Henrik Rydgård
2625570d21
Fix issue where achievements wouldn't always activate when starting from frontends
...
My previous workaround was flawed - it didn't work at all since we run
http callbacks on the main thread, so no progress was made in the
background.
Now we really delay starting the game until the achievement system is
ready, if it's in the process of logging in.
2023-07-23 23:40:53 +02:00
Henrik Rydgård
0ab4c58343
Improve handling of server/token errors
2023-07-22 12:36:26 +02:00
Henrik Rydgård
f8b7346b8d
Make the achievement lists collapsible on the main achievements screen
2023-07-16 18:13:36 +02:00
Henrik Rydgård
431a0551b2
RetroAchievements CSO support, delay until identified ( #17699 )
...
* Support CSO (and any future block based formats) for RetroAchievements identification
* Avoid auto-loading savestates in challenge mode
2023-07-12 01:11:09 +02:00
Henrik Rydgård
cd45125085
RetroAchievements: Show active challenge achievements on pause screen.
2023-07-10 10:39:44 +02:00
Henrik Rydgård
c17b84b3d4
Implement RetroAchievements challenge mode restrictions, and fix related bugs
2023-07-08 21:55:32 +02:00
Henrik Rydgård
0889e7cf3e
Add setting to enable unofficial achievements
2023-07-08 21:47:19 +02:00
Henrik Rydgård
bebc3feee1
Safety: Make sure we're not executing game code while waiting for RetroAchievements identification.
2023-07-08 21:47:19 +02:00
Henrik Rydgård
bf0d074688
Add game achievement summary view directly on pause screen, code cleanup
2023-07-08 21:47:19 +02:00
Henrik Rydgård
d0b42705a0
Switch over to rc-client
2023-07-08 18:59:37 +02:00
Henrik Rydgård
a7c21b582e
Move UI/RetroAchievements.{cpp,h} to Core.
...
Necessary to avoid some dependency inversion.
Gotta figure out how this will interact with the libretro stuff..
2023-07-02 12:02:20 +02:00