Commit Graph

2366 Commits

Author SHA1 Message Date
Henrik Rydgård
7957cff30b Merge pull request #1698 from raven02/mp3-pre
Separate sceMp3 from sceMpeg
2013-05-06 08:01:27 -07:00
Jacky TSUI
95addc09b1 Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
Unknown W. Brackets
3c0ed69fd2 Improve GPU invalidation interface, check fonts.
When a font is rendered, tell the GPU about it, but don't rehash.

This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.)  But only if they use sceFont.
2013-05-05 22:52:01 -07:00
Unknown W. Brackets
7741376a38 Check a potential crash in sceFontOpen(). 2013-05-05 21:29:41 -07:00
Unknown W. Brackets
f9e4739c64 Clean up error codes in sceFontGetCharGlyphImage(). 2013-05-05 21:21:58 -07:00
Unknown W. Brackets
95823a776b Don't pass quite so many args to DrawCharacter(). 2013-05-05 21:13:50 -07:00
Unknown W. Brackets
4ab165ebd7 Simplify the font code a tiny bit. 2013-05-05 21:02:13 -07:00
Unknown W. Brackets
5ffb7f7d23 Correct error handling in sceFontGet*Info().
And tone down the logging a bit.
2013-05-05 20:58:52 -07:00
Unknown W. Brackets
9948da9a21 Buildfix for everything.
Oops.
2013-05-05 17:46:16 -07:00
Henrik Rydgård
6834c0633d Merge pull request #1690 from oioitff/atrac-fix
Improve remainFrame in sceAtrac
2013-05-05 14:02:55 -07:00
oioitff
0d2fbeff9c Improve remainFrame in sceAtrac 2013-05-06 04:02:16 +08:00
Unknown W. Brackets
75a2f9bc06 Improve font matching in sceFontFindOptimumFont(). 2013-05-05 12:53:35 -07:00
Henrik Rydgård
8e14815e79 Merge pull request #1685 from unknownbrackets/rtc-fix
Use a base time throughout rtc and kernel time
2013-05-05 11:06:51 -07:00
Unknown W. Brackets
db54bffe14 Use a base time throughout rtc and kernel time.
This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
Unknown W. Brackets
0d7863138b Don't just say 0 for remainFrame in sceAtrac.
Fixes LittleBigPlanet.
2013-05-05 09:28:36 -07:00
Unknown W. Brackets
8ffbdc32e6 Eat some cycles in sceGeListUpdateStallAddr().
Another common function.  Per real PSP timing.
2013-05-04 23:42:11 -07:00
Unknown W. Brackets
2df10e9b69 Add more accurate cycles in sceRtc and sceDisplay. 2013-05-04 23:42:11 -07:00
Unknown W. Brackets
bf826ed9c1 Correct delay for sceKernelDelayThread(0).
It's not 200 for 0, more like 100ish.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets
f1f2cf0603 Replace some hleEatCycles() with actual PSP timing.
Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets
0613e4b20d Correct savestate logic in atrac.
Not 100% sure it works though, it doesn't crash and games run.
USE_FFMPEG builds with this change.
2013-05-04 09:30:06 -07:00
Henrik Rydgard
34b1c24daf Buildfix for some new compiler 2013-05-04 17:46:44 +02:00
Henrik Rydgård
d952f7413b Merge pull request #1662 from raven02/patch-6
Basic Atrac3 Support in sceAtrac using ffmpeg
2013-05-04 07:34:24 -07:00
nachume
dd2fbd3401 typo SysMemUserForUser_FE707FDF. 2013-05-04 20:46:41 +09:00
nachume
2181b76c42 ISO that replaced EBOOT.BIN is playable.
implement LoadExecForUer_362A956B() and sceKernelRegisterExitCallback.
Add some ERROR define on kernel.h. I was referring to the jpcsp.
2013-05-04 20:34:33 +09:00
raven02
4373c1170d Basic Atrac3 Support in sceAtrac using ffmpeg 2013-05-04 16:00:00 +08:00
Peter Thoman
3c2ee6bd65 Added texture deposterization option 2013-05-03 16:26:02 +02:00
Henrik Rydgård
655e7dbfbb Merge pull request #1640 from PeterTh/master
Texture scaling improvements
2013-05-03 01:37:39 -07:00
Peter Thoman
7d2fd0ea31 Removed Bilinear texture filtering option 2013-05-03 10:29:29 +02:00
Henrik Rydgård
4df7549a8c Merge pull request #1637 from raven02/patch-2
Hide mouse cursor in full screen mode (Windows)
2013-05-03 00:16:04 -07:00
Sacha
2396574f45 Avoid name collision with StringUtil on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry. 2013-05-03 16:22:15 +10:00
Sacha
8dd683f63f Fix name collision when building on Windows. Was preventing Blackberry from building. 2013-05-03 16:10:23 +10:00
Peter Thoman
49fbf2b177 Fixed merging messup 2013-05-03 02:57:23 +02:00
raven02
77653f03b5 Better Align OK/Back button 2013-05-03 06:39:28 +08:00
Peter Thoman
d8df8a6796 Merge branch 'master' of https://github.com/hrydgard/ppsspp
Conflicts:
	Core/Config.cpp
	Core/Config.h
2013-05-03 00:24:03 +02:00
Peter Thoman
c692aaa936 remove outdated config parameters 2013-05-03 00:20:38 +02:00
Henrik Rydgard
cd55068026 iFrameSkip should be an int. 2013-05-02 21:36:36 +02:00
Henrik Rydgård
51493ab8cb Merge pull request #1633 from raven02/patch-1
Fix message dialog oversize
2013-05-02 11:27:36 -07:00
Peter Thoman
ec52816c17 Merge 2013-05-02 20:09:43 +02:00
raven02
e1587744e4 Fix message dialog oversize 2013-05-02 23:24:59 +08:00
Unknown W. Brackets
a1cb85cd05 Stick to a single config entry per option.
We don't need a bool in the ini AND an int setting.

This should also fix the anistropy setting, which appears to have been
pretty much broken.  Also makes frameskip enable even if you don't tap
auto, which is what I'd assumed it did before.
2013-05-02 08:15:50 -07:00
Jacky TSUI
3d27799601 Add xBRZ texture scaling to Android/iOS 2013-05-02 20:51:02 +08:00
Peter Thoman
d70641d3f2 Manual merge 2013-05-02 14:25:18 +02:00
Henrik Rydgård
c84ca2968e Merge pull request #1626 from tpunix/master
DLC bug fix
2013-05-02 03:30:48 -07:00
tpu
f3d6cffd72 npdrmLseek/npdrmRead BUG fix 2013-05-02 17:47:34 +08:00
raven02
79b9023461 Android : Shorter sound delay 2013-05-02 15:59:09 +08:00
Peter Thoman
3e5023ea97 Refactored Texture Scaling, changed options & gui to separately select scaling level and method 2013-05-01 23:55:34 +02:00
Henrik Rydgård
51a2d3d44c Merge pull request #1620 from nachume/jpnfont
FIX unintelligible sequence of decimal characters on savedialog.
2013-05-01 13:12:55 -07:00
nachume
c95c85ea8d I'm sorry. Comment was unnecessary
and sceAtrac too.
2013-05-02 01:05:22 +09:00
nachume
eac08a496c FIX unintelligible sequence of decimal characters on savedialog.
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
    but, cannot use all of chinese character. bacause blockAlloc failed. 
    So no change drawing Kanji.
    you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.

FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
    Can now be saved it.
FIX sceAtrac getCodec  InvalidMemory
2013-05-02 00:14:41 +09:00
Peter Thoman
0ef103525f Added Global Threadpool to common 2013-05-01 14:12:09 +02:00