Unknown W. Brackets
696aa0f974
Initialize atrac context values per PSP tests.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
14cff41a9a
Fix state value in atrac context with no buffer.
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Unlikely games use this, but they could.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
31112d1fa1
Report and return errors for bad atrac data.
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The PSP returns errors for invalid data, so we should too.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
8dcc384dba
Adjust some atrac reporting/logging.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
3e0c37bb62
Return an error when no data set yet.
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Specifically this happens if you sceAtracGetAtracID, but don't set any
data yet. Games might check for it to load in data.
2013-10-30 07:48:48 -07:00
Unknown W. Brackets
b7bd107956
When using a bad atrac ID, return proper errors.
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Tested each func with invalid ids.
2013-10-30 07:48:48 -07:00
Henrik Rydgård
0356663bd3
Merge pull request #4372 from Kingcom/DebugFixes
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Various debug UI fixes and enhancements
2013-10-30 04:43:16 -07:00
Henrik Rydgård
54ea601a6d
Merge pull request #4367 from DanyalZia/patch-33
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Further shader Improvements and cleanup
2013-10-30 04:29:51 -07:00
Henrik Rydgård
d644ce18f5
Update native to choose a reasonable window size (SDL non-fullscreen)
2013-10-30 12:22:48 +01:00
Kingcom
5bb7ac8b7e
Various debug ui fixes and enhancements
2013-10-30 12:12:33 +01:00
Henrik Rydgård
d3f9853d2d
Also disable rendering resolution when render mode = non-buffered
2013-10-30 12:12:28 +01:00
Henrik Rydgård
cbe8245bad
Disable postprocessing shader choice when rendering mode = non-buffered
2013-10-30 11:28:14 +01:00
danyalzia
950c961dbc
Shader Improvements and cleanup
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Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
2013-10-30 00:33:21 +05:00
Henrik Rydgard
122f19a3cf
Further adjust the android-x86 optimization settings
2013-10-29 17:16:02 +01:00
Henrik Rydgard
0e8193134c
Change the android-x86 optimization setting according to a forum post
2013-10-29 16:47:36 +01:00
Henrik Rydgård
77fad1572c
Merge pull request #4364 from unknownbrackets/perf
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Optimize the case where volume is 0x8000
2013-10-29 08:31:00 -07:00
Unknown W. Brackets
b71255e7b0
Optimize the case where volume is 0x8000.
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When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.
Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Henrik Rydgard
774c4896ef
Restore the check for rendering mode disabling the reports checkbox.
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Forgot why it was there, so I also added a comment.
2013-10-29 16:22:36 +01:00
Henrik Rydgard
78aa64500e
Fix bug when combining draw calls for hashing
2013-10-29 16:18:15 +01:00
Henrik Rydgård
f3d9ef6564
Yet another buildfix for android, x86 this time
2013-10-29 12:43:24 +01:00
Henrik Rydgård
60b1cb0008
Combine draw calls when hashing when possible, should help the same games as #4312
2013-10-29 12:14:09 +01:00
Henrik Rydgård
105fde7cb0
Merge branch 'stdthread-removal' of https://github.com/xsacha/ppsspp into xsacha-stdthread-removal
2013-10-29 11:39:03 +01:00
Henrik Rydgård
4352d720d8
Let's not use #define in GLSL ES shaders.
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There are rumours that Vivante chips hate these.
2013-10-29 11:37:16 +01:00
Sacha
a7640a4401
Update native. Buildfix Android.
2013-10-29 20:22:12 +10:00
Henrik Rydgård
997c7dc374
Simplify some UI code, fix enabled-ness of Tilt analog settings
2013-10-29 10:22:09 +01:00
Henrik Rydgård
dbbd7c0137
Merge branch 'bhavin192-patch-1'
2013-10-29 10:06:38 +01:00
bhavin192
64c40f75fc
Add back button to TiltAnalogSettingsScreen
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fixed up by hrydgard
2013-10-29 10:05:47 +01:00
shenweip
e41d4598af
Update comment.
2013-10-29 10:04:33 +01:00
shenweip
a93fe94afc
Quick fix for savedata.
2013-10-29 10:04:33 +01:00
Sacha
e411968dc9
Remove duplicate thread library (StdThread)
2013-10-29 11:50:29 +10:00
Henrik Rydgård
64c7736f6a
Merge pull request #4357 from shenweip/patch-16
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Fix for savedata.
2013-10-28 17:09:48 -07:00
Henrik Rydgård
397f3fcdec
Merge pull request #4359 from chinhodado/patch-1
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fix links in README
2013-10-28 13:08:24 -07:00
Trung Do
6fe4d5ce66
fix links in README
2013-10-28 15:50:31 -04:00
Henrik Rydgård
4c67efc390
Merge pull request #4358 from chinhodado/patch-1
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Move the build instructions to the wiki
2013-10-28 12:28:04 -07:00
Trung Do
7225b4d149
move the build instructions to the wiki
2013-10-28 15:27:03 -04:00
shenweip
80db1e00cc
Update comment.
2013-10-29 02:14:39 +08:00
shenweip
1abcf8765d
Quick fix for savedata.
2013-10-29 01:41:48 +08:00
Henrik Rydgard
de882e493e
Mysterious buildfix
2013-10-28 17:57:05 +01:00
Henrik Rydgård
0e54e24b24
Revert "Use swap code from native instead. Remove all other versions of it."
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Broke movie playback.
This reverts commit 9fcb08a3265a78ea1d7f9981785a3e420d746c05.
Conflicts:
native
2013-10-28 17:24:03 +01:00
Henrik Rydgård
7a83deaeea
Android build: Set -march=armv6 for our armeabi build, we don't support
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anything lower anyway.
2013-10-28 16:46:16 +01:00
Henrik Rydgård
fc2edfa8b3
Merge pull request #4351 from DanyalZia/patch-32
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Slightly improves scanlines
2013-10-28 08:10:36 -07:00
Henrik Rydgård
8f7356d4f0
Merge pull request #4349 from xsacha/master
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sceAudio: ARM optimisation.
2013-10-28 08:07:22 -07:00
danyalzia
074379e3de
Update Credits
2013-10-28 20:06:14 +05:00
Henrik Rydgård
f90267024e
Update native correctly
2013-10-28 16:05:46 +01:00
Henrik Rydgård
787db5812d
UI cleanup and a crashfix for duplicate back key events
2013-10-28 16:04:53 +01:00
danyalzia
6947261488
Slightly improves scanlines
2013-10-28 20:01:38 +05:00
Henrik Rydgård
0471a8c886
Only set fogdepth to highp on PowerVR. May fix #4333
2013-10-28 15:38:25 +01:00
Henrik Rydgård
b2fa3b54fe
MSVC buildfix attempt
2013-10-28 15:38:25 +01:00
Sacha
72fd653a31
sceAudio: ARM optimisation.
2013-10-29 00:16:37 +10:00
Henrik Rydgård
e0bc0a3bf1
Merge pull request #4343 from unknownbrackets/gpu-minor
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Don't crash if there are too many vertices in a row + softgpu frameskip
2013-10-28 06:49:31 -07:00