11595 Commits

Author SHA1 Message Date
sky-zer
789cb88797 Buildfix for iOS SDK < 7. Correct controller reconnection handling. 2014-01-27 18:32:19 +04:00
Henrik Rydgård
4d6be60d93 Merge pull request #5244 from raven02/patch-7
Wrap sceAac()
2014-01-27 05:08:43 -08:00
Henrik Rydgård
169844cc8c MediaEngine/atrac: Initialize some variables, remove use of some deprecated functions 2014-01-27 14:08:05 +01:00
raven02
8fa51c19d1 Wrap sceAac() 2014-01-27 21:02:15 +08:00
Henrik Rydgård
a8eb92f395 Merge pull request #5237 from raven02/patch-6
Return without delay if voicesPlayingCount is zero
2014-01-27 04:16:48 -08:00
raven02
8e8329abec Fix audio gitches 2014-01-27 19:32:35 +08:00
raven02
f381bfd0b4 Update comment 2014-01-27 17:22:01 +08:00
Henrik Rydgård
f7f9b3b8f7 Merge pull request #5239 from unknownbrackets/io-thread-fix
Fix glitch when a file is closed while its io thread operation is pending
2014-01-27 01:04:51 -08:00
Henrik Rydgård
671bf319e8 Merge pull request #5238 from unknownbrackets/callbacks
Add reporting for callback injection
2014-01-27 01:04:20 -08:00
Henrik Rydgård
1f363d8af3 Merge pull request #5240 from unknownbrackets/texcache
Correct CheckAlpha() for un-rearranged textures
2014-01-27 01:03:46 -08:00
Henrik Rydgård
d055954a83 Merge pull request #5241 from DanyalZia/patch-50
Properly show OSD information of resolution
2014-01-27 01:01:13 -08:00
DanyalZia
afc36d557e Properly show OSD information of resolution 2014-01-27 11:46:09 +05:00
Unknown W. Brackets
b626daca59 Correct CheckAlpha() for un-rearranged textures.
Fixes #4403.  It was just not seeing the alpha when a texture had a large
bufw and a small w, and transparent only near the bottom - as in FF1's case.
2014-01-26 19:39:34 -08:00
Unknown W. Brackets
10f52fa2b0 Just in case, also clear results on shutdown. 2014-01-26 19:10:20 -08:00
Unknown W. Brackets
0ca769721a Log more information about duplicate io operations. 2014-01-26 19:05:07 -08:00
Unknown W. Brackets
c03326eed4 Discard any pending result when closing a file. 2014-01-26 18:49:34 -08:00
Unknown W. Brackets
cb4e72058a Report usage if callback "injection."
These are generally giving incorrect results, but it will help to know
what games are triggering it.
2014-01-26 18:41:42 -08:00
raven02
75a49129a6 Return without delay if voicesPlayingCount is zero 2014-01-27 10:07:56 +08:00
Unknown W. Brackets
efa6640807 Report any missing wait type handling funcs. 2014-01-26 17:14:11 -08:00
Henrik Rydgård
b74119c416 Merge pull request #5233 from Kingcom/Debugger
Module list in Windows debugger
2014-01-26 16:05:51 -08:00
Henrik Rydgård
b5d1064ad7 Merge pull request #5234 from sum2012/patch-1
Show warning instead of crash in windows non 32 bit colour
2014-01-26 16:04:29 -08:00
sum2012
abbbdb41b8 Change error string 2014-01-27 07:47:31 +08:00
sum2012
93cd5ecec3 Show warning instead of crash in windows non 32 bit colour 2014-01-27 07:36:39 +08:00
Kingcom
880be6d41d Module list in Windows debugger 2014-01-27 00:35:16 +01:00
Henrik Rydgård
cc4882267a Merge pull request #5231 from unknownbrackets/swap
Merge just some endian / swap related fixes
2014-01-26 14:44:52 -08:00
Ced2911
2ab34b5704 [gpu] Endian fix 2014-01-26 14:29:30 -08:00
Ced2911
ff65b30ee4 [Swap] more operator 2014-01-26 14:29:20 -08:00
Ced2911
67de460ec6 [Xbox] Endian, missing on swap.h ? 2014-01-26 14:28:42 -08:00
Ced2911
ebbe84450a [Core] Endian fixes 2014-01-26 14:27:53 -08:00
Ced2911
075a960f7f [Core] scekernel endian fixes 2014-01-26 14:27:30 -08:00
Ced2911
451e80c5c8 [core/MediaEndigne] endian fix for video 2014-01-26 14:27:05 -08:00
Ced2911
2c522cda9a [core] fix some endian bugs 2014-01-26 14:26:27 -08:00
Ced2911
2941ec7227 [core] some endian fix try
Conflicts:
	Core/HLE/sceIo.cpp
2014-01-26 14:25:54 -08:00
Unknown W. Brackets
760c6ab0ec Allow savestates to handle u32_le/u32_be.
This may make them work or closer to on Xbox 360.
2014-01-26 14:24:32 -08:00
Henrik Rydgård
8fa6105472 Initialize m_audiopts 2014-01-26 23:21:39 +01:00
Unknown W. Brackets
199552bc1b Small merge fix. 2014-01-26 14:13:43 -08:00
Henrik Rydgård
efd44a6933 Merge branch 'debugger2' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-debugger2
Conflicts:
	Core/Debugger/Breakpoints.cpp
2014-01-26 23:10:37 +01:00
Henrik Rydgård
241c78fb4c Merge pull request #5221 from unknownbrackets/debugger
Add module info to the symbol maps
2014-01-26 14:07:29 -08:00
Henrik Rydgård
289729f43c Merge pull request #5216 from DanyalZia/frameskip
Separates out auto-skip from frameskiping
2014-01-26 14:06:45 -08:00
Unknown W. Brackets
5e01119d60 Update the debugger on a break instruction.
Before it would still show "Stop" even though it was paused.
2014-01-26 11:57:40 -08:00
Unknown W. Brackets
fe2b62c27d Make the "on change" checkbox for memchecks work.
But, for now, only on sw and similar instructions, the rest don't work
yet and just always break.
2014-01-26 11:57:39 -08:00
Henrik Rydgård
9dd1ab1e61 Merge pull request #5225 from DanyalZia/patch-50
Fix a bug where changing resolution wouldn't make a difference on the fly
2014-01-26 07:33:59 -08:00
Henrik Rydgård
0414a3faa4 Not having voices playing is not an error. Disabling logging of it. 2014-01-26 16:32:29 +01:00
DanyalZia
61a15c1465 Fix a bug where changing resolution wouldn't make a difference on a fly 2014-01-26 19:02:21 +05:00
Henrik Rydgård
5b355c4a64 Improve comment about the sas delay 2014-01-26 14:37:41 +01:00
raven02
7701784608 Not reschelding if voicesPlayingCount == 0 2014-01-26 19:52:31 +08:00
Unknown W. Brackets
6b06494940 Oops, missed a c_str() conversion. 2014-01-26 01:56:28 -08:00
Unknown W. Brackets
983e195dd2 Fix possible module index overlap. 2014-01-26 00:02:01 -08:00
Unknown W. Brackets
76afb2a8d5 Avoid returning points from the symbol map.
Now that it uses a lookup, this is even more dangerous.  But, the maps
could be reordered while it's trying to print the pointer and cause that
data to become invalid.

This should be safe from race conditions.
2014-01-25 21:40:23 -08:00
Unknown W. Brackets
b1af4f4911 Write symbol maps as ".ppmap" instead.
This has some benefits:
 * They are smaller, but zgrep/zcat etc. still work.
 * Since the format is slightly different, bisecting won't overwrite.
 * It avoids conflicts with .map file associations.
2014-01-25 21:12:16 -08:00