Unknown W. Brackets
75c5afa147
Add delays in some timing funcs that games tightloop.
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Greatly improves performance in Legend of Heroes 1.
2013-03-19 07:48:41 -07:00
Unknown W. Brackets
0b9c248856
Reschedule in sceIoLseek() etc.
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Also make it so we can return u64s easily in places...
2013-03-11 02:50:32 -07:00
Unknown W. Brackets
dba04a7e22
Add a function for HLE to consume cycles.
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Needed sometimes to make timing match better for tight loops.
Also removes the Puyo Puyo Fever hack.
2013-03-09 13:53:19 -08:00
Unknown W. Brackets
d2be407223
Make HLE func delayed results more generic.
2013-03-09 11:42:15 -08:00
Henrik Rydgard
ba0362d817
PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
2013-02-27 17:41:39 +01:00
Unknown W. Brackets
de7ada1982
Fix some x64 type warnings.
2013-02-24 10:39:06 -08:00
Unknown W. Brackets
4b39e39455
Start save stating the filesystem state.
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Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets
2197d96989
Run save state operations at next Advance().
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Should take some question marks out of things.
2012-12-28 13:55:23 -08:00
Unknown W. Brackets
dc21d5c462
Add a mechanism for HLE to trigger a debug break.
2012-12-24 21:47:54 -08:00
Unknown W. Brackets
9034cfbfd3
Defer HLE interrupts, vblank only when enabled.
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Based on tests, vblank doesn't queue up (makes sense) while
interrupts are disabled.
I'm not 100% sure about the GPU stuff but it seems to only come
from HLE via sceGe, so this should fix those return values.
2012-12-20 21:54:40 -08:00
Unknown W. Brackets
5e8aa4c071
Implement deferred rescheduling/callbacks.
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This way most HLE functions can be wrapped normally. Hurray, sanity.
2012-12-09 01:04:53 -08:00
Henrik Rydgard
d769297d06
Add a flags field to HLEFunction. Fix a small path issue.
2012-11-06 19:34:17 +01:00
Henrik Rydgard
3e207a1490
Fake netconf dialog, etc
2012-11-06 19:22:14 +01:00
Henrik Rydgard
b214a1a1da
Revert "Better wrapper system, and fixed warnings"
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This reverts commit a00b1855cb
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Conflicts:
Core/HLE/FunctionWrappers.h
Core/HLE/sceCtrl.cpp
Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard
6bed1afb72
Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master
2012-11-04 23:59:26 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Arthur Blot
9be8be6b7f
Implemented sceKernelLoadModule()
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Note that it wasn't tested because all the games I tested had other problems (already implemented modules, encrypted modules, using different functions etc).
But code looks good so it'd probably need few (no?) fixes.
2012-11-04 19:01:20 +01:00
Arthur Blot
a00b1855cb
Better wrapper system, and fixed warnings
2012-11-04 15:08:23 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00