Commit Graph

19699 Commits

Author SHA1 Message Date
Henrik Rydgard
6ef779402a Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
Henrik Rydgard
2d0295bbb3 Fix another version parsing bug 2016-02-15 19:21:57 +01:00
Henrik Rydgard
67282cafc4 Apply some minor changes from #8592 2016-02-15 18:21:29 +01:00
Henrik Rydgard
0be9a520ef Remove hack in render loop thread 2016-02-15 00:19:17 +01:00
Henrik Rydgard
e51e168e40 It is not a great idea to release locks that have been free'd. 2016-02-15 00:10:22 +01:00
Henrik Rydgard
e954768a84 sceAtrac: Work-around crash with older versions of FFMPEG when free-ing.
Better leaking than dead, although there has to be a better way.
2016-02-14 17:19:32 +01:00
Henrik Rydgard
eafb39f267 Actually fix the version parsing, oops 2016-02-14 16:34:17 +01:00
Henrik Rydgard
eb3706c20a Fix version parsing for upgrade checker for short versions like "1.2" 2016-02-14 16:24:33 +01:00
Henrik Rydgard
b5959be2ec Update font atlas (Chinese, Korean updates) 2016-02-14 13:44:10 +01:00
Henrik Rydgard
09e558c74b Update version numbers to 1.2.0 2016-02-14 12:36:28 +01:00
Henrik Rydgard
951c79f6c3 Update submodules. 2016-02-14 11:37:29 +01:00
Henrik Rydgård
3d319fac75 Merge pull request #8590 from hrydgard/android-clean-exit
Exit cleanly on Android instead of hard-exiting using exit(0).
2016-02-13 20:33:46 +01:00
Henrik Rydgard
bfa5091c41 Exit cleanly on Android instead of hard-exiting using exit(0). 2016-02-13 19:57:05 +01:00
Henrik Rydgård
ab4ffe38d5 Merge pull request #8589 from unknownbrackets/d3d9-minor
d3d9: Enable GPU info in D3D9 reporting
2016-02-13 19:20:33 +01:00
Unknown W. Brackets
095624867a d3d9: Enable GPU info in D3D9 reporting. 2016-02-13 09:51:09 -08:00
Unknown W. Brackets
346e98046d Forgot to remove this report, not needed now. 2016-02-13 09:31:03 -08:00
Henrik Rydgard
e1ebc12d7f Improve reliability of "menu background music". Fix issue with mixed navigation mentioned in #8565 2016-02-13 10:55:29 +01:00
Henrik Rydgård
199ce4ef9e Merge pull request #8581 from sum2012/ant-build
Add ant build script for Android in windows
2016-02-12 23:48:43 +01:00
sum2012
39d3147c9b Update to build all ABIs by default 2016-02-13 06:42:47 +08:00
sum2012
8e82a698ff Add ant build script for windows 2016-02-13 05:03:16 +08:00
Henrik Rydgård
bc1ed6e01f Merge pull request #8579 from unknownbrackets/gpu-memcpy
Correct buffer size for offset download
2016-02-12 09:31:11 +01:00
Unknown W. Brackets
5894431fa0 Correct buffer size for offset download.
We need h, not h - y.  Should be #7819.
2016-02-11 22:30:44 -08:00
Henrik Rydgard
5bfeafc037 PackFramebufferSync_: Check for bad parameters that could cause crash
My theory for the #7819 crash
2016-02-11 22:10:54 +01:00
Henrik Rydgård
042bfe6d83 Merge pull request #8577 from unknownbrackets/slow-effects
Consider depth blitting a slow framebuffer effect
2016-02-11 09:24:34 +01:00
Unknown W. Brackets
8bea240c25 Atrac: Specify endianness for reset info. 2016-02-10 21:02:41 -08:00
Unknown W. Brackets
271829c991 Consider depth blitting a slow framebuffer effect. 2016-02-10 21:02:19 -08:00
Unknown W. Brackets
9a17291e8f Merge pull request #8575 from zhykzhykzhyk/keymap
Add NKCODE_GRAVE(`) translation for Qt & SDL.
2016-02-10 11:24:41 -08:00
zhyk
3407bd34d2 Add NKCODE_GRAVE(`) translation for Qt & SDL. 2016-02-11 00:54:03 +08:00
Henrik Rydgård
87e96f0fd7 Merge pull request #8574 from zhykzhykzhyk/qtres
Fix resolution issue in Qt on retina display.
2016-02-10 17:32:41 +01:00
Henrik Rydgård
3f0f6423d9 Merge pull request #8572 from zhykzhykzhyk/master
Fix Qt building on MacOS X 10.10 and later.
2016-02-10 17:32:25 +01:00
Henrik Rydgård
8c36ae0856 Merge pull request #8573 from zhykzhykzhyk/qtaudio
Fix audio lag in Qt without SDL.
2016-02-10 17:32:05 +01:00
zhyk
90895bfcbd Fix resolution issue in Qt on retina display.
Resolves #7729.
2016-02-11 00:26:11 +08:00
zhyk
4aa92e9e0e Add comment 2016-02-11 00:01:09 +08:00
Henrik Rydgard
a258bcfd3f Typo fix. See #8569 2016-02-10 16:48:25 +01:00
zhyk
2151327999 Fix Qt building on MacOS X 10.10 and later. 2016-02-10 23:36:41 +08:00
zhyk
fa6fe85dc3 Fix audio lag in Qt without SDL. 2016-02-10 23:34:38 +08:00
Henrik Rydgard
d60f5ba285 Fix minor memory leak in JIT block cache 2016-02-10 15:43:36 +01:00
Henrik Rydgard
35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgård
33b85934cc Merge pull request #8571 from zhykzhykzhyk/master
[Qt] Move definition out from header
2016-02-10 15:35:58 +01:00
zhyk
f43df73ac4 revert unintended reformat 2016-02-10 22:18:57 +08:00
zhyk
462aa5491a move definition out from header 2016-02-10 19:37:47 +08:00
Henrik Rydgård
e72bdb07c3 When failing to load characters, make sure to initialize voffset so it doesn't get written out as NaN. Pretty sure this will fix #8569 2016-02-10 11:48:54 +01:00
Henrik Rydgård
71f63f9c3e Merge pull request #8562 from unknownbrackets/ui-tweaks
UI: Keep focus on game after displaying details
2016-02-08 09:36:42 +01:00
Henrik Rydgård
335b695be9 Merge pull request #8561 from unknownbrackets/android-minor
Fix resume on Android
2016-02-08 09:36:20 +01:00
Unknown W. Brackets
8b51bc5b0b Fix debugging and depth packing with old depth.
Which means, OpenGL in general right now.
2016-02-07 22:42:47 -08:00
Unknown W. Brackets
862e6fffd5 UI: Keep focus on game after displaying details.
Fixes #8539.
2016-02-07 17:15:19 -08:00
Unknown W. Brackets
71e41d4adb Android: Restart the render loop on wake. 2016-02-07 16:33:14 -08:00
Unknown W. Brackets
f1afb50fd1 Shutdown EGL properly when quitting render loop. 2016-02-07 16:30:40 -08:00
Henrik Rydgard
4a38a414f7 Update lang submodule 2016-02-07 22:30:46 +01:00
Henrik Rydgard
ccb9e15fd0 Minor correction to README.md 2016-02-07 22:25:29 +01:00