ppsspp/Core/HLE/HLE.h
Unknown W. Brackets 75c5afa147 Add delays in some timing funcs that games tightloop.
Greatly improves performance in Legend of Heroes 1.
2013-03-19 07:48:41 -07:00

115 lines
3.2 KiB
C

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "../Globals.h"
#include "../MIPS/MIPS.h"
#define STACKTOP 0x09F00000
#define STACKSIZE 0x10000
typedef void (* HLEFunc)();
enum {
NOT_IN_INTERRUPT,
NOT_DISPATCH_SUSPENDED,
};
struct HLEFunction
{
u32 ID;
HLEFunc func;
const char *name;
u32 flags;
};
struct HLEModule
{
const char *name;
int numFunctions;
const HLEFunction *funcTable;
};
struct Syscall
{
char moduleName[32];
u32 symAddr;
u32 nid;
};
#define PARAM(n) currentMIPS->r[4+n]
#define PARAMF(n) currentMIPS->f[12+n]
#define RETURN(n) currentMIPS->r[2]=n
#define RETURNF(fl) currentMIPS->f[0]=fl
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#endif
#include "FunctionWrappers.h"
#define P_INT(n, name) const int name = currentMIPS->r[4+n];
const char *GetFuncName(const char *module, u32 nib);
const char *GetFuncName(int module, int func);
const HLEFunction *GetFunc(const char *module, u32 nib);
int GetFuncIndex(int moduleIndex, u32 nib);
int GetModuleIndex(const char *modulename);
void RegisterModule(const char *name, int numFunctions, const HLEFunction *funcTable);
// Run the current thread's callbacks after the syscall finishes.
void hleCheckCurrentCallbacks();
// Check and potentially run all thread's callbacks after the syscall finishes.
void hleCheckAllCallbacks();
// Reschedule after the syscall finishes.
void hleReSchedule(const char *reason);
// Reschedule and go into a callback processing state after the syscall finishes.
void hleReSchedule(bool callbacks, const char *reason);
// Run interrupts after the syscall finishes.
void hleRunInterrupts();
// Pause emulation after the syscall finishes.
void hleDebugBreak();
// Delays the result for usec microseconds, allowing other threads to run during this time.
u32 hleDelayResult(u32 result, const char *reason, int usec);
u64 hleDelayResult(u64 result, const char *reason, int usec);
void hleEatCycles(int cycles);
void hleEatMicro(int usec);
inline int hleDelayResult(int result, const char *reason, int usec)
{
return hleDelayResult((u32) result, reason, usec);
}
inline s64 hleDelayResult(s64 result, const char *reason, int usec)
{
return hleDelayResult((u64) result, reason, usec);
}
void HLEInit();
void HLEDoState(PointerWrap &p);
void HLEShutdown();
u32 GetNibByName(const char *module, const char *function);
u32 GetSyscallOp(const char *module, u32 nib);
void WriteSyscall(const char *module, u32 nib, u32 address);
void CallSyscall(u32 op);
void ResolveSyscall(const char *moduleName, u32 nib, u32 address);