level99procrastinator
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52d6f40ec8
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Make sure no NaN goes into projection matrix.
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2014-11-09 20:34:23 +08:00 |
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level99procrastinator
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6fa0fe48a4
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Move the hack from GPU/GLES/StateMapping.cpp to GPU/GLES/ShaderManager.cpp
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2014-11-09 01:26:24 +08:00 |
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level99procrastinator
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a98980d28b
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Workaround for graphics glitch in Phantasy Star Portable 2
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2014-11-08 20:31:17 +08:00 |
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Unknown W. Brackets
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59c1485e64
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Fix typo.
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2014-11-06 08:51:15 -08:00 |
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Unknown W. Brackets
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ebb9f68c3e
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u_lightpos is always set when lights are available.
Tiny optimization.
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2014-11-05 00:57:22 -08:00 |
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Unknown W. Brackets
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c0804427ef
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Merge remote-tracking branch pull/7047.
And fix the whitespace + optimize the pngs.
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2014-11-04 01:46:00 -08:00 |
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TwistedUmbrella
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07f0478425
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Xcode 6 / iPhone 6 compatibility updates
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2014-11-04 03:37:40 -05:00 |
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Unknown W. Brackets
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416182b4ba
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Update to xBRZ 1.1.
Keeping the channel swap stuff and other changes, though.
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2014-11-02 14:17:24 -08:00 |
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Henrik Rydgard
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1fe2af3421
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Fix D3D NFSU crash #7030 in a cleaner way than #7033 :)
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2014-10-29 23:51:23 +01:00 |
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Unknown W. Brackets
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2b16b5b79b
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Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know
there are some games which do more hashing and it may help there.
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2014-10-26 17:49:24 -07:00 |
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Henrik Rydgard
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d17aa4738a
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Some more GetPointer cleanup
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2014-10-19 23:19:51 +02:00 |
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Henrik Rydgard
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c62255f1d9
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GetPointerUnchecked is ok around display list pc, checked elsewhere
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2014-10-19 23:13:54 +02:00 |
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Henrik Rydgard
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e22fed8b9f
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Use unordered_map where it makes sense. Very tiny speed boost?
Also some microoptimizations.
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2014-10-19 21:12:25 +02:00 |
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Henrik Rydgard
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7cb5e7f53f
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Some very minor optimizations. Remove little-used stat counter.
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2014-10-19 21:12:25 +02:00 |
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Unknown W. Brackets
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67a54504c7
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Oops, left the comment in the wrong one.
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2014-09-24 23:11:47 -07:00 |
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Unknown W. Brackets
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d1e992736b
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Simplify the viewport code a bit.
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2014-09-24 23:09:09 -07:00 |
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Henrik Rydgård
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abb294ff7d
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Merge pull request #6940 from unknownbrackets/blend-logicop
d3d9: Emulate some logic ops with blending
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2014-09-24 09:30:58 +02:00 |
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Unknown W. Brackets
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81592e9cf5
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gles: Avoid pow(<= 0, 0) entirely, undefined.
Should work on more driver versions. Fixes #6941.
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2014-09-23 23:59:32 -07:00 |
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Unknown W. Brackets
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c88b66b308
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d3d9: Emulate some logic ops with blending.
This makes Brave Story's intro visible. Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
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2014-09-23 21:13:47 -07:00 |
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Unknown W. Brackets
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4e50eed85b
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
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Unknown W. Brackets
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6e34fe1c4b
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d3d9: Fix fbo tex clamp (usually shadows.)
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2014-09-21 11:07:02 -07:00 |
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Unknown W. Brackets
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e3d6f19a2e
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
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Unknown W. Brackets
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6f38c21ccc
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d3d9: Make the vertex shaders more similar.
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2014-09-20 23:55:48 -07:00 |
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Henrik Rydgard
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07c7687052
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
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Henrik Rydgard
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6c313385ab
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Reduce the diff between the two draw engines
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2014-09-18 00:40:25 +02:00 |
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Henrik Rydgard
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5e2c30c640
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Move GetCurrentSimpleVertices to DrawEngineCommon
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2014-09-17 21:37:53 +02:00 |
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Unknown W. Brackets
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01bdb6e160
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Cleanup some minor vertex cache stuff.
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2014-09-15 07:08:55 -07:00 |
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Henrik Rydgård
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b7a54a23d0
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Merge pull request #6910 from unknownbrackets/d3d9
d3d: Fix some vertex cache glitches, enable bounding box test
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2014-09-14 23:38:33 +02:00 |
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Unknown W. Brackets
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64d955ea49
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d3d: Share the bounding box code.
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2014-09-14 14:04:09 -07:00 |
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Unknown W. Brackets
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f0c37e3f61
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d3d: Use minihashing in the vertex cache.
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2014-09-14 13:50:57 -07:00 |
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Unknown W. Brackets
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dc1013ad67
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d3d: Add a not-working experiment to blit depth.
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2014-09-14 11:54:55 -07:00 |
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Unknown W. Brackets
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afd9d864be
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Clear alpha only when clearing stencil.
Not sure if this will fix anything.
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2014-09-14 08:00:35 -07:00 |
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Unknown W. Brackets
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71e310aff8
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d3d: Initial attempt to upload stencil.
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2014-09-14 02:21:41 -07:00 |
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Henrik Rydgård
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2b4ff04c32
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Merge pull request #6902 from unknownbrackets/gpu-convergence
d3d: Handle block transfers
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2014-09-14 11:06:15 +02:00 |
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Unknown W. Brackets
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d48fb04a18
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d3d: Declare a couple overrides.
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2014-09-14 00:34:52 -07:00 |
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Unknown W. Brackets
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8c4c9e554e
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d3d: Cache offscreen surfaces.
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2014-09-13 22:28:39 -07:00 |
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Unknown W. Brackets
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ec4e96b870
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d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
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2014-09-13 18:46:59 -07:00 |
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Unknown W. Brackets
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b9d7ffe484
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d3d: Support the Danganronpa hack.
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2014-09-13 16:47:23 -07:00 |
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Unknown W. Brackets
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7f89723d2b
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d3d: Initial implementation of framebuf download.
Not working, or not working properly...
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2014-09-13 16:37:59 -07:00 |
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Unknown W. Brackets
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2463074530
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d3d: Converge block transfer logic.
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2014-09-13 15:40:55 -07:00 |
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Unknown W. Brackets
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971dd5df1e
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d3d: Unify BlitFramebuffer() as well.
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2014-09-13 15:12:59 -07:00 |
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Unknown W. Brackets
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a4d33d77b7
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d3d: Unify ReadFramebufferToMemory() signature.
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2014-09-13 15:09:30 -07:00 |
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Unknown W. Brackets
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f33515723b
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Move ForgetLastTexture() into DrawPixels().
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2014-09-13 14:58:05 -07:00 |
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Unknown W. Brackets
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3dfdddfc5f
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d3d: Move UpdateFromMemory() to common.
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2014-09-13 14:44:18 -07:00 |
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Unknown W. Brackets
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9af3befc59
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d3d: Add RebindFramebuffer().
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2014-09-13 14:26:39 -07:00 |
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Unknown W. Brackets
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6f991a1042
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d3d: Add FlushBeforeCopy().
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2014-09-13 14:23:18 -07:00 |
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Unknown W. Brackets
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d60fd955d6
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Vertex cache a bit more frequently.
Rely upon the minihashing a bit more.
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2014-09-13 14:03:13 -07:00 |
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Unknown W. Brackets
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456b2613f0
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Avoid full rehashes when failures are frequent.
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2014-09-13 14:03:13 -07:00 |
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Unknown W. Brackets
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c8e6a809c3
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Use a more frequent mini hash in the vertex cache.
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2014-09-13 14:03:12 -07:00 |
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Unknown W. Brackets
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37b9af75b1
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Refactor vertex caching a little.
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2014-09-13 14:03:12 -07:00 |
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