Henrik Rydgard
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700e533622
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
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Henrik Rydgard
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5b835839fa
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Make IdentifiedFileType a proper enum class
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2017-03-02 12:29:03 +01:00 |
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Henrik Rydgard
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a0688d4161
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Patch up the threadpool used for texture scaling to work. Really needs a rethink. Fixes #9372
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2017-03-02 10:49:47 +01:00 |
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Henrik Rydgard
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4a2812a30d
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Fix two mutex issues in CachingFileLoader. See #9370
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2017-03-02 10:18:56 +01:00 |
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Henrik Rydgård
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fb0b82f6e8
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Merge pull request #9366 from hrydgard/thread-cleanup-2
Get rid of our custom mutex and condvar implementations too
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2017-02-28 12:24:24 +01:00 |
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Henrik Rydgard
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d46397627e
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Buildfixes
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgård
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54f862cda6
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UWP: Fix Timer
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2017-02-28 11:40:18 +01:00 |
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Henrik Rydgård
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255b4e60ac
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Merge pull request #9364 from hrydgard/thread-cleanup
Get rid of our own silly reimplementation of std::thread
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2017-02-28 00:38:27 +01:00 |
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Henrik Rydgård
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0e83a4c418
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Fix savestates. Still don't understand quite how this broke though, it should work. Fixes #9365
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2017-02-28 00:09:33 +01:00 |
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Henrik Rydgård
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ba6ab0bd36
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Buildfix, warning fix
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2017-02-27 23:09:12 +01:00 |
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Henrik Rydgard
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50be4e72b2
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Get rid of our own silly reimplementation of std::thread
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2017-02-27 20:51:36 +01:00 |
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Henrik Rydgard
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5de190a45f
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D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
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2017-02-27 10:10:24 +01:00 |
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Henrik Rydgård
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df0d7686cd
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Merge pull request #9362 from LunaMoo/TR_clut_hash
Texture Replacement: allow clut hash only variant.
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2017-02-26 20:25:39 +01:00 |
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LunaMoo
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b65704f59a
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Texture Replacement allow clut hash only variant.
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2017-02-26 19:24:32 +01:00 |
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Henrik Rydgård
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d84f579928
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Merge pull request #9356 from xebra/hw_tess_vulkan
Hardware Tessellation on Vulkan
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2017-02-26 09:12:11 +01:00 |
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Henrik Rydgard
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5ba53addb5
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D3D11: Fix problems with scaling 16-bit textures, fixes issue with #9345, thanks @ufdada
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2017-02-26 00:05:08 +01:00 |
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xebra
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6022b40346
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[spline/bezier]Handle deleting sampler of TessellationDataTransferVulkan.
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2017-02-26 00:27:25 +09:00 |
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xebra
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f0606bd1c9
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Fix the mistake at resolving conflicts.
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2017-02-25 20:01:56 +09:00 |
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xebra
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f9ab61a005
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[spline/bezier]Implement hardware tessellation on Vulkan.
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2017-02-25 19:28:15 +09:00 |
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xebra
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257ca93d69
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[spline/bezier]Oops, forgot.
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2017-02-25 19:28:14 +09:00 |
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xebra
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7b72f87308
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[spline/bezier]Add support for unsupported device about HW tess.
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2017-02-25 19:28:13 +09:00 |
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xebra
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0172bbe8aa
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
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Henrik Rydgård
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49a37e997f
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Merge pull request #9354 from hrydgard/uwp-prep
Prepare code to build in UWP mode
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2017-02-25 10:31:31 +01:00 |
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Henrik Rydgard
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c219ae9e63
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Further UWP fixes
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2017-02-25 09:57:24 +01:00 |
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Henrik Rydgard
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b8757e3e31
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Path fixes
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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fa80cfa4aa
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
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Henrik Rydgard
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f5fa238e22
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More minor changes to make GPU and native build on UWP later
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2017-02-24 20:26:38 +01:00 |
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Henrik Rydgard
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fcbc20f240
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Small changes to make Common and Core build under my preliminary UWP setup.
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2017-02-24 18:59:41 +01:00 |
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Henrik Rydgard
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89ac1a5c4a
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Minor D3D11 scissor fix
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2017-02-24 12:33:27 +01:00 |
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Henrik Rydgård
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60702804f1
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Merge pull request #9353 from LunaMoo/SaneSR
Make sound recording sane and match video recording behaviour.
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2017-02-24 09:50:43 +01:00 |
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LunaMoo
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d832b4adfd
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Make sound recording sane and match video recording behaviour.
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2017-02-24 05:36:44 +01:00 |
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Henrik Rydgård
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f065f100ee
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Merge pull request #9352 from LunaMoo/upscalingStuff
Minor workaround for 5xBR
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2017-02-23 23:04:36 +01:00 |
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Henrik Rydgard
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b1971d266b
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Protect Unswizzle from bad alignment of the destination. Might help #9134
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2017-02-23 23:03:01 +01:00 |
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LunaMoo
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d6c2944aac
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Minor workaround for 5xBR,
Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
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2017-02-23 22:54:50 +01:00 |
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Henrik Rydgard
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98763655e7
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Plug a memory leak in the GLES texture cache. Fixes #9089
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2017-02-23 22:41:13 +01:00 |
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Henrik Rydgard
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8eb668ea59
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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
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Henrik Rydgård
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c355947bca
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Merge pull request #9350 from hrydgard/d3d11-postproc
D3D11 postprocessing shaders
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2017-02-23 20:39:28 +01:00 |
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Henrik Rydgard
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86f0be7724
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Another shader function replacement
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2017-02-23 20:29:53 +01:00 |
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Henrik Rydgard
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79bd01efb8
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D3D11: Add support for viewing the depth and stencil buffers in the GE debugger
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2017-02-23 16:27:26 +01:00 |
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Henrik Rydgard
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ccef648d3d
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Complete implementation of post shaders for D3D11. All work except 5x scale one which looks wrong.
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2017-02-23 14:51:05 +01:00 |
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Henrik Rydgard
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731026c199
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D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly.
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2017-02-23 12:42:28 +01:00 |
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Henrik Rydgard
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f1e015f577
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Basic postshader translation to D3D11 works. On-the-fly switching seems broken though.
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2017-02-23 12:42:28 +01:00 |
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Henrik Rydgard
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e7612c13da
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Initial work on post-shader translation for D3D11
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2017-02-23 12:42:24 +01:00 |
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Henrik Rydgard
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acde17e3ce
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Improvements to D3D11 detection and error handling.
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2017-02-23 10:40:55 +01:00 |
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Henrik Rydgard
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85ce4ac219
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Show the D3D11 choice on Windows Vista+ instead of Windows 8+.
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2017-02-23 09:52:45 +01:00 |
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Henrik Rydgard
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615c357f1d
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Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335.
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2017-02-23 09:31:45 +01:00 |
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Henrik Rydgard
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900539e200
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Fix #9340 (touch controls not always getting repositioned correctly)
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2017-02-23 09:31:45 +01:00 |
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Henrik Rydgård
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607838b90c
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Merge pull request #9347 from asl97/fullscreen-keep-active
Don't minimize PPSSPP when losing focus while fullscreen
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2017-02-22 22:59:03 +01:00 |
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