Henrik Rydgård
0bf6bd9175
More Log.h cleanup.
2020-08-16 14:48:54 +02:00
Henrik Rydgård
ba0d04a142
Vulkan: Implement depth texturing through depal.
2020-08-09 20:31:04 +02:00
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c32ffa1db0
GE Debugger: Rename depth clamp more places.
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Was still showing clip enable in disasm.
2018-08-11 16:33:39 -07:00
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1829902171
GE Debugger: Show bezier/spline in preview.
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Ignoring some things about normals and colors since they don't matter.
2018-06-06 05:59:14 -07:00
Henrik Rydgård
35c8a05d29
Minor GPU disassembler update
2017-08-05 18:37:03 +02:00
Henrik Rydgard
bd4436c6eb
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
2017-01-23 17:22:17 +01:00
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1e0051a792
Add support for 32-bit indices.
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Not clear how often these are used by games. Let's find out.
2016-04-10 02:24:58 -07:00
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ec79dacc35
Correct weight count display for no weights.
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This was causing it to always say unknown weights since the +1 on
weightCount.
2015-11-15 15:03:14 -08:00
Henrik Rydgard
f3b0562bd8
Improve viewport terminology a bit. No functional change.
2015-11-04 22:03:29 +01:00
Henrik Rydgard
6a373fe09a
Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
2015-10-24 10:41:31 +02:00
Henrik Rydgard
2430c283a5
More GPU cleaning, removing uses of GPUState.h where not needed.
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Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.
Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
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12405c3944
Disassemble the "continue previous" prim.
2015-02-01 01:21:28 -08:00
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e4a24efda3
Don't show the op twice in the GE debugger.
2015-02-01 01:21:04 -08:00
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fba0110073
Properly clamp some iterative snprintf()s.
2014-11-05 08:06:15 -08:00
Henrik Rydgard
170e88838f
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
Henrik Rydgard
d19d041640
GPU disasm: Show opcodes. Also disable some warnings and update submodules.
2014-01-15 17:00:20 +01:00
Henrik Rydgard
4363d31ec2
Fix GeDescribeVertexType
2013-11-26 14:12:14 +01:00
Henrik Rydgard
4daebe9b0f
When logging PRIM commands, print the prim number
2013-11-08 20:36:42 +01:00
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59bfaa30c7
Copy/paste fail.
2013-10-14 19:33:35 -07:00
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991aa03273
A few more texture related formats.
2013-10-13 13:52:23 -07:00
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428a8181e5
Format stencil and alpha tests differently.
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One is the stored value on the right, the other is the vertex value on
the left.
2013-10-13 13:52:21 -07:00
Henrik Rydgard
5c8a74d911
Stencil rectangle clears: Take the value from the second vertex.
2013-10-10 21:36:32 +02:00
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81e71dd8d7
Add a way to get to the current texture as well.
2013-09-27 22:46:08 -07:00
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2e8b475789
Don't ignore the low bits of the framebuf pointer.
2013-09-07 02:01:01 -07:00
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0a217a1254
Use accessors better for block transfers.
2013-08-24 11:34:36 -07:00
Henrik Rydgard
416f0c56e8
Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
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Fixes Persona blending issues.
2013-08-22 19:14:04 +02:00
Henrik Rydgard
a517b8d53f
Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up.
2013-08-10 23:25:55 +02:00
Henrik Rydgard
773115bb6d
GPU: tiny optimization and log fix
2013-08-06 19:08:38 +02:00
King_DuckZ
61500281a9
Warning fix on Intel compiler.
2013-05-30 15:42:11 +02:00
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39c0e6c096
Add reporting for unsupported GE commands.
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And clean up some disasm for a couple others.
2013-05-12 10:30:26 -07:00
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347bccf9bc
Fix bone matrix number disasm.
2013-05-11 10:31:04 -07:00
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a22934885d
Improve GE disasm for a few commands.
2013-05-11 10:16:56 -07:00
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fd0c368037
Fix texfunc disasm missing color doubling.
2013-05-04 15:36:23 -07:00
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320951a77c
Disasm the GE blend mode better.
2013-04-30 00:17:39 -07:00
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46ab5cd0f7
Fix typo in GeDisasm texture format.
2013-04-25 07:49:51 -07:00
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6be092b4de
Make sure to print all GE command data in disasm.
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Even if part of it shouldn't be used, if it is, that may be important.
2013-04-23 08:08:11 -07:00
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4075295327
Show more vertex type info in the GE frame dump.
2013-04-23 07:00:37 -07:00
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b84dadfd3a
Add NOP to GE disasm.
2013-04-22 22:04:26 -07:00
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bf808064b2
Add a function to pretty-print vertex type.
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For easier debugging.
2013-04-22 22:04:26 -07:00
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0e0b074ed7
Correct dest stride on GPU block transfer.
2013-04-08 08:36:51 -07:00
Henrik Rydgard
d96c588288
Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
2013-03-24 12:28:42 +01:00
Xele02
69b837f18b
Add debug dialogs (DisAsm, Memory, VFPU).
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New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Henrik Rydgard
ca347da99c
Depth range should not be applied in through mode. Fixes sky in Wipeout Pure.
2013-02-09 20:53:32 +01:00
lioncash
025a1351b4
Get rid of unused iterators.
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Also fix the formatting in 3 sprintf calls.
2013-02-04 08:49:58 -05:00
Henrik Rydgard
a54fb0e55d
Disassemble a few more Ge ops.
2013-02-04 00:03:23 +01:00
Henrik Rydgard
00f9c97479
Seems vertex/index addresses should be computed through the same mechanism as jumps.
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Gets rid of bad vertex address messages in Sol Trigger.
2013-02-02 23:48:22 +01:00
Henrik Rydgard
510f1ac3f4
Some misc GE constant renames / disasm
2013-02-02 13:40:26 +01:00
Henrik Rydgard
0769a1d3e8
I think I finally understood how origin-relative GE jumps are supposed to work.
2013-02-02 13:38:34 +01:00
Henrik Rydgard
7a5aa60b3a
Disasm GE_CMD_REVERSENORMAL
2013-01-25 18:29:13 +01:00
Henrik Rydgard
14d26141a5
TextureCache_Invalidate now does a range match instead of just checking if the texture address was in range.
2013-01-22 22:03:39 +01:00