Henrik Rydgard
1e8a1b801f
Rename viewportX1/X2 etc to scale + center, which is what they actually are.
2015-08-26 15:24:35 +02:00
Henrik Rydgard
29fc9e81a4
Use the gstate.getViewport* accessors.
2015-08-26 15:24:35 +02:00
Henrik Rydgard
38a31fbd8b
Get rid of more uses of gstate from SplineCommon
2015-07-29 12:04:52 +02:00
Henrik Rydgård
6fee2b456c
GPU classes: Replace "virtual" with "override" for free function type checking
2015-07-25 14:23:02 +02:00
Unknown W. Brackets
33d8c3c1af
Don't report software clut zeroing.
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This has been tested, no need to report anymore.
2015-06-21 12:25:38 -07:00
Henrik Rydgård
00e57b1483
Merge pull request #7808 from hrydgard/savedata-screen
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Savedata management screen
2015-06-12 23:18:25 +02:00
Henrik Rydgard
b56f21e4f0
More savedata UI polish
2015-06-12 14:46:34 +02:00
Henrik Rydgard
f356b0c644
Minor swrast opt
2015-06-11 20:23:53 +02:00
Henrik Rydgard
8ec48507f1
Software rasterizer: Fix skinning transforms
2015-06-11 17:00:44 +02:00
Henrik Rydgard
842817c91d
Add fog support to software rasterizer (as if it wasn't slow enough already)
2015-06-11 16:01:17 +02:00
Henrik Rydgard
7e2f37abc1
Update native with profiler fix. Profile the SW rast a little.
2015-06-11 12:44:45 +02:00
Henrik Rydgard
95b6b50fd5
Disable screen rotation in non-buffered rendering (as it won't worK)
2015-05-12 22:44:18 +02:00
Unknown W. Brackets
ea36554c6a
software: Examine v0/v1 for uv rotation.
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If we determine tl/br heuristically, it can never rotate correctly.
Anyway, this still is not rotating correctly...
2015-05-10 14:37:14 -07:00
Unknown W. Brackets
1e8f2c2630
Allow clut load outside valid mem, fill with zero.
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And only for the parts outside memory.
2015-04-12 22:38:17 -07:00
Henrik Rydgard
db110d60a1
Rename some colorconv functions
2015-04-08 23:01:17 +02:00
Henrik Rydgard
4621586342
Move simple conversion functions out of the ColorConv header.
2015-04-08 22:52:49 +02:00
Henrik Rydgard
31961eace9
Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp.
2015-04-08 22:52:46 +02:00
Henrik Rydgård
077eae6255
Merge pull request #7566 from Bigpet/vs2015
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Make compilable under VS2015
2015-03-07 00:16:50 +01:00
Peter Tissen
3ada988740
capture by value, since the dispatch seems asynchronous
2015-03-06 22:10:10 +01:00
Peter Tissen
f5795a68a7
Make compilable under VS2015
2015-03-06 21:09:45 +01:00
Unknown W. Brackets
29e6197e6f
Floor float z coords in throughmode.
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Fixes #6766 in 32-bit mode only.
2015-02-22 21:04:48 -08:00
Henrik Rydgard
cae58cafee
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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This reverts commit f1b57dabf5
, reversing
changes made to 41001637ce
.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
4d1c1e41f3
Optimize and consolidate color conversion a bit
2015-01-20 17:32:55 +01:00
Henrik Rydgard
2623a48b4a
Centralize color conversion functions in Common/ColorConv.
2015-01-20 17:32:54 +01:00
Unknown W. Brackets
f311d4008d
Leave VBOs and index buffers bound for reuse.
2015-01-11 17:03:45 -08:00
Lioncash
dc436aebe8
GPU: Get rid of unused variable warnings
2014-12-12 09:29:41 -05:00
Henrik Rydgard
53b5d331b4
Assorted minor optimizations
2014-11-17 21:21:44 +01:00
Unknown W. Brackets
eee3ac79f4
Always clamp in ToRGB[A]?().
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Before we only clamped with SSE, better to be consistent. This may also
be slightly faster.
2014-10-31 09:07:54 -07:00
Henrik Rydgard
d17aa4738a
Some more GetPointer cleanup
2014-10-19 23:19:51 +02:00
Henrik Rydgard
07c7687052
More code deduplication. Also normalized some line endings.
2014-09-18 00:45:11 +02:00
Henrik Rydgard
37e3cf362f
Move vertexdecoder files into GPU/Common
2014-09-12 02:00:32 +02:00
Henrik Rydgard
7cf05e44a2
Add option to vertexdecoder to expand UVs to floats
2014-09-12 02:00:31 +02:00
Unknown W. Brackets
337b34ef6a
Eat cycles during block transfers.
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Tests show this takes a number very close to 1.9 times the number of bytes
in cycles @222.
Using that value caused a tiny fps drop in one area of the God of War
demo, which may be correct but might also cause complaints. A lot of our
other timing is not accurate, so using a lower value (1.6) to be on the
safer side.
This may cause things to reschedule more accurately when games drawsync,
and improves the gpu/commands/blocktransfer test.
2014-08-30 22:02:28 -07:00
Unknown W. Brackets
f6649794df
Respect max texture level in GE debugger preview.
2014-06-15 10:31:16 -07:00
Unknown W. Brackets
eaf3288304
Add debug interface for non-L0 texture preview.
2014-06-15 09:30:37 -07:00
Unknown W. Brackets
c6c48aef42
softgpu: Align spline patches, keep buffer.
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Fixes misalignment warning on 32-bit.
2014-06-15 09:00:49 -07:00
Sacha
c745072b55
Update Symbian to GCC 4.8.3
2014-06-11 03:10:50 +10:00
Unknown W. Brackets
adee76cd62
Add a matching PerformMemoryUpload().
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Just so we have both Download and Upload to use later.
2014-06-10 00:45:03 -07:00
Sacha
fd70cfa149
Travis: Update to GCC 4.7.3 for Symbian.
2014-06-09 20:28:26 +10:00
Unknown W. Brackets
089ee41d9c
Implement a very basic stencil upload.
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This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00
Unknown W. Brackets
1433b98c46
Clean up the framebuffer force downloads.
2014-05-31 10:03:03 -07:00
Unknown W. Brackets
8dcc09c9e1
Use a separate func for gpu memset().
2014-05-27 07:50:01 -07:00
Unknown W. Brackets
8275f613ce
UpdateMemory() now returns whether to skip the cpy.
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This way it can do it itself as necessary in the right order.
2014-05-25 21:48:41 -07:00
Unknown W. Brackets
233f13bb8e
Fix a GetPointer() in softgpu when debugging.
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Should just bail without a texture bound.
2014-05-11 10:58:33 -07:00
Unknown W. Brackets
4cc4cfed4c
Note that VADDR/IADDR are not updated on PRIM.
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Even though they do increase the addresses, they don't affect the CMD
registers.
Also, make sure not to use a crazy bytesRead for a zero-sized prim.
2014-05-04 18:24:49 -07:00
Unknown W. Brackets
22a80fb7be
softgpu: Avoid multithreading thin polygons.
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Small performance improvement (5-6% in some areas.)
2014-04-13 09:01:14 -07:00
sum2012
fa1b65fd59
Avoid unknown get pointer in Rasterizer.cpp
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Find in #5350 in softgpu
2014-04-13 06:45:46 +08:00
Henrik Rydgard
0b673719c2
Crashfix for software renderer in 32-bit (SSE misalignment)
2014-03-22 00:12:21 +01:00
Unknown W. Brackets
1ce6bf399a
Buildfix for 32-bit x86, arg.
2014-03-17 21:52:45 -07:00
Unknown W. Brackets
38d0bac1df
Optimize some 4444/8888 color conversions.
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Small performance boost in softgpu.
2014-03-17 01:21:52 -07:00