Unknown W. Brackets
e7eca477b0
Add a tab to show vertex values to the GE debugger.
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Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
2c204e8028
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
Peter Tissen
b991d49049
Add Windows touch support
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This is disabled by default
break out WindowsTouchHandler into a seperate Class , that file is way too big anyway
2014-01-22 21:25:49 +01:00
Unknown W. Brackets
8af9f62f6b
windows: Move rawinput stuff into its own file.
2014-01-19 11:59:11 -08:00
Unknown W. Brackets
ed759d32ff
Correctly identify a blockwise memcpy.
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Oops, I didn't realize this one went in blocks of 16.
2013-12-27 21:39:05 -08:00
Sacha
0a0351d2b0
Windows buildfix. Needed path in UI.vcxproj.
2013-12-08 03:21:40 +10:00
Sacha
dde88b6ebd
Windows/Android buildfix.
2013-12-08 02:49:51 +10:00
Henrik Rydgard
6a8123b397
Add some ios files to the Windows project to make them searchable in VS.
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Doesn't do anything.
2013-12-04 19:56:05 +01:00
Unknown W. Brackets
2757fb7096
Ignore import warnings from ffmpeg.
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Seems to be a known issue with the msvc ffmpeg stuff.
2013-10-26 17:37:08 -07:00
The Dax
3a1a72c846
Remove stray xinput.lib dependency.
2013-10-26 16:30:49 -04:00
The Dax
1f1c8e4a48
Remove avdevice.lib linker dependency/input for Headless and PPSSPP.
2013-10-26 15:54:17 -04:00
Henrik Rydgard
0fc830cf6f
Fix vcxproj
2013-10-22 19:56:05 +02:00
Henrik Rydgard
f5a63d7d41
Better fix for the UINT_64 define issue on android
2013-10-20 13:52:31 +02:00
Henrik Rydgard
0c2c1751f5
Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler.
2013-10-15 01:16:43 +02:00
Unknown W. Brackets
d5af703a5a
Add a stub for a vertex preview.
2013-10-13 13:52:21 -07:00
Kingcom
1d0ff8809b
Dump memory dialog
2013-10-01 21:11:41 +02:00
Unknown W. Brackets
37d94b041e
Add a tab for flags to the ge debugger.
2013-09-30 07:48:54 -07:00
Kingcom
aae0b98cfe
Display list tab
2013-09-29 01:02:05 +02:00
Kingcom
72faf8c8ab
Move tab control into separate class
2013-09-28 20:57:02 +02:00
Kingcom
98f4273dcc
Simple display list view
2013-09-25 15:24:53 +02:00
Unknown W. Brackets
d38916dea7
Add a quick and dirty render preview.
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Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Unknown W. Brackets
2ad5167f75
Better to have its own directory.
2013-09-22 11:03:29 -07:00
Unknown W. Brackets
18b70c89ef
Add an initial GE debugger interface on Windows.
2013-09-22 10:27:09 -07:00
The Dax
01ab8b7555
Fix x64 debug build.
2013-09-17 10:27:06 -04:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Unknown W. Brackets
5617f07462
Fix dx9 so it builds on Windows (DOES NOT WORK.)
2013-09-15 23:22:10 -07:00
Henrik Rydgard
8c4503c638
Add a micro version of the DX SDK as submodule, to keep the buildbot running.
2013-09-15 16:15:12 +02:00
papel
942cf9a57f
Change encoding of ppsspp.rc
2013-09-05 21:48:32 -03:00
Henrik Rydgard
18c2342ea9
Move unicode text out to assets/langregion.ini . Gah.
2013-09-04 13:25:57 +02:00
Henrik Rydgard
55aa3d13c7
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
Henrik Rydgard
fafa9c9bfd
Dynamically load XInput, lets us to map the home button with a trick
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Also avoids failing to start if XInput 1.3 is not installed.
2013-07-23 00:12:26 +02:00
Kingcom
24559491f0
Thread list in disassembly window
2013-07-02 23:21:20 +02:00
Kingcom
15eb8c8657
Breakpoint window
2013-07-02 00:20:19 +02:00
Kingcom
e3d3d75e38
Moved expression parser to native and changed how it's accessed
2013-07-01 01:41:06 +02:00
Kingcom
41ed77f66a
Add a memory view control to the disassembly window
2013-06-30 13:42:19 +02:00
Kingcom
ab1aa09dce
Expression parser
2013-06-29 15:17:00 +02:00
Henrik Rydgard
2afbc94734
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
Henrik Rydgard
94cce219a8
project file fix: Set LTCG to default, as suggested in #2138 .
2013-06-08 11:41:19 +02:00
Henrik Rydgard
0c7833796b
Merge branch 'master' into plugindownload
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Conflicts:
Core/Core.vcxproj
Windows/PPSSPP.vcxproj
native
2013-06-03 23:42:49 +02:00
Henrik Rydgard
f0385aa2ac
Use FFMPEG on 64-bit Windows, now that there's a build.
2013-06-03 21:46:10 +02:00
Henrik Rydgard
b3f3305068
vcproj update: enable multithread build
2013-06-02 23:45:44 +02:00
nachume
4062059c2e
Add check init Controls Dialog and ControlMapping constructor
2013-05-18 22:59:13 +02:00
Henrik Rydgard
96cb66a988
Windows: Use prebuilt FFMPEG for 32-bit builds.
2013-05-08 22:11:05 +02:00
Unknown W. Brackets
acd0b471e7
Make sure that x64 uses all the same opt settings.
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There were some differences. Also, make debug use the same sse mode
release does so they have parity.
2013-04-28 22:22:01 -07:00
aquanull
0a300669c4
Fix serious text/background misalignment in Controls dialog under many user-defined Windows font DPI settings. The background picture is now being stretched according to the size of the client area of the dialog.
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In addition, change the encoding of ppsspp.rc to UCS-2/UTF-16 LE as it seems to be the only way to fix displaying of a certain non-ASCII character 'å' used in the version info of the compiled executable under cp1252-incompatible Windows locales.
2013-04-28 08:02:52 +08:00
Henrik Rydgard
660d5700e7
Unify some VS project settings
2013-04-27 19:34:41 +02:00
Unknown W. Brackets
ab37f6e760
Set a fixed base address in headless Windows.
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This matches and makes x64 not crash with errors.
2013-04-10 21:31:07 -07:00
CrazyMax
6d2abe95b4
Windows: add support DirectInput gamepads (devices);
2013-04-01 04:55:38 +03:00
Henrik Rydgard
4bca64f5cf
New touch crosspad that can do diagonals
2013-03-30 16:48:38 +01:00