Commit Graph

533 Commits

Author SHA1 Message Date
Henrik Rydgård
fefc229f15 Merge branch 'sas-clean-fix' of https://github.com/jacky400/ppsspp into jacky400-sas-clean-fix
Conflicts:
	Core/HLE/sceSas.cpp
2012-12-09 15:27:21 +07:00
jacky400
e585206551 Merge branch 'master' of https://github.com/jacky400/ppsspp into sas-clean-fix
Conflicts:
	Core/HLE/sceSas.cpp
2012-12-09 07:56:21 +08:00
Xele02
d37212c361 Savesystem with unencrypted data load/save.
Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
2012-12-08 23:39:47 +01:00
jacky400
6cef08fd72 Remove prefix in struct WaveformEffect 2012-12-08 21:07:21 +08:00
jacky400
ba83f0041a Make struct WaveformEffect 2012-12-08 17:29:53 +08:00
jacky400
bfb0108959 Change HACK to UNIMPL in sceAudio 2012-12-08 17:26:04 +08:00
jacky400
eff0f8663f Change HACK to UNIMPL in sceAudio 2012-12-08 17:24:44 +08:00
jacky400
b6b26e38f6 New functions for sceSas/sceVaudio .Massive checkup on all functions parameters and return value. 2012-12-08 16:09:10 +08:00
jacky400
be167141dd Update Core/HLE/sceSas.cpp 2012-12-08 16:05:11 +08:00
jacky400
5231dc0dda Update Core/HLE/sceSas.cpp 2012-12-08 16:02:21 +08:00
jacky400
86e21c248a Update Core/HLE/sceSas.cpp 2012-12-08 15:53:11 +08:00
jacky400
0739fd2370 Update Core/HLE/sceSas.cpp 2012-12-08 15:43:31 +08:00
jacky400
43a89fe4b7 Update Core/HLE/sceSas.cpp 2012-12-08 15:33:19 +08:00
jacky400
453182b7bc Update Core/HLE/FunctionWrappers.h 2012-12-08 14:22:47 +08:00
jacky400
e7cb558cb9 Update Core/HLE/sceSas.cpp 2012-12-08 14:13:41 +08:00
jacky400
414f103211 Cleanup and new function in SasCore 2012-12-08 11:36:07 +08:00
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5d8554b8af Fix sceSasCore* params which broke some games. 2012-12-07 09:53:18 -08:00
jacky400
17d32c2606 Add 3 functions in sceVaudio 2012-12-07 20:41:51 +08:00
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15c05dc08c Implement sceKernelTerminateThread(), not fully.
It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
2012-12-07 00:46:19 -08:00
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6fd71f5b27 Fix failed free issues with thread stacks. 2012-12-07 00:46:19 -08:00
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8bae2e0964 Cancel wakeup events when a thread ends. 2012-12-07 00:46:19 -08:00
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573aba2fb9 Refactor CoreTiming::Advance() slightly to cleanup. 2012-12-07 00:46:18 -08:00
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a67505761e Mutexes and semaphores were rescheduling twice.
This was causing it to "jump" the correct thread and go to the next.
2012-12-07 00:46:18 -08:00
jacky400
a24cc1dd9a Implement sceSasSetPause 2012-12-07 13:23:26 +08:00
jacky400
b61a672449 Add WrapU_UIC for sceSasSetPause 2012-12-07 12:59:30 +08:00
jacky400
c643345c71 Implement sceSasGetGrain and sceSasSetGrain 2012-12-07 12:45:16 +08:00
Henrik Rydgård
ef387dbd51 More buildfixing... 2012-12-07 01:46:17 +07:00
Henrik Rydgård
176849572b Merge pull request #138 from jacky400/master
Implemented setters for ADSR (Attack/Decay/Sustain/Release) envelope processing
2012-12-06 10:36:59 -08:00
jacky400
3055366e48 Small fix to sceSasSetSimpleADSR 2012-12-07 02:24:42 +08:00
Henrik Rydgård
99bdfcbcfa Merge pull request #140 from tmaul/master
Attempt to get some games going further
2012-12-06 10:20:47 -08:00
Henrik Rydgård
a3fe130c0f Fix/paper-over some build compatibility issues. Warning fixes. 2012-12-07 01:09:15 +07:00
TMaul
ea21789d34 Fake sceDisplayWaitVblankStartMulti
And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
TMaul
a737f70cae Fake scesupPreAcc
Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul
0efde68d74 Add another sceNetStub
sceNetInetSocketAbort this time
2012-12-06 18:02:55 +00:00
TMaul
9bcb67f90b Add some missing sce* Functions
Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.

in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
jacky400
ff34632bb4 Small fix to sceSasSetSimpleADSR 2012-12-07 01:54:06 +08:00
Henrik Rydgård
257fd29e52 Buildfix Jacky's web browser edited commit :P 2012-12-07 00:52:32 +07:00
Henrik Rydgård
f909605e6e sceIo: tidy op obsolete comments, switch to one bracing style 2012-12-07 00:50:05 +07:00
Henrik Rydgård
4a4d2c20fb Merge pull request #139 from jacky400/sceSas
Implemented sceSasSetSL and sceSasSetNoise
2012-12-06 09:48:03 -08:00
jacky400
d24089e1f7 Small fix to _sceSasCore and _sceSasCoreWithMix 2012-12-07 01:45:09 +08:00
jacky400
234ed38de7 Merge remote-tracking branch 'upstream/master' 2012-12-07 00:46:25 +08:00
jacky400
53c0d3a62f small fix to sceSasSetSL 2012-12-07 00:15:48 +08:00
jacky400
c3b1dedeff Implemented ADSR (Attack/Decay/Sustain/Release) envelope processing 2012-12-06 23:14:38 +08:00
jacky400
8e181c4c1a Implemented sceSasSetSL and sceSasSetNoise 2012-12-06 23:05:55 +08:00
Henrik Rydgård
4bdf9aab9b Merge pull request #137 from Yn5an3/master
Fix to my previous commit
2012-12-06 06:47:29 -08:00
jacky400
0a8ddcd64b Implemented ADSR (Attack/Decay/Sustain/Release) envelope processing 2012-12-06 22:37:41 +08:00
Yn5an3
c3ba5be502 Fixed sceIoOpenAsync. 2012-12-06 15:27:36 +01:00
Henrik Rydgård
e1aa287ab7 Merge pull request #134 from jacky400/master
sceSas Full Wrap
2012-12-06 00:14:29 -08:00
jacky400
223a3b0162 Small fix to _sceSasCore and _sceSasCoreWithMix 2012-12-06 12:13:37 +08:00
jacky400
4fe971c239 Add corresponding wrap templates 2012-12-06 12:12:18 +08:00
jacky400
7e2aa90657 sceSas Wrap 2012-12-06 11:26:05 +08:00
TMaul
af8dfdb4e4 Make sceRtcSetTime_t test complete
(Now with fixed line endings)
2012-12-05 23:48:20 +00:00
TMaul
1a13bfe8a9 Revert "Make sceRtcSetTime_t test complete"
This reverts commit 315295af9a.
2012-12-05 23:47:39 +00:00
TMaul
315295af9a Make sceRtcSetTime_t test complete
And a few other cleanups as suggested
2012-12-05 23:40:10 +00:00
TMaul
67e52a6fa8 noticed some strange check day of week calls, we are not returning the correct value for them 2012-12-05 23:40:10 +00:00
Henrik Rydgård
d06dfc36e0 Merge pull request #129 from Yn5an3/master
Wrapped sceGe and sceIo functions
2012-12-05 15:31:27 -08:00
Yn5an3
8d5125ea8b Cleaned identation, solved bug in WrapI_UU64(). Ammended
sceIoWaitAsync and sceIoWaitAsyncCB since they can not be wrapped.
2012-12-05 22:19:14 +01:00
Henrik Rydgård
d493217826 Merge pull request #131 from jacky400/master
Implement sceSasSetADSR and sceSasSetADSRMode
2012-12-05 09:02:31 -08:00
jacky400
7d854ae858 Update Core/HLE/sceSas.cpp 2012-12-06 00:17:55 +08:00
jacky400
3992d44a97 Update Core/HLE/sceSas.cpp 2012-12-06 00:09:01 +08:00
jacky400
3763585afb Update Core/HLE/sceSas.cpp 2012-12-05 23:57:32 +08:00
jacky400
9406a1760c Update Core/HLE/FunctionWrappers.h 2012-12-05 23:53:06 +08:00
jacky400
0673217091 Update Core/HLE/sceSas.cpp 2012-12-05 23:51:10 +08:00
Álvaro Acción Montes
fb919a392b Merge branch 'master' of https://github.com/hrydgard/ppsspp 2012-12-05 15:51:07 +01:00
Yn5an3
85177ebf09 Wrapped funtions in sceIo.cpp 2012-12-05 15:49:48 +01:00
Henrik Rydgård
16a9dd62ea Merge pull request #127 from jacky400/master
Implement sceSasGetPauseFlag() in sascore.cpp
2012-12-05 05:17:49 -08:00
jacky400
595ff3b1fb Update Core/HLE/sceAudio.cpp
Too spam and change it to debug log
2012-12-05 20:22:11 +08:00
jacky400
305a87407b Update Core/HLE/sceSas.cpp
Implement sceSasGetPauseFlag() in sascore.cpp
2012-12-05 19:50:25 +08:00
Henrik Rydgård
b4c19bdd02 Merge pull request #123 from tmaul/master
Improve the sceRtcTickAddMonths method
2012-12-05 03:22:00 -08:00
Henrik Rydgård
36943db4ec Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	Core/Config.h
2012-12-05 10:57:30 +07:00
Kevin Armstrong
e1a5bf91c3 more rtc changes, getting closer 2012-12-04 21:32:15 +00:00
Kevin Armstrong
4380995193 make addmonths work slightly more correctly 2012-12-04 21:32:15 +00:00
jacky400
0b659e20fd Update Core/Config.h 2012-12-05 00:04:55 +08:00
jacky400
582b078c23 Update Core/Config.cpp 2012-12-05 00:04:24 +08:00
Yn5an3
21ccc60b87 Wrapped sceGe.cpp functions 2012-12-03 23:37:14 +01:00
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d07e51bff0 Always allow peeking into ctrl buffers. 2012-12-02 21:07:17 -08:00
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8a801ff761 Send the recent N ctrl buffers, fixing lag. 2012-12-02 19:53:20 -08:00
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f6009e477f Start with one free buffer to match things. 2012-12-02 17:14:00 -08:00
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aea9b16a04 Add ctrl waits when there are no buffers yet. 2012-12-02 17:03:13 -08:00
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ec6c0e9ccd The ctrl latch should work now, don't log as error. 2012-12-02 16:19:14 -08:00
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fd2d666191 Add ctrl sampling (vblank).
This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
2012-12-02 15:44:23 -08:00
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7edb340577 Start the ctrl latch off all just released. 2012-12-02 12:44:33 -08:00
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b93c4f636c Oops, prevent a possible crash in ctrl. 2012-12-02 08:28:05 -08:00
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754a49dfd7 Make sceCtrlReadLatch work more correctly.
It gets changes since last call, makes sense.
2012-12-02 08:28:05 -08:00
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0dc8e2a420 Set the ctrl frame value to something useful. 2012-12-02 08:28:04 -08:00
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843d495c5b Don't expect sceCtrlInit ever, minor ctrl funcs.
I don't see any indication that you need to call init first.
2012-12-02 08:28:04 -08:00
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bf8abaebe5 Don't include analog when not enabled in ctrl.
Fixes menu, movement in Tales of Eternia.
2012-12-02 08:28:04 -08:00
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9e8160c88b Correct sceUmdGetDiscInfo().
The struct was wrong, also add error handling.
2012-12-02 00:33:39 -08:00
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e5f1d701e3 Don't unregister a different UMD callback, cleanup. 2012-12-02 00:20:28 -08:00
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9ba9415df4 Change the UMD callback on overwrite. 2012-12-01 23:48:11 -08:00
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51a4ed4f75 Reschedule when activating/deactivating the UMD.
This is what a PSP seems to do.
2012-12-01 23:29:25 -08:00
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00ca9d8dc7 Make the UMD wait funcs actually wait. 2012-12-01 23:29:24 -08:00
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16c29a52a8 Improve debugging for bad callback ids. 2012-12-01 23:29:24 -08:00
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eaaedc7adc This notify isn't needed and was broken anyway. 2012-12-01 23:29:24 -08:00
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1142ad3ec6 sceUmdDeactivate() seems to always schedule a cb. 2012-12-01 23:29:23 -08:00
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4abcb6a8ac Fix sceUmdWaitDriveStatCB() so it fires right away.
This makes Crisis Core actually show loading again.
2012-12-01 23:29:23 -08:00
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c00f3dcdd8 Implement sceUmdCancelWaitDriveStat(). 2012-12-01 23:29:22 -08:00
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f3e23f2672 Add some asserts for activating UMDs. 2012-12-01 23:29:22 -08:00
Henrik Rydgård
364a78edaf Add option to show/hide touch controls 2012-12-01 23:20:08 +01:00
Henrik Rydgard
4393dc02a6 Buildfix 2012-12-01 12:36:52 +01:00
Henrik Rydgard
ab4482a0a4 Respect param len in PARAM.SFO parser 2012-12-01 10:33:05 +01:00
Henrik Rydgard
6e32b30afd DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
Henrik Rydgard
cdc94a6cad Halve the kernel memory so that the "volatile" 4MB fits without overlapping 2012-12-01 10:17:33 +01:00
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a2ee736793 Process events when idle or switching threads.
Fixes hrydgard/ppsspp#104, so things execute more accurately.
2012-11-30 23:09:14 -08:00
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998104e2eb Consider threads still waiting until they wake.
This seems to match the actual behavior of timeouts much better.
2012-11-30 23:04:24 -08:00
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48c5efd0c2 Match hw timing of mutex/sema timeouts better.
Affects some tests passing/not passing due to minor timing issues, ugh.
2012-11-30 22:58:42 -08:00
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7164638799 Allow semaphores with waiters to signal.
If the max is 1, but there's 1 waiting, it's okay to signal 2.
Really, the final result is what matters.
2012-11-30 22:58:41 -08:00
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3ab41e515d Mutexes and semaphores don't always reschedule.
It's just the normal rescheduling happening.  Previous tests weren't
correct.

Also some minor cleanup.
2012-11-30 22:58:41 -08:00
Henrik Rydgard
1189da826c Also get TITLE from PARAM.SFO 2012-11-30 22:34:08 +01:00
Henrik Rydgard
a5e35ad6d9 Parse PARAM.SFO to get the disc ID, show in title bar on Windows 2012-11-30 22:32:51 +01:00
Kevin Armstrong
82abb1e296 at least one game expects the UMD to be on UMD: 2012-11-30 16:47:04 +00:00
Henrik Rydgard
945d9b6762 Implement wsbh 2012-11-29 14:35:44 +01:00
Henrik Rydgard
e370a1a8aa Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks. 2012-11-29 10:41:48 +01:00
Kevin Armstrong
5d0c88334b 9999 is actually the maximum year as verified on my PSP 2012-11-28 19:24:35 +00:00
Kevin Armstrong
de0a161be6 reduce the number of errors in sceRtc.cpp 2012-11-28 19:02:56 +00:00
Henrik Rydgard
5fb8e6dfb0 DXT textures now mostly working-ish (work left to do on alpha for DXT3/5) 2012-11-28 16:12:29 +01:00
Henrik Rydgard
980d13fe50 Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup. 2012-11-28 13:45:22 +01:00
Henrik Rydgard
111f52d67f Unbreak sceAudioOutput2OutputBlocking - must be careful about returns in blocking functions! 2012-11-28 11:09:12 +01:00
Henrik Rydgard
52572d92e6 Merge branch 'master', remote-tracking branch 'origin' 2012-11-28 10:38:22 +01:00
Sacha
6192bdf6df sceIoRename function 2012-11-28 05:21:32 +10:00
Henrik Rydgård
156cfc4e6a Merge pull request #100 from Ced2911/endian
sceAudio wrap
2012-11-27 04:12:37 -08:00
Ced2911
8bf93cfb54 sceAtrac wrap 2012-11-27 13:05:51 +01:00
Ced2911
f6fd7e13d1 sceAudio wrap 2012-11-27 12:18:58 +01:00
Henrik Rydgard
a74af8f372 Some new NIDs, log fix, very minor bugfix. 2012-11-27 11:40:30 +01:00
Henrik Rydgård
4991c84868 Merge pull request #99 from Ced2911/endian
less Memory::GetPointer
2012-11-27 01:31:50 -08:00
Ced2911
6db4ea2ad1 less Memory::GetPointer 2012-11-27 10:18:36 +01:00
Kevin Armstrong
c124c079dc more sceRTC functions. Ones marked as hack either fail the tests or are a bit wrong 2012-11-26 23:37:21 +00:00
Henrik Rydgard
870ea6628b Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
Henrik Rydgård
b3a6444f4b Merge pull request #94 from xsacha/master
CMakeLists cleanup; Improve portability to future platforms; iOS support
2012-11-26 00:02:30 -08:00
Sacha
3c903dda24 Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
Kevin Armstrong
e3b521b893 sceRtc function stubs, and some actual working functions 2012-11-26 00:36:36 +00:00
Henrik Rydgard
c0075d8322 Special case for GL_ZERO blend factor too. Don't log on "sync". 2012-11-25 17:48:05 +01:00
Henrik Rydgard
ced89f5983 Warning fixes 2012-11-25 15:46:51 +01:00
Henrik Rydgård
fc453c979f MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00
Henrik Rydgård
ec25bfc9a4 Merge pull request #90 from tmaul/master
Update sceRtcSetTick based on test cases
2012-11-25 02:13:27 -08:00
Unknown W. Brackets
8736a567b2 Advance the PC after vrnds. 2012-11-24 18:25:42 -08:00
kev :)
68d644306e Rename and retype a variable 2012-11-25 00:22:39 +00:00
kev :)
7e85df9c0f Update sceRtcSetTick based on test cases 2012-11-25 00:14:14 +00:00
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063f914ff3 Fix project files so things build again. 2012-11-24 09:20:53 -08:00
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3642c02562 Add some guards to audio funcs on channel.
The atrac test was crashing.
2012-11-23 16:25:26 -08:00
kev :)
fcfeeb8319 add sceKernelMemcpy & sceRtcSetTick
Untested apart from via games. gets bemani going further.
2012-11-23 18:51:36 +00:00
Henrik Rydgard
a97f66766d Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT. 2012-11-23 12:42:35 +01:00
Henrik Rydgard
f3aeadedfa Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused. 2012-11-23 10:35:28 +01:00
Henrik Rydgard
a385ec6056 MIPSDis cleanup, allow mfv zero, 255 (appears to be used to flush VFPU state or something) 2012-11-23 10:35:28 +01:00
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ad116632bf Implement sceRtcGetTick().
Unfortunately, this fixes things so that rtc/rtc is correctly failing.
2012-11-22 23:49:23 -08:00
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c40d8a4fbe Implement sceRtcGetCurrentClock().
Not sure if this needs some kind of DST handling for the tz?
2012-11-22 23:48:12 -08:00
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965eeaf9da Add error handling to sceRtcGetDaysInMonth(). 2012-11-22 23:48:12 -08:00
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21398bfcf8 Fix sceRtc module name so the right funcs are run.
Makes rtc/rtc pass again.
2012-11-22 23:48:12 -08:00
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6a4a26d4bf No need for these headers anymore. 2012-11-22 23:48:11 -08:00
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d3f2d9d10b Use u64 here to avoid warnings, better precision.
The timeout value is u32 anyway, so an int was already a loss.
2012-11-22 16:40:26 -08:00
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c2c2b77792 Fix threads locking more than one mutex at a time.
Duh, of course they can.  Even my test did, I'm stupid.
2012-11-22 16:33:16 -08:00
Henrik Rydgard
d141d205f8 Delete old textures, to prevent memory usage from growing indefinitely. 2012-11-22 23:07:15 +01:00
Henrik Rydgård
272bce83d6 Merge pull request #79 from unknownbrackets/master
Remove some warnings, fix old proj files
2012-11-22 13:31:41 -08:00
Henrik Rydgard
08f8f4b323 Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
Henrik Rydgard
772b599041 Resurrect vmfvc/vmtvc, they are different from mfvc/mtvc 2012-11-22 22:30:44 +01:00
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a6a47c0c3e Don't complain when PPGe wasn't init yet.
This was causing BlockAllocator complaints if you closed right away.
2012-11-22 13:21:47 -08:00
kev :)
03c5e83953 Some sceUtility wrapping
Minus OSK and netconf
2012-11-22 20:46:22 +00:00
Henrik Rydgard
8f33837de9 Bug fixing mtv/mfv, add comment 2012-11-22 20:14:24 +01:00
Henrik Rydgard
232b84cd10 Assorted FPU/VFPU fixes, after adding more tests. 2012-11-22 18:13:48 +01:00
Diogo Franco (Kovensky)
6108e36ae9 Several fixes to build under stricter C++11
Add missing #include to various files.

strings.h isn't provided by MSVC so we don't include it there; it's needed
for other OSes/compilers.

Get rid of pre-ISO-C malloc.h includes; malloc is provided by stdlib.h.

Fixes some linuxisms.

Prepend __builtin_ to __clear_cache, calling it without the prefix is a
GNU extension.
2012-11-21 14:33:50 -03:00
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1bf04790e9 Darn, buildfix for debug. 2012-11-21 07:28:54 -08:00
Henrik Rydgård
3934876908 Merge pull request #70 from unknownbrackets/mutexes
Mutexes
2012-11-21 01:48:44 -08:00
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879efb25cc Don't allow unlocking someone else's mutex. 2012-11-21 00:28:29 -08:00
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fa9b9840d0 Implement LwMutex locking and unlocking. 2012-11-21 00:21:25 -08:00
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db16f9309e Don't crash if something goes wrong with mutexes.
Probably can't happen but being defensive is good.
2012-11-20 22:57:14 -08:00
Henrik Rydgård
2a56d36b12 glViewport calls need to be in pixel coordinates. 2012-11-20 16:48:24 +01:00
Henrik Rydgard
4b87da74cb windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
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b71d998a20 Broadcast a threadend event to wake mutexes. 2012-11-20 02:20:16 -08:00
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dd3db71b61 Forget mutex waiting threads when they timeout. 2012-11-20 02:20:16 -08:00
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8da2fb074c For mutexes/semaphores, register a global timer.
Instead of leaking one per each.  Should be faster.
Since we can only wait on one thing per thread at a time, this is fine.
2012-11-20 02:20:16 -08:00
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a81c138004 Create and Delete LwMutex funcs. 2012-11-20 02:20:15 -08:00
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619a9906de Remove threads from semaphores when they timeout.
This makes wait tests *almost* pass.  There's some timing
related issues left, though.
2012-11-20 02:20:15 -08:00
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fd41851503 Implement timeouts on semaphores too. 2012-11-20 02:20:14 -08:00
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4d71e32193 Update the value when mutexes timeout. 2012-11-20 02:20:14 -08:00
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aad7e48a1a Oops, turns out mutex timeouts are in micro.
Found it documented as milli somewhere, but it was wrong.
2012-11-20 02:20:14 -08:00
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d88fa153b7 Implement timeouts on mutexes.
Still need to set timeoutPtr after they expire.
Pretty sure I did this the right way, seems CoreTiming does already
allow/use multiple events for the same type?
2012-11-20 02:20:13 -08:00
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b9bb5c4cce Make sceKernelStartThread() reschedule.
Mutexes and semaphores are wrong, duh.
2012-11-20 02:20:13 -08:00
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7b9a8bf766 Minor correctness on create mutex. 2012-11-20 02:20:12 -08:00
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7fa388952e Refactor mutex locking to simplify. 2012-11-20 02:20:12 -08:00
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0681c8e5c5 Add overflow error to mutex locking. 2012-11-20 02:20:12 -08:00
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40a6ebfabe Fix sceKernelCancelSema() to handle any negative.
So the test isn't failing.
2012-11-20 02:19:21 -08:00
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2290397b94 sceKernelTryLockMutex() and fix other locking. 2012-11-20 02:19:21 -08:00
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4bfa24eca8 Fix sceKernelCreateMutex() to match tests.
Still have an issue where reusing threads doesn't work.
2012-11-20 02:19:21 -08:00
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a539580195 Reschedule after acquiring a lock.
This matches the actual test results.
2012-11-20 02:19:20 -08:00
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2613ed8806 Cleanup mutex func types.
Looks like mutexes reschedule when they lock, so switch to void.
2012-11-20 02:19:20 -08:00
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429ac9de87 Oops, CreateMutex was missing a parameter. 2012-11-20 02:19:19 -08:00
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4bab714db5 Mutexes go in FIFO order as expected.
The test was wrong.
2012-11-20 02:19:19 -08:00
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4cddd3092a Implement basic locking for sceKernel mutexes.
Test still not passing, due to odd order the mutex is unlocked in?
But, at least, it does lock now.
2012-11-20 02:19:19 -08:00
Henrik Rydgard
f378f959e1 Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices. 2012-11-20 10:59:23 +01:00
Henrik Rydgard
f226afc3ca Implement a missing time function 2012-11-20 01:04:39 +01:00
Henrik Rydgard
45d42f09a1 Remove x86disasm, experiment with build order 2012-11-20 00:48:13 +01:00
Henrik Rydgard
ee32db47b9 Assorted FBO fixes 2012-11-20 00:31:19 +01:00
Henrik Rydgard
4a49b8ee36 Workaround for motogp setting a bogus framebuffer address. 2012-11-19 23:53:38 +01:00
Henrik Rydgard
8b67975a47 GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others. 2012-11-19 23:29:14 +01:00
Henrik Rydgard
91e1cce17e Some reorg in preparation for FBO work 2012-11-19 21:23:29 +01:00
Henrik Rydgård
14a59fdc75 Found a better way to do the previous change. Allow JIT on mac/linux. 2012-11-19 14:51:47 +01:00
Henrik Rydgård
fb25b7405c Synchronize the mainloop to the display end-of-frame on nonWindows
platforms.
2012-11-19 14:16:37 +01:00
Henrik Rydgård
ec2cb15c38 Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	Core/HLE/sceKernelInterrupt.cpp
	native
2012-11-19 11:35:53 +01:00
Henrik Rydgard
1f48dc380a gitignore, comments, upgrade native. 2012-11-19 09:25:50 +01:00
Henrik Rydgard
2d431d27e7 Crashfix for a buggy game that misuses sceUtility 2012-11-19 00:29:41 +01:00