just for diffuse or something, this
helps skip what's not needed too. Good improvement in a scene from a
Naruto game.
2022-01-16 11:27:53 -08:00
Unknown W. Brackets
cb5ac04d16
softgpu: Tune some queue sizes for perf.
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Using a chunk of RAM for this, but mostly with many threads.
2022-01-16 11:27:43 -08:00
Unknown W. Brackets
d95475e021
softgpu: Expose flush reasons/times in debug stats.
2022-01-16 11:27:42 -08:00
Unknown W. Brackets
7e5f03eed1
softgpu: Reduce flushing for smaller textures.
2022-01-16 08:23:52 -08:00
Unknown W. Brackets
86749a3fe0
softgpu: Flush block xfer only on overlap too.
2022-01-16 08:23:17 -08:00
Unknown W. Brackets
2de7993dc5
softgpu: Decorate some stats for flushes.
2022-01-16 08:23:15 -08:00
Unknown W. Brackets
cc155ec460
softgpu: Avoid texture/CLUT flush unless overlap.
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Only need to flush here if there's some overlap in the target.
2022-01-16 08:22:13 -08:00
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9466dc6397
softgpu: Flush on offset changes.
2022-01-16 08:14:10 -08:00
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d6fa301ab1
softgpu: Track CLUTs as states for binning.
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This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
Henrik Rydgård
ba63d9cf09
Merge pull request #15312 from unknownbrackets/softgpu-state
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softgpu: Fix alpha blend with one/zero
2022-01-16 10:32:28 +01:00
Unknown W. Brackets
18f2a45a6a
softgpu: Allow binning across prim calls.
2022-01-16 00:49:49 -08:00
Henrik Rydgård
9bef900cd7
Merge pull request #15311 from unknownbrackets/softgpu-state
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Avoid gstate references in rasterizerization
2022-01-16 09:40:25 +01:00
Unknown W. Brackets
2ad7d8ed29
softgpu: Fix alpha blend with one/zero.
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Wasn't setting the fixed value constants in these cases, so need to handle
in the C++ version.
2022-01-16 00:38:49 -08:00
Unknown W. Brackets
fc292b127b
softgpu: Correct dither matrix lookup.
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Oops, need to wrap x/y, of course...
2022-01-15 23:51:21 -08:00
Unknown W. Brackets
6da7765309
softgpu: Correct logic op state update.
2022-01-15 22:31:28 -08:00
Unknown W. Brackets
b42ebe15d8
softgpu: Fix off-by-one size limit on bin queues.
2022-01-15 21:59:23 -08:00
Unknown W. Brackets
2539fb7c3c
softgpu: Tune queue push/pop to reduce overhead.
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These aren't safetly atomic with concurrent pushers or poppers, but as
long as there's only one of each, they're still safe.
Shaves a decent % off Drain time for heavy scenes.
2022-01-15 20:18:49 -08:00
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6896a7a64e
softgpu: Use cached state for screen offset.
2022-01-15 18:20:25 -08:00
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edb79d968f
softgpu: Cache CLUT params in sampler state.
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And now there's no more gstate for pixel drawing or sampling. Just a
little left in rasterization.
2022-01-15 18:09:09 -08:00
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c0e85e6170
softgpu: Move texenv color into sampler state.
2022-01-15 17:52:40 -08:00
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ad3635c82a
softgpu: Move tex size to cached state.
2022-01-15 17:22:43 -08:00
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02c5559393
softgpu: Remove z from DrawingCoords.
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It's not really used much of anywhere, anyway.
2022-01-15 15:38:56 -08:00
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bf2e060735
softgpu: Move c++ tex func to sampler.
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It's not used anywhere else now.
2022-01-15 15:28:07 -08:00
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a228b2ab6c
softgpu: Use cached sampler state outside jit.
2022-01-15 15:26:26 -08:00
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a2abf9402b
softgpu: Cache line drawing state.
2022-01-15 13:17:40 -08:00
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58455c8cf1
softgpu: Use cached state for clear write mask.
2022-01-15 13:03:11 -08:00
Unknown W. Brackets
092b03bd67
softgpu: Move fixed blend factor to draw pix state.
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This is the last of the gstate.
2022-01-15 13:03:11 -08:00
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f4f7ea2736
softgpu: Cache colortest params in draw pix state.
2022-01-15 13:03:11 -08:00
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aa9d751248
softgpu: Cache alpha/stencil test masks in state.
2022-01-15 13:03:11 -08:00
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acad2640dd
softgpu: Cache logicOp in draw pixel state.
2022-01-15 13:03:10 -08:00
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c0d548846f
softgpu: Use cached write mask in draw pixel.
2022-01-15 13:03:10 -08:00
Unknown W. Brackets
f1ce2e7715
softgpu: Cache minz/maxz in draw pixel state.
2022-01-15 13:03:10 -08:00
Unknown W. Brackets
0b3f096c01
softgpu: Cache strides in draw pixel state.
2022-01-15 13:03:10 -08:00