Unknown W. Brackets
595759ef78
Implement a factory for kernel objects.
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Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.
Also finished up a couple left over kernel objects.
Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
d9efdf548b
Add basic state for the memory kernel objects.
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Not the actual memory partitions quite yet.
2012-12-28 13:52:52 -08:00
Unknown W. Brackets
991243fffd
Add basic DoState() to tertiary kernel objects.
2012-12-28 13:52:52 -08:00
Unknown W. Brackets
a2f4c83c90
Initial state saving for kernelObjects.
2012-12-28 13:52:51 -08:00
Henrik Rydgård
8f81c45738
Merge pull request #277 from raven02/master
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User define linear filtering
2012-12-28 08:52:52 -08:00
raven02
e407ec4314
User define linear filtering
2012-12-29 00:39:46 +08:00
Henrik Rydgård
29bc06ae32
Possible buildfix
2012-12-28 16:52:01 +01:00
Xele02
05a3574315
Add missing break
2012-12-28 12:00:43 +01:00
Xele02
020e4e7f13
Add code for sdk version info
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Modify Encrypt file data
2012-12-28 11:42:41 +01:00
Xele02
a23ca01f16
Mode 8 Correction
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Modif for save encryption in Param.sfo and export save filename and
encode key in a file
2012-12-28 11:39:52 +01:00
Henrik Rydgård
853c588e61
Merge pull request #265 from unknownbrackets/save-fixes
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Stub out mode 12 so games think it's working
2012-12-27 23:26:15 -08:00
Henrik Rydgård
3fb9b62d17
Merge pull request #273 from artart78/master
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Fixed the rest of the ELF issues
2012-12-27 23:24:46 -08:00
Henrik Rydgård
fb8604e772
Merge pull request #274 from raven02/master
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Border cosmetic fix in save/load menu + add 2 stubs in sceAtrac
2012-12-27 23:24:23 -08:00
raven02
f78c519a96
OSK dialog cosmetic fix
2012-12-28 12:03:53 +08:00
raven02
cb2d8d5c75
Add 2 stubs in sceAtrac
2012-12-28 11:40:44 +08:00
raven02
91c188c4d0
Border cosmetic fix in save/load menu
2012-12-28 11:22:12 +08:00
Arthur Blot
8ed8f57a7f
Hopefully fix all the ELF loading issues
2012-12-28 01:07:19 +01:00
Henrik Rydgård
1a378ea7a9
Try to fix linux build
2012-12-27 23:41:22 +01:00
Henrik Rydgård
3f5eae3db5
Add some options to ingame menu. Minor fixes.
2012-12-27 23:38:55 +01:00
Arthur Blot
a7af13b523
Implemented classic segment relocations
2012-12-27 21:32:12 +01:00
KentuckyCompass
57ee25e239
Fix brain fart.
2012-12-27 06:36:00 -08:00
Henrik Rydgård
bafb63ca72
Merge pull request #267 from KentuckyCompass/case_insensitive2
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Case insensitive2
2012-12-27 06:06:00 -08:00
KentuckyCompass
33429ebf93
Confirmed: PSP ignores .. beyond root.
2012-12-27 05:27:13 -08:00
KentuckyCompass
1c5ea99031
Remove pointless string clear()
2012-12-27 05:14:06 -08:00
KentuckyCompass
3862aea4de
Minor comment edit.
2012-12-27 04:28:28 -08:00
KentuckyCompass
9e85c01c1f
Simulate case insensitivity on case sensitive platforms.
2012-12-27 04:27:07 -08:00
KentuckyCompass
725094eaef
Storing a size_t returned from std::string in an int and checking for negative is weird.
2012-12-27 04:23:04 -08:00
KentuckyCompass
928150fbf4
Add an ERROR_LOG for GetDirListing not implemented on non-Windows.
2012-12-27 04:15:08 -08:00
KentuckyCompass
3839179a09
Implement opening for append in DirectoryFileSystem. Add more non-Windows access modes.
2012-12-27 03:25:21 -08:00
KentuckyCompass
a0e1ab1181
Reindent.
2012-12-27 03:25:21 -08:00
KentuckyCompass
f5998d524a
Add HOST_IS_CASE_SENSITIVE define
2012-12-27 03:25:21 -08:00
Unknown W. Brackets
709df11c9e
Stub out mode 12 so games think it's working.
2012-12-26 17:33:56 -08:00
Unknown W. Brackets
fcc5bfee99
Add more atrac3 stubs to get games farther.
2012-12-26 13:36:10 -08:00
Henrik Rydgård
35f60501c1
Update a function name
2012-12-26 19:30:46 +01:00
Henrik Rydgård
ddd3e4384f
audio: need to clear the rest of the buffer at end of sample.
2012-12-26 19:12:23 +01:00
Henrik Rydgård
b82852d8b3
Merge pull request #256 from unknownbrackets/sysmem-fix
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Fix GetMemoryBlockPtr() to take both arguments
2012-12-26 06:50:48 -08:00
Unknown W. Brackets
ddfa56e0f2
Fix GetMemoryBlockPtr() to take both arguments.
2012-12-26 04:02:33 -08:00
Unknown W. Brackets
df04bbe4dd
Fix a crash when switching between jit/interp.
2012-12-26 03:30:08 -08:00
Unknown W. Brackets
724640d308
Revert rescheduling in sceIoOpen().
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Broke Orbit and Breakquest, maybe my tests are wrong. Scheduling is hard.
This reverts commit f75f2748b1d9c346c05ff40de4c270ac35fcd731.
2012-12-26 02:26:17 -08:00
Unknown W. Brackets
0587104c16
No need to register now, actually.
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Was using NotifyCallbackType before but that wasn't necessary
anyway, so this is cleaner/better.
2012-12-26 02:17:47 -08:00
Unknown W. Brackets
be779d7f77
Actually run callbacks for async IO.
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Probably needs to actually be delayed though.
2012-12-26 01:33:43 -08:00
Unknown W. Brackets
8d946a7a3a
Ensure we don't close the wrong fd in async io.
2012-12-26 01:33:43 -08:00
Unknown W. Brackets
a4154dbc17
Clean up a few IO wrappers with deferred HLE.
2012-12-26 01:33:42 -08:00
Unknown W. Brackets
f75f2748b1
Tests show io open also rescheds, async or not.
2012-12-26 01:33:42 -08:00
Unknown W. Brackets
b2ef54e194
Make waiting on async IO reschedule.
2012-12-26 01:33:42 -08:00
Unknown W. Brackets
4b9b23dfb4
Correct arguments in sceIoGetAsyncStat().
2012-12-26 01:33:41 -08:00
Henrik Rydgård
27e8e4c6fb
Stop ADPCM decoder from running off into space. improves motogp audio.
2012-12-26 09:07:52 +01:00
Henrik Rydgård
fb238c685e
SasAudio: voice.samplePos -> voice.sampleFrac. Gets rid of annoying overflow errors.
2012-12-26 08:53:19 +01:00
Henrik Rydgård
b2f29992a3
Wrap some functions, clean some stuff
2012-12-26 08:52:40 +01:00
Henrik Rydgård
ed68dea0d5
JIT: Ignore branches in delay slots. Not sure if this is 100% correct.
2012-12-26 08:37:53 +01:00