sky-zer
789cb88797
Buildfix for iOS SDK < 7. Correct controller reconnection handling.
2014-01-27 18:32:19 +04:00
Henrik Rydgård
4d6be60d93
Merge pull request #5244 from raven02/patch-7
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Wrap sceAac()
2014-01-27 05:08:43 -08:00
Henrik Rydgård
169844cc8c
MediaEngine/atrac: Initialize some variables, remove use of some deprecated functions
2014-01-27 14:08:05 +01:00
raven02
8fa51c19d1
Wrap sceAac()
2014-01-27 21:02:15 +08:00
Henrik Rydgård
a8eb92f395
Merge pull request #5237 from raven02/patch-6
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Return without delay if voicesPlayingCount is zero
2014-01-27 04:16:48 -08:00
raven02
8e8329abec
Fix audio gitches
2014-01-27 19:32:35 +08:00
raven02
f381bfd0b4
Update comment
2014-01-27 17:22:01 +08:00
Henrik Rydgård
f7f9b3b8f7
Merge pull request #5239 from unknownbrackets/io-thread-fix
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Fix glitch when a file is closed while its io thread operation is pending
2014-01-27 01:04:51 -08:00
Henrik Rydgård
671bf319e8
Merge pull request #5238 from unknownbrackets/callbacks
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Add reporting for callback injection
2014-01-27 01:04:20 -08:00
Henrik Rydgård
1f363d8af3
Merge pull request #5240 from unknownbrackets/texcache
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Correct CheckAlpha() for un-rearranged textures
2014-01-27 01:03:46 -08:00
Henrik Rydgård
d055954a83
Merge pull request #5241 from DanyalZia/patch-50
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Properly show OSD information of resolution
2014-01-27 01:01:13 -08:00
DanyalZia
afc36d557e
Properly show OSD information of resolution
2014-01-27 11:46:09 +05:00
Unknown W. Brackets
b626daca59
Correct CheckAlpha() for un-rearranged textures.
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Fixes #4403 . It was just not seeing the alpha when a texture had a large
bufw and a small w, and transparent only near the bottom - as in FF1's case.
2014-01-26 19:39:34 -08:00
Unknown W. Brackets
10f52fa2b0
Just in case, also clear results on shutdown.
2014-01-26 19:10:20 -08:00
Unknown W. Brackets
0ca769721a
Log more information about duplicate io operations.
2014-01-26 19:05:07 -08:00
Unknown W. Brackets
c03326eed4
Discard any pending result when closing a file.
2014-01-26 18:49:34 -08:00
Unknown W. Brackets
cb4e72058a
Report usage if callback "injection."
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These are generally giving incorrect results, but it will help to know
what games are triggering it.
2014-01-26 18:41:42 -08:00
raven02
75a49129a6
Return without delay if voicesPlayingCount is zero
2014-01-27 10:07:56 +08:00
Unknown W. Brackets
efa6640807
Report any missing wait type handling funcs.
2014-01-26 17:14:11 -08:00
Henrik Rydgård
b74119c416
Merge pull request #5233 from Kingcom/Debugger
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Module list in Windows debugger
2014-01-26 16:05:51 -08:00
Henrik Rydgård
b5d1064ad7
Merge pull request #5234 from sum2012/patch-1
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Show warning instead of crash in windows non 32 bit colour
2014-01-26 16:04:29 -08:00
sum2012
abbbdb41b8
Change error string
2014-01-27 07:47:31 +08:00
sum2012
93cd5ecec3
Show warning instead of crash in windows non 32 bit colour
2014-01-27 07:36:39 +08:00
Kingcom
880be6d41d
Module list in Windows debugger
2014-01-27 00:35:16 +01:00
Henrik Rydgård
cc4882267a
Merge pull request #5231 from unknownbrackets/swap
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Merge just some endian / swap related fixes
2014-01-26 14:44:52 -08:00
Ced2911
2ab34b5704
[gpu] Endian fix
2014-01-26 14:29:30 -08:00
Ced2911
ff65b30ee4
[Swap] more operator
2014-01-26 14:29:20 -08:00
Ced2911
67de460ec6
[Xbox] Endian, missing on swap.h ?
2014-01-26 14:28:42 -08:00
Ced2911
ebbe84450a
[Core] Endian fixes
2014-01-26 14:27:53 -08:00
Ced2911
075a960f7f
[Core] scekernel endian fixes
2014-01-26 14:27:30 -08:00
Ced2911
451e80c5c8
[core/MediaEndigne] endian fix for video
2014-01-26 14:27:05 -08:00
Ced2911
2c522cda9a
[core] fix some endian bugs
2014-01-26 14:26:27 -08:00
Ced2911
2941ec7227
[core] some endian fix try
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Conflicts:
Core/HLE/sceIo.cpp
2014-01-26 14:25:54 -08:00
Unknown W. Brackets
760c6ab0ec
Allow savestates to handle u32_le/u32_be.
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This may make them work or closer to on Xbox 360.
2014-01-26 14:24:32 -08:00
Henrik Rydgård
8fa6105472
Initialize m_audiopts
2014-01-26 23:21:39 +01:00
Unknown W. Brackets
199552bc1b
Small merge fix.
2014-01-26 14:13:43 -08:00
Henrik Rydgård
efd44a6933
Merge branch 'debugger2' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-debugger2
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Conflicts:
Core/Debugger/Breakpoints.cpp
2014-01-26 23:10:37 +01:00
Henrik Rydgård
241c78fb4c
Merge pull request #5221 from unknownbrackets/debugger
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Add module info to the symbol maps
2014-01-26 14:07:29 -08:00
Henrik Rydgård
289729f43c
Merge pull request #5216 from DanyalZia/frameskip
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Separates out auto-skip from frameskiping
2014-01-26 14:06:45 -08:00
Unknown W. Brackets
5e01119d60
Update the debugger on a break instruction.
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Before it would still show "Stop" even though it was paused.
2014-01-26 11:57:40 -08:00
Unknown W. Brackets
fe2b62c27d
Make the "on change" checkbox for memchecks work.
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But, for now, only on sw and similar instructions, the rest don't work
yet and just always break.
2014-01-26 11:57:39 -08:00
Henrik Rydgård
9dd1ab1e61
Merge pull request #5225 from DanyalZia/patch-50
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Fix a bug where changing resolution wouldn't make a difference on the fly
2014-01-26 07:33:59 -08:00
Henrik Rydgård
0414a3faa4
Not having voices playing is not an error. Disabling logging of it.
2014-01-26 16:32:29 +01:00
DanyalZia
61a15c1465
Fix a bug where changing resolution wouldn't make a difference on a fly
2014-01-26 19:02:21 +05:00
Henrik Rydgård
5b355c4a64
Improve comment about the sas delay
2014-01-26 14:37:41 +01:00
raven02
7701784608
Not reschelding if voicesPlayingCount == 0
2014-01-26 19:52:31 +08:00
Unknown W. Brackets
6b06494940
Oops, missed a c_str() conversion.
2014-01-26 01:56:28 -08:00
Unknown W. Brackets
983e195dd2
Fix possible module index overlap.
2014-01-26 00:02:01 -08:00
Unknown W. Brackets
76afb2a8d5
Avoid returning points from the symbol map.
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Now that it uses a lookup, this is even more dangerous. But, the maps
could be reordered while it's trying to print the pointer and cause that
data to become invalid.
This should be safe from race conditions.
2014-01-25 21:40:23 -08:00
Unknown W. Brackets
b1af4f4911
Write symbol maps as ".ppmap" instead.
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This has some benefits:
* They are smaller, but zgrep/zcat etc. still work.
* Since the format is slightly different, bisecting won't overwrite.
* It avoids conflicts with .map file associations.
2014-01-25 21:12:16 -08:00