9829 Commits

Author SHA1 Message Date
Unknown W. Brackets
696aa0f974 Initialize atrac context values per PSP tests. 2013-10-30 07:48:50 -07:00
Unknown W. Brackets
14cff41a9a Fix state value in atrac context with no buffer.
Unlikely games use this, but they could.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
31112d1fa1 Report and return errors for bad atrac data.
The PSP returns errors for invalid data, so we should too.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
8dcc384dba Adjust some atrac reporting/logging. 2013-10-30 07:48:49 -07:00
Unknown W. Brackets
3e0c37bb62 Return an error when no data set yet.
Specifically this happens if you sceAtracGetAtracID, but don't set any
data yet.  Games might check for it to load in data.
2013-10-30 07:48:48 -07:00
Unknown W. Brackets
b7bd107956 When using a bad atrac ID, return proper errors.
Tested each func with invalid ids.
2013-10-30 07:48:48 -07:00
Henrik Rydgård
0356663bd3 Merge pull request #4372 from Kingcom/DebugFixes
Various debug UI fixes and enhancements
2013-10-30 04:43:16 -07:00
Henrik Rydgård
54ea601a6d Merge pull request #4367 from DanyalZia/patch-33
Further shader Improvements and cleanup
2013-10-30 04:29:51 -07:00
Henrik Rydgård
d644ce18f5 Update native to choose a reasonable window size (SDL non-fullscreen) 2013-10-30 12:22:48 +01:00
Kingcom
5bb7ac8b7e Various debug ui fixes and enhancements 2013-10-30 12:12:33 +01:00
Henrik Rydgård
d3f9853d2d Also disable rendering resolution when render mode = non-buffered 2013-10-30 12:12:28 +01:00
Henrik Rydgård
cbe8245bad Disable postprocessing shader choice when rendering mode = non-buffered 2013-10-30 11:28:14 +01:00
danyalzia
950c961dbc Shader Improvements and cleanup
Added sharpen shader

Added support for bloom and sharpen shader

cleanup

cleanup
2013-10-30 00:33:21 +05:00
Henrik Rydgard
122f19a3cf Further adjust the android-x86 optimization settings 2013-10-29 17:16:02 +01:00
Henrik Rydgard
0e8193134c Change the android-x86 optimization setting according to a forum post 2013-10-29 16:47:36 +01:00
Henrik Rydgård
77fad1572c Merge pull request #4364 from unknownbrackets/perf
Optimize the case where volume is 0x8000
2013-10-29 08:31:00 -07:00
Unknown W. Brackets
b71255e7b0 Optimize the case where volume is 0x8000.
When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.

Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Henrik Rydgard
774c4896ef Restore the check for rendering mode disabling the reports checkbox.
Forgot why it was there, so I also added a comment.
2013-10-29 16:22:36 +01:00
Henrik Rydgard
78aa64500e Fix bug when combining draw calls for hashing 2013-10-29 16:18:15 +01:00
Henrik Rydgård
f3d9ef6564 Yet another buildfix for android, x86 this time 2013-10-29 12:43:24 +01:00
Henrik Rydgård
60b1cb0008 Combine draw calls when hashing when possible, should help the same games as #4312 2013-10-29 12:14:09 +01:00
Henrik Rydgård
105fde7cb0 Merge branch 'stdthread-removal' of https://github.com/xsacha/ppsspp into xsacha-stdthread-removal 2013-10-29 11:39:03 +01:00
Henrik Rydgård
4352d720d8 Let's not use #define in GLSL ES shaders.
There are rumours that Vivante chips hate these.
2013-10-29 11:37:16 +01:00
Sacha
a7640a4401 Update native. Buildfix Android. 2013-10-29 20:22:12 +10:00
Henrik Rydgård
997c7dc374 Simplify some UI code, fix enabled-ness of Tilt analog settings 2013-10-29 10:22:09 +01:00
Henrik Rydgård
dbbd7c0137 Merge branch 'bhavin192-patch-1' 2013-10-29 10:06:38 +01:00
bhavin192
64c40f75fc Add back button to TiltAnalogSettingsScreen
fixed up by hrydgard
2013-10-29 10:05:47 +01:00
shenweip
e41d4598af Update comment. 2013-10-29 10:04:33 +01:00
shenweip
a93fe94afc Quick fix for savedata. 2013-10-29 10:04:33 +01:00
Sacha
e411968dc9 Remove duplicate thread library (StdThread) 2013-10-29 11:50:29 +10:00
Henrik Rydgård
64c7736f6a Merge pull request #4357 from shenweip/patch-16
Fix for savedata.
2013-10-28 17:09:48 -07:00
Henrik Rydgård
397f3fcdec Merge pull request #4359 from chinhodado/patch-1
fix links in README
2013-10-28 13:08:24 -07:00
Trung Do
6fe4d5ce66 fix links in README 2013-10-28 15:50:31 -04:00
Henrik Rydgård
4c67efc390 Merge pull request #4358 from chinhodado/patch-1
Move the build instructions to the wiki
2013-10-28 12:28:04 -07:00
Trung Do
7225b4d149 move the build instructions to the wiki 2013-10-28 15:27:03 -04:00
shenweip
80db1e00cc Update comment. 2013-10-29 02:14:39 +08:00
shenweip
1abcf8765d Quick fix for savedata. 2013-10-29 01:41:48 +08:00
Henrik Rydgard
de882e493e Mysterious buildfix 2013-10-28 17:57:05 +01:00
Henrik Rydgård
0e54e24b24 Revert "Use swap code from native instead. Remove all other versions of it."
Broke movie playback.

This reverts commit 9fcb08a3265a78ea1d7f9981785a3e420d746c05.

Conflicts:
	native
2013-10-28 17:24:03 +01:00
Henrik Rydgård
7a83deaeea Android build: Set -march=armv6 for our armeabi build, we don't support
anything lower anyway.
2013-10-28 16:46:16 +01:00
Henrik Rydgård
fc2edfa8b3 Merge pull request #4351 from DanyalZia/patch-32
Slightly improves scanlines
2013-10-28 08:10:36 -07:00
Henrik Rydgård
8f7356d4f0 Merge pull request #4349 from xsacha/master
sceAudio: ARM optimisation.
2013-10-28 08:07:22 -07:00
danyalzia
074379e3de Update Credits 2013-10-28 20:06:14 +05:00
Henrik Rydgård
f90267024e Update native correctly 2013-10-28 16:05:46 +01:00
Henrik Rydgård
787db5812d UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
danyalzia
6947261488 Slightly improves scanlines 2013-10-28 20:01:38 +05:00
Henrik Rydgård
0471a8c886 Only set fogdepth to highp on PowerVR. May fix #4333 2013-10-28 15:38:25 +01:00
Henrik Rydgård
b2fa3b54fe MSVC buildfix attempt 2013-10-28 15:38:25 +01:00
Sacha
72fd653a31 sceAudio: ARM optimisation. 2013-10-29 00:16:37 +10:00
Henrik Rydgård
e0bc0a3bf1 Merge pull request #4343 from unknownbrackets/gpu-minor
Don't crash if there are too many vertices in a row + softgpu frameskip
2013-10-28 06:49:31 -07:00