Henrik Rydgård
55b1dc6ef4
Warning fixes
2022-11-24 12:14:52 +01:00
Henrik Rydgård
70d1d8fa07
Replace the "GetCurrentStepId"-based state invalidation with callbacks
2022-11-24 10:52:42 +01:00
Henrik Rydgård
a1c61abdda
Vulkan validation: One more false positive related to input attachments
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See comment in code
2022-11-24 10:48:36 +01:00
Henrik Rydgård
cb7329cd11
Merge pull request #16426 from hrydgard/loadclut-fix
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Rebind framebuffer after LoadCLUT-from-framebuffer
2022-11-24 10:48:26 +01:00
Henrik Rydgård
eea0b2632c
Add checks against rendering with depth against non-depth targets.
2022-11-24 10:12:22 +01:00
Henrik Rydgård
39f2ddd128
Add compat flag / bug check for games on old Adreno/GL affected by #16015
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See #16015
Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock
But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.
Entirely untested.
2022-11-24 10:05:35 +01:00
Henrik Rydgård
f6fcc9e9a7
Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
2022-11-23 16:17:41 +01:00
Unknown W. Brackets
4a367148e6
GPU: Centralize more GPU_USE flags, like depth.
2022-11-13 08:04:47 -08:00
Unknown W. Brackets
3f875af2d7
Vulkan: Mark Adreno bug resolved on recent driver.
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Playing it safe for 5xx devices and assuming they are still affected.
2022-11-12 17:41:48 -08:00
Henrik Rydgård
dd0409d68c
OpenGL ES: Crash as early as possible if things are bad
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There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
2022-11-08 10:43:38 +01:00
Henrik Rydgård
4d637342f7
Log source code for failed pipeline creations
2022-11-08 00:21:08 +01:00
Henrik Rydgård
90f67e91f5
Avoid drawing with failed-to-create pipelines
2022-11-08 00:21:08 +01:00
Henrik Rydgård
bd40ccda51
Improve VkResult logging
2022-11-08 00:21:07 +01:00
Henrik Rydgård
c7db9a865d
Disable remaining false positive.
2022-11-07 09:51:11 +01:00
Henrik Rydgård
668904a515
Vulkan: Use the very same view as input attachment and color attachment, not just the same image
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Fixes most of the new validation errors seen #16351 , though one remains.
I believe that to be a bug in the validation layers, will investigate
later.
2022-11-07 09:14:55 +01:00
Henrik Rydgård
162290147f
UWP build fix. Had to reshuffle some stuff and compile some Vulkan files.
2022-11-06 15:54:00 +01:00
Henrik Rydgård
b4507cd5cc
Make a lot more code VR build for all platforms
2022-11-06 14:36:51 +01:00
Henrik Rydgård
439b38f705
Comment fixes (feedback)
2022-11-06 00:11:04 +01:00
Henrik Rydgård
7742fbdeb6
Switch RenderPassType to be a "proper" bitfield enum.
2022-11-05 22:06:53 +01:00
Unknown W. Brackets
0cc94ceb15
Draw: Correct ambiguous comparison overload.
2022-10-29 12:52:00 -07:00
Unknown W. Brackets
0bc2bb9efb
Vulkan: Log additional queue command.
2022-10-29 09:05:14 -07:00
Henrik Rydgård
c6fe91224a
Vulkan: Fixes validation errors with "null" textures
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These arise in non-buffered rendering when we don't have a framebuffer
to texture from.
2022-10-28 18:40:55 +02:00
Henrik Rydgård
ab1cebec51
Actually bind a global uniform buffer, too. Not yet used.
2022-10-28 10:15:36 +02:00
Henrik Rydgård
96a5c52037
Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
2022-10-28 09:39:56 +02:00
Henrik Rydgård
6d9008dab5
Fix validation issue with clears, remove redundant code
2022-10-27 11:05:59 +02:00
Henrik Rydgård
763afd4a8e
Improve compatibility checks for stereo rendering.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
31fd928a5c
Name more image views. Very useful with a little patch to the Vulkan debug layers.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
cd203291ba
Fix rendering in non-stereo mode
2022-10-27 11:05:59 +02:00
Henrik Rydgård
15d4495f76
Pass shadergen tests
2022-10-27 11:05:59 +02:00
Henrik Rydgård
2a1526c352
Address feedback
2022-10-27 11:05:59 +02:00
Henrik Rydgård
390a136cb5
Stereo now works through shader depal too
2022-10-27 11:05:59 +02:00
Henrik Rydgård
8413473fa4
Fix more cases, GTA works now.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
524e92374f
Use arrays more consistently.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
91259aaad7
Always use array textures for framebuffers in Vulkan for simplicity.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2bea495981
wip
2022-10-27 11:05:58 +02:00
Henrik Rydgård
f1b515caaf
Minor shaderwriter refactor
2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2e87f0bc0b
More work. Things are starting to work now.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
c668736924
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
Henrik Rydgård
3ce8133656
Non-stereo bugfix
2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29
More multiview work
2022-10-27 11:05:58 +02:00
Henrik Rydgård
d3804ec2e5
Misc multiview hackery
2022-10-27 11:05:58 +02:00
Henrik Rydgård
7a620962aa
thin3d: Replace hint at future MRT support with basic multi layer support
2022-10-27 11:05:58 +02:00
Henrik Rydgård
80e1db07a7
Minor ShaderWriter refactor, prep for later changes
2022-10-24 17:45:18 +02:00
Henrik Rydgård
1d8ab38ce5
Vulkan: Use v2 feature checks, and add check for multiview features.
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Extracted from the multiview PR, and renamed some stuff.
2022-10-24 00:21:28 +02:00
Henrik Rydgård
e77ff0281f
Testfix
2022-10-24 00:20:45 +02:00
Henrik Rydgård
ecf2797173
Minor refactor of ShaderWriter flags. Extracted from the stereo PR
2022-10-23 21:57:01 +02:00
Henrik Rydgård
3af86ec6f7
Make it possible to specify extensions for Vulkan in the ShaderWriter
2022-10-22 17:46:57 +02:00
Henrik Rydgård
cafce7365b
Vulkan: Fix frame ordering issue with postprocessing shaders
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Requested an init command buffer outside the frame, which is dangerous
and caused validation problems with command pool resets.
Would like to assert on insideFrame in GetInitCmd, but we use it from
some init code where it does work correctly. Might clean that up at some
point.
2022-10-21 12:52:21 +02:00
Henrik Rydgård
90d395a10d
Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
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Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00