465 Commits

Author SHA1 Message Date
Henrik Rydgård
d3955b42bb Rename some system functions, merge the Launch* ones.
android launchurl buildfix
2023-03-21 12:22:59 +01:00
Henrik Rydgård
a9eaa4fdc8 Get rid of an ifdef 2023-03-21 10:24:36 +01:00
Henrik Rydgård
fc6382140b UWP Buildfix 2023-03-14 13:42:00 +01:00
Henrik Rydgård
f936a6e9ce Structs and enums and build files 2023-03-11 11:19:33 +01:00
Henrik Rydgård
cb10862510 Move texture replacer to GPU/Common.
Add new files ReplacedTexture.cpp/h too.
2023-03-09 21:11:53 +01:00
Henrik Rydgård
53172eff63 Renaming and file splitting 2023-03-06 16:42:50 +01:00
Henrik Rydgård
3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Gabriel Morazán
2d5086112b (UWP) Remove All Redundant Conditionals 2023-03-04 19:19:14 -04:00
Gabriel Morazán
eab06caba9
(UWP) More Cleanups 2023-03-02 22:44:07 -04:00
Gabriel Morazán
051039b696
(UWP) Fix Skipped Asset Files 2023-02-28 00:01:26 -04:00
GABO1423
c538315134 (UWP) Small Build Overhaul 2023-02-27 00:12:20 -04:00
Henrik Rydgård
18999c3687 Create the GPUCommonHW class. 2023-02-25 14:42:10 +01:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
61c5b9e0ca Retarget UWP projects for latest VS build
19061 is the oldest SDK installed by default.

Also disable "SDL" (security development lifecycle) checks in
SPIRV-Cross because it doesn't build with it...
2023-02-24 23:08:41 +01:00
Gabriel Morazán
37ca5d5e95
(UWP) File Tweaks 2023-02-22 18:03:12 -04:00
Henrik Rydgård
fb8aff5a8c Split out the depth stuff from the file, move to GPU/Common 2023-02-03 21:06:43 +01:00
Henrik Rydgård
3b36a1bb66 TiltEventProcessor belongs in Core, not UI. 2023-02-01 15:04:32 +01:00
Henrik Rydgård
a88bafff4d Break out the JoystickHistoryView 2023-02-01 14:58:16 +01:00
Unknown W. Brackets
489411359e Common: Add cpu_features library. 2023-01-29 14:35:58 -08:00
Henrik Rydgård
c27689910e Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h 2023-01-11 10:56:31 +01:00
Henrik Rydgård
650390d146
Merge pull request #16668 from unknownbrackets/glslang
Build: Update to glslang v11.13.0, use upstream
2023-01-04 10:06:49 +01:00
Unknown W. Brackets
87aa4e127c Build: Update to glslang v11.13.0, use upstream.
This switches the submodule origin.
2023-01-01 10:28:53 -08:00
Unknown W. Brackets
77849d3eed riscv: Add disassembler.
From https://github.com/anthony-coulter/riscv-disassembler.
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Henrik Rydgård
182355b258 UWP buildfix 2022-12-08 12:23:28 +01:00
Henrik Rydgård
57864f62ce Rework the display layout editor to ditch the preview thing.
We lose the snapping in the refactor because I ended up rewriting the
whole dragging mechanism, might reintroduce later.
2022-11-22 20:10:20 +01:00
Henrik Rydgård
ddd2c6e343
Merge pull request #16409 from hrydgard/preserve-framebuffers
Preserve framebuffer on pause screen even if render resolution is changed
2022-11-22 10:03:47 +01:00
Henrik Rydgård
ec6d330ae4 Move AsyncImageFileView to Common, which required some more shuffling around of stuff. 2022-11-21 20:38:20 +01:00
Henrik Rydgård
d73196c7d6 Split up the GPU config change notifications 2022-11-21 15:14:20 +01:00
Henrik Rydgård
162290147f UWP build fix. Had to reshuffle some stuff and compile some Vulkan files. 2022-11-06 15:54:00 +01:00
Unknown W. Brackets
10a356c23b UWP: Avoid some float conversion warnings. 2022-10-29 13:02:10 -07:00
Unknown W. Brackets
79d53552a5 armips: Update to latest. 2022-10-29 09:02:12 -07:00
Henrik Rydgård
0251f33ec3 Don't use PPSSPP-specific stuff in Common/VR for now. 2022-10-17 23:13:43 +02:00
Henrik Rydgård
d4bfe9299d Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Henrik Rydgård
cdee10fe86 Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
Unknown W. Brackets
2b884de585 armips: Use native std::filesystem on Windows/UWP. 2022-10-01 08:13:57 -07:00
Unknown W. Brackets
559fdd167f armips: Also update UWP and ARM64, etc. 2022-09-30 20:16:34 -07:00
GABO1423
212598fc27
(UWP) Remove expandedResources 2022-09-25 10:04:56 -04:00
Unknown W. Brackets
542e7aa555 GE Debugger: Add a table of register metadata.
So far, not used, but indicates info about each GE register.
2022-09-05 12:15:53 -07:00
Henrik Rydgård
ed8c4e8758 Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics. 2022-09-05 10:33:05 +02:00
Unknown W. Brackets
9fcad83940 riscv: Add initial emitter shell. 2022-08-25 21:17:11 -07:00
Henrik Rydgård
82a6c42e17 DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
tunip3
b7dc1379c6
add bin and elf to picker as they now work 2022-08-16 11:34:55 +01:00
tunip3
a4cf087116 remove storage fileloader and storage folderbrowser 2022-08-16 11:03:06 +01:00
tunip3
12fa098dab remove unneeded switch case as un broken cases fall through 2022-08-15 23:15:12 +01:00
Henrik Rydgård
de10c1fddd Buildfixes 2022-08-06 18:27:04 +02:00
Henrik Rydgård
e345a6ba3c Works with D3D11, except the depth texturing case 2022-08-06 18:27:03 +02:00
ANR2ME
41de63f13c Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME
dcf3ece8f4 Implement NP Signin Dialog (faked signin) 2022-08-04 16:12:25 +07:00
Henrik Rydgård
e7e1bb6079 UWP: Fix missing font file causing missing text fields. Fixes #15771 2022-08-04 10:44:12 +02:00
Henrik Rydgård
8ded766509 UWP buildfix 2022-08-03 14:31:24 +02:00