Unknown W. Brackets
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c062b78b55
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Build: Cleanup some MSVC optimization settings.
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2023-02-26 11:27:46 -08:00 |
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Unknown W. Brackets
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87aa4e127c
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Build: Update to glslang v11.13.0, use upstream.
This switches the submodule origin.
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2023-01-01 10:28:53 -08:00 |
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Unknown W. Brackets
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15908856dd
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Build: Cleanup MSVC project files.
Remove some files that don't exist anymore, add some other platform
files for convenience.
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2022-12-19 10:13:43 -08:00 |
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Unknown W. Brackets
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bd4dd29eee
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glslang: Update to latest glslang.
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2021-02-21 06:16:55 -08:00 |
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Henrik Rydgård
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f8a0ba3b86
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Update the glslang submodule, fix the build afterwards.
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2020-03-03 22:19:32 +01:00 |
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Unknown W. Brackets
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c3ae97e237
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Travis: Build Windows on Travis too.
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2019-07-06 14:56:29 -07:00 |
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Henrik Rydgård
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efa1406d8f
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VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0.
Should hopefully fix the buildbot.
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2019-05-19 15:23:25 +02:00 |
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Henrik Rydgård
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1f40aa4828
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Add WindowsSDKDesktopARM64Support to vcxproj files
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2019-05-10 22:44:12 +02:00 |
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Henrik Rydgård
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c3fab33354
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Revert "Remove default SDK version from project files"
Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..
This reverts commit 056494522e .
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2019-05-09 23:58:23 +02:00 |
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driver1998
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763b85d723
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Update Visual Studio project files for Windows ARM32/ARM64
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2019-05-04 22:45:15 +08:00 |
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LunaMoo
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056494522e
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Remove default SDK version from project files
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2019-04-27 23:01:41 +02:00 |
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LunaMoo
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280f7fec39
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Fix VS2019 builds and remove _xp dependency
(drops Win XP support, allows latest SDK etc.)
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2019-04-25 23:56:55 +02:00 |
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Henrik Rydgard
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014668b9bc
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Update glslang to latest version
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2019-02-05 18:07:18 +01:00 |
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xebra
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070e29d921
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Disable "Edit & Continue" with VS debug mode.
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2018-12-07 13:01:16 +09:00 |
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Henrik Rydgård
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6f173b9134
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Harmonize some VS project settings.
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2018-08-14 22:41:39 +02:00 |
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Henrik Rydgård
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c404214042
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Update glslang to latest as of 2016-06-26
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2018-07-15 12:30:40 +02:00 |
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Henrik Rydgård
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9c68e2c410
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Revert "Update glslang to the latest version" to fix #10748
Should take a real look sometime.
This reverts commit d4a4844bff .
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2018-03-21 09:13:54 +01:00 |
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Henrik Rydgård
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d4a4844bff
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Update glslang to the latest version
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2018-03-16 21:29:16 +01:00 |
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Henrik Rydgård
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4e04780adc
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Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?)
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2017-11-09 13:36:18 +01:00 |
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LunaMoo
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4a2677e0c6
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Revert unintentional change from: 429bf5d8b3
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2017-03-23 11:54:54 +01:00 |
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LunaMoo
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429bf5d8b3
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Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
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2017-03-13 21:40:08 +01:00 |
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Henrik Rydgard
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a67e3279eb
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MSVC build: Enable multiprocessor compilation for the glslang project
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2017-01-21 17:13:51 +01:00 |
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Henrik Rydgard
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b46bb1efdb
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glslang for vulkan: Use my proper glslang fork instead of the ugly old SDK-glslang fork
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2016-12-20 00:30:09 +01:00 |
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Henrik Rydgard
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8950509bc5
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Buildfix (glslang project settings /MT)
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgard
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8684180620
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Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
This also adds a Windows project file, for building it.
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2016-02-17 21:38:35 +01:00 |
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