Henrik Rydgård
5b3a993db7
Typo fix
2022-11-28 09:50:23 +01:00
Henrik Rydgård
21647cd3c1
Blind workaround for Shining Ark circle button problem
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Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.
Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00
Unknown W. Brackets
29e7a53b5d
Savedata: Update filelist on file erasure.
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Also stop reporting as "not coded."
2022-10-16 09:20:04 -07:00
Unknown W. Brackets
db5011d7f1
Savedata: Cache SFO data during processing.
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This only caches between touching PSP code, in case something changes.
Reduces cases of multiple SFO lookups and reads.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
5bed35b293
Savedata: Skip and defer texture exist check.
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We can skip if there's no UI.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
8c1acc30e4
Savedata: Combine file info and dir listing calls.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
6168e03b4a
Savedata: Reduce some duplicate file info lookups.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
d473aa6db0
Module: Cleanup file read pattern.
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Let's always use ReadEntireFile() when we can.
2022-10-09 14:42:30 -07:00
lainon
b304551747
Code readability, vec reserve() and remove excess c_str()
2022-09-30 12:31:32 +03:00
lainon
fec708489a
Correct cleaning string and remove unused vars
2022-09-30 12:26:30 +03:00
Unknown W. Brackets
f0afc97247
Gamedata: Cleanup install request args/validate.
2022-09-18 20:39:13 -07:00
Unknown W. Brackets
ce80900b75
Savedata: Return errors more correctly on load.
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If the buffer isn't large enough, return an error. See #14687 , thanks
sum2012 and gid15.
For many error cases, ensure SFO data and bind are not updated on failure,
and that dataSize is forced to zero on data errors.
2022-09-13 00:10:27 -07:00
Unknown W. Brackets
dd0de46ed9
Io: Use PSPPointer instead of struct temps.
2022-09-03 10:44:11 -07:00
Henrik Rydgård
c9048c3748
Shrink the DeferredDrawcall struct, because why not. Assorted cleanup
2022-09-01 11:59:33 +02:00
Henrik Rydgård
70b9dcc9a3
Initialize a bunch of Dialog structs
2022-08-18 16:46:22 +02:00
Unknown W. Brackets
71d66ae1ec
Dialog: Add missing header for MSVC 2017.
2022-08-06 21:13:39 -07:00
ANR2ME
4c9e1dec1a
Fix include issue.
2022-08-04 16:35:30 +07:00
ANR2ME
dcf3ece8f4
Implement NP Signin Dialog (faked signin)
2022-08-04 16:12:25 +07:00
Unknown W. Brackets
3ccbb51e43
Osk: Allow upper/lower for all keyboards.
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In previous tests, this seemed to be limited, but now I can't reproduce.
Instead, let's just use it as the hint for the default case.
See #15010 .
2022-07-16 17:47:31 -07:00
Henrik Rydgård
c69dd2f2e4
Merge pull request #15562 from unknownbrackets/securemode
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Savedata: Allow no key when not using SECURE modes
2022-05-29 23:01:43 +02:00
Unknown W. Brackets
b9310f1473
Savedata: Allow no key when not using SECURE modes.
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For example, MAKEDATA with no key but explicit secureVersion is fine and
does create data. However, it should still mark the version in
SAVEDATA_PARAMS, which currently we're failing to do. Load then does some
form of validation of this version (but it's not an exact check weirdly.)
See #15068 .
2022-05-29 13:23:16 -07:00
Unknown W. Brackets
df4017baba
Osk: Fix fullscreen check.
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See previous 21bf41e
, failed to add this change because of UTF-16.
2022-05-29 11:20:41 -07:00
Unknown W. Brackets
ffbd9bbe98
Global: Fix some int/size_t conversion warnings.
2022-03-13 12:03:48 -07:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
48b597a1b9
Display: Move core counters/stats to HW file.
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This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
e75d2a097b
Savedata: Fix indeterminate timing of field update.
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This makes the test pass consistently, instead of depending on thread
timing.
2022-01-26 00:31:30 -08:00
Unknown W. Brackets
8e15f755e6
UI: Add a sysprop for if the device has a keyboard.
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Still left some ifdefs because of System_InputBoxGetString(), but
hopefully we can move away from them. Some devices (like SDL) may only
optionally have a keyboard, so it's a runtime check.
2021-10-19 10:01:52 -07:00
Unknown W. Brackets
29aa81be9e
Savedata: Respect IO timing method setting.
2021-09-12 07:05:51 -07:00
Henrik Rydgård
de3d711616
Move FixPathCase to Common/File/Path
2021-09-11 21:17:23 +02:00
Henrik Rydgård
b05a74803d
Remove another redundant check, comment fixes
2021-09-11 20:31:42 +02:00
Henrik Rydgård
71056e3486
SFO return value fix, oops
2021-09-11 20:26:36 +02:00
Henrik Rydgård
36079b86d0
Optimize away a couple of existence checks
2021-09-11 19:53:19 +02:00
Henrik Rydgård
5d53e59c1d
Optimize ReadPSPFile (which should probably be replaced with ReadEntireFile anyway)
2021-09-11 19:33:28 +02:00
Henrik Rydgård
8e2b73b05f
Optimize MetaFileSystem::ReadEntireFile
2021-09-11 19:32:37 +02:00
Unknown W. Brackets
a5fce6d0b2
Savedata: Use PARAM.SFO constant properly.
2021-08-23 23:01:02 -07:00
Unknown W. Brackets
f530be0969
Dialog: Prevent reschedule on shutdown start.
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This is a bit strange, but tests seem to suggest this is correct.
A worse priority thread won't run before savedata shutdown hits 0, but the
thread that initiated shutdown runs before shutdown completes.
Fixes Freakout Extreme Freeride loading savedata.
2021-08-14 20:15:34 -07:00
Unknown W. Brackets
aecb138f90
Dialog: Avoid crash with hacked dialog start.
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See #14727 . If a dialog shutdown is in progress and we incorrectly allow
a startup at that time, it breaks other things. This tries to at least
work around that.
2021-08-14 07:46:38 -07:00
Unknown W. Brackets
eba67d5fcd
SaveState: Show a warning if saved after savestate.
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If you load a save state from before you created savedata (or from a
different path of savedata), some games will refuse to save. This shows a
warning since it can be a confusing situation.
We could potentially add an undo for loading state, to give an option for
getting back after this warning.
2021-08-07 00:01:20 -07:00
Henrik Rydgård
64dbd97731
Address feedback
2021-08-04 23:22:43 +02:00
Henrik Rydgård
e73e0dc0be
Fix multiple issues preventing in-game saves from working.
2021-07-19 17:34:51 +02:00
sum2012
664f02114a
Add some PPSSPP's Japanese keyboard
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fix #14311
2021-06-20 22:38:25 +08:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
Unknown W. Brackets
90f4098b3d
Dialog: Lock volatile on thread.
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This means it doesn't matter if GetStatus is called.
2021-04-07 18:13:51 -07:00
Unknown W. Brackets
429b4594d0
Dialog: Use a thread to init dialogs too.
2021-04-07 18:13:46 -07:00
Henrik Rydgård
28065c1bc4
Merge pull request #14359 from unknownbrackets/dialog-cleanup
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Move dialog instances to the heap
2021-04-07 09:26:07 +02:00
Unknown W. Brackets
7b5d8bc38f
Utility: Move dialog classes to heap.
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This makes it easier to properly reset them on game reset.
2021-04-06 21:59:40 -07:00
Unknown W. Brackets
a23c9e6a41
GPU: Preconvert light vecs to Vec3f.
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This might align better for simd anyway, but should also prevent any
memory over-reads. See #14353 .
2021-04-05 20:55:52 -07:00
Henrik Rydgård
e86e3cc7cd
Merge pull request #14344 from unknownbrackets/debugger-mem
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Include more memory info in debugger tags
2021-04-04 11:20:33 +02:00
Unknown W. Brackets
869ef9aca7
Debugger: Tag savedata load and info.
2021-04-03 18:45:24 -07:00
Unknown W. Brackets
1b57739eb7
Debugger: Memcheck and tag loading savedata to RAM.
2021-04-03 18:28:22 -07:00