Henrik Rydgard
f39c603acb
Move memory protect logging to VERBOSE level. See #8941 (probably something else going on though)
2016-09-04 16:35:23 +02:00
Henrik Rydgård
9e70a6f9d9
Merge pull request #8939 from RisingFog/frame_advance
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Add Frame Advance
2016-08-30 16:45:54 +02:00
Chris Burgener
8c96e92199
Hide Frame Advance from mobile devices
2016-08-30 10:03:16 -04:00
Chris Burgener
c726691aba
Remove all default bindings for Frame Advance
2016-08-29 16:39:16 -04:00
Henrik Rydgard
dde50cbdf5
Remove checks for various iOS non-jit situations in settings
2016-08-28 19:01:00 +02:00
Unknown W. Brackets
2fd81a4b29
Fix typo.
2016-08-28 09:44:52 -07:00
Henrik Rydgard
740ef4e0eb
Apple buildfix
2016-08-28 18:41:24 +02:00
Henrik Rydgard
3ab2094b76
Buildfix attempt
2016-08-28 18:35:57 +02:00
Chris Burgener
842a29b0ae
Add Frame Advance
2016-08-28 12:21:45 -04:00
Henrik Rydgard
2a4f4ed41d
iOS buildfix, fix another comment
2016-08-28 18:10:26 +02:00
Henrik Rydgard
1e4b77fb49
Use PAGE_SIZE, fix a comment, fix some indentation.
2016-08-28 18:07:54 +02:00
Henrik Rydgard
d82ba24485
Symbian buildfix
2016-08-28 15:07:33 +02:00
Henrik Rydgard
b264657d56
Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
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Disabled block linking in this mode, can re-enable with some more work later.
To enable W^X on other platforms than iOS, simply change PlatformIsWXExclusive.
2016-08-28 14:52:08 +02:00
Henrik Rydgard
13e73f8c86
Make sure to reset memory protection as appropriate. Remove unused WriteProtect on codeblocks (to be redesigned)
2016-08-28 13:37:30 +02:00
Henrik Rydgard
323eb72b7c
Write-protect the dispatcher on all platforms.
2016-08-28 13:35:27 +02:00
Henrik Rydgard
5005e83254
Consistency improvements to the memory protect/alloc APIs
2016-08-28 12:28:17 +02:00
Henrik Rydgard
adbac55b1d
Replace Write/UnWriteProtectMemory with ProtectMemory that takes flags
2016-08-28 12:09:01 +02:00
Unknown W. Brackets
5094bd0ea1
Add include for Android NDK r12.
2016-07-24 12:52:24 -07:00
Unknown W. Brackets
0bf65150d6
Vulkan: Prefer 32-bit color formats if possible.
2016-07-01 14:05:15 -07:00
LunaMoo
24fd336e60
Create openIniFile function in FileUtil to avoid duplicates
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+ correction
2016-06-22 05:55:45 +02:00
Unknown W. Brackets
9471107d0d
If possible, use /dev/shm instead of /tmp.
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For some variants, /tmp will be tmpfs, but not always. In case our mmap
fails to prevent flushing to disk (as apparently happens on Raspberry Pi),
shm will work better for us.
Thanks go to klyoungblood.
2016-06-03 19:49:22 -07:00
Unknown W. Brackets
30e13c7c37
Clean up some unused result warnings.
2016-05-31 11:49:59 -07:00
Unknown W. Brackets
419b960403
x86jit: Fix params in Replace_fabsf.
2016-05-31 10:40:14 -07:00
Unknown W. Brackets
02db45982a
Pass Build.BOARD from Java, avoid lookup.
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Fixes arm64 build with r10, but is ugly coupling.
2016-05-27 20:11:25 -07:00
Henrik Rydgard
fd0af5b271
Vulkan: Mostly pass the validation layers in SDK 1.0.13
2016-05-24 21:41:35 +02:00
Unknown W. Brackets
4113fd940c
Add ugly invalidation workaround for SGS7s.
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Otherwise they just crash, and crash often. Special thanks to Jaaan for
numerous trials to try to find the best way to solve the crashes.
2016-05-23 21:35:28 -07:00
Unknown W. Brackets
70c78effb0
Use Android system props for CPU info fallback.
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Some devices don't provide any useful information at all, such as the
Galaxy S7.
2016-05-23 21:18:57 -07:00
Henrik Rydgard
0a58424e75
Vulkan: Remove validation layer that is now included in standard_validation
2016-05-18 23:53:17 +02:00
Unknown W. Brackets
9cda186f4b
Remove __TIME__ from Log.h.
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This seems to cause more ccache misses, and I don't think it's terribly
useful really.
2016-05-14 10:40:21 -07:00
Henrik Rydgard
52517ab609
Fix the fix
2016-05-08 22:32:08 +02:00
Henrik Rydgard
ed0a0378d7
Another buildfix
2016-05-08 22:27:20 +02:00
Unknown W. Brackets
9280bb3eda
Merge pull request #8715 from unknownbrackets/tex-replace
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Initial texture replacement support
2016-05-01 09:58:16 -07:00
Henrik Rydgard
ffe4c266ef
Add CodeBlockCommon base class to remove further arch-specificity in JitBlockCache
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Remove unused ArmThunk.
2016-05-01 11:40:00 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
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Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
9ffc717de1
Properly save 16-bit textures for replacements.
2016-05-01 00:30:47 -07:00
Henrik Rydgård
0c1e7dcc18
Use the OS to clear the CPU cache instead of the gcc builtin. Experiment for the S7 issues.
2016-04-09 16:16:45 +02:00
Henrik Rydgard
617bcebcd6
Update to latest vulkan header (1.0.8)
2016-04-07 22:53:37 +02:00
Henrik Rydgard
5cd3956575
Reformat VulkanContext.cpp (fix tab indentation)
2016-04-03 00:01:56 +02:00
Henrik Rydgard
e1f660ebc1
Update vulkan structure init to the new style
2016-04-02 23:57:23 +02:00
Henrik Rydgard
32f5930e15
Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
2016-03-31 00:50:50 +02:00
Henrik Rydgard
731af0d0b4
Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
2016-03-31 00:49:10 +02:00
Henrik Rydgard
40d05e292c
Cleanup in FramebufferVulkan to reduce the size of future diffs
2016-03-28 20:23:29 +02:00
Henrik Rydgard
a8c386b94c
Make VulkanImage a little more flexible (make it possible to create depth images)
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Just preparation.
2016-03-28 18:25:05 +02:00
Unknown W. Brackets
8dd93576ec
Vulkan: Ignore queued frees after destroy.
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We flush slabs so this gives false assertions in some cases.
2016-03-27 12:38:15 -07:00
Unknown W. Brackets
048a12f589
Buildfix.
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Some compilers didn't like that, oops.
2016-03-27 09:25:25 -07:00
Unknown W. Brackets
3352608027
Vulkan: Free texture slabs on exit.
2016-03-27 08:30:43 -07:00
Unknown W. Brackets
16570f10bd
Vulkan: Handle texture allocation failure.
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Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
2016-03-27 08:30:42 -07:00
Unknown W. Brackets
27a5697a96
Vulkan: Use the slab allocator for textures.
2016-03-27 08:30:42 -07:00
Unknown W. Brackets
62b6432121
Vulkan: Allocate forwards in device slabs.
2016-03-27 08:30:41 -07:00
Unknown W. Brackets
87d65e696c
Vulkan: Correct alloc near slab end.
2016-03-27 08:30:40 -07:00