Henrik Rydgård
7957cff30b
Merge pull request #1698 from raven02/mp3-pre
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Separate sceMp3 from sceMpeg
2013-05-06 08:01:27 -07:00
Jacky TSUI
95addc09b1
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
Unknown W. Brackets
3c0ed69fd2
Improve GPU invalidation interface, check fonts.
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When a font is rendered, tell the GPU about it, but don't rehash.
This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.) But only if they use sceFont.
2013-05-05 22:52:01 -07:00
Unknown W. Brackets
7741376a38
Check a potential crash in sceFontOpen().
2013-05-05 21:29:41 -07:00
Unknown W. Brackets
f9e4739c64
Clean up error codes in sceFontGetCharGlyphImage().
2013-05-05 21:21:58 -07:00
Unknown W. Brackets
95823a776b
Don't pass quite so many args to DrawCharacter().
2013-05-05 21:13:50 -07:00
Unknown W. Brackets
4ab165ebd7
Simplify the font code a tiny bit.
2013-05-05 21:02:13 -07:00
Unknown W. Brackets
5ffb7f7d23
Correct error handling in sceFontGet*Info().
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And tone down the logging a bit.
2013-05-05 20:58:52 -07:00
Unknown W. Brackets
9948da9a21
Buildfix for everything.
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Oops.
2013-05-05 17:46:16 -07:00
Henrik Rydgård
6834c0633d
Merge pull request #1690 from oioitff/atrac-fix
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Improve remainFrame in sceAtrac
2013-05-05 14:02:55 -07:00
oioitff
0d2fbeff9c
Improve remainFrame in sceAtrac
2013-05-06 04:02:16 +08:00
Unknown W. Brackets
75a2f9bc06
Improve font matching in sceFontFindOptimumFont().
2013-05-05 12:53:35 -07:00
Henrik Rydgård
8e14815e79
Merge pull request #1685 from unknownbrackets/rtc-fix
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Use a base time throughout rtc and kernel time
2013-05-05 11:06:51 -07:00
Unknown W. Brackets
db54bffe14
Use a base time throughout rtc and kernel time.
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This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
Unknown W. Brackets
0d7863138b
Don't just say 0 for remainFrame in sceAtrac.
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Fixes LittleBigPlanet.
2013-05-05 09:28:36 -07:00
Unknown W. Brackets
8ffbdc32e6
Eat some cycles in sceGeListUpdateStallAddr().
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Another common function. Per real PSP timing.
2013-05-04 23:42:11 -07:00
Unknown W. Brackets
2df10e9b69
Add more accurate cycles in sceRtc and sceDisplay.
2013-05-04 23:42:11 -07:00
Unknown W. Brackets
bf826ed9c1
Correct delay for sceKernelDelayThread(0).
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It's not 200 for 0, more like 100ish.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets
f1f2cf0603
Replace some hleEatCycles() with actual PSP timing.
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Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets
0613e4b20d
Correct savestate logic in atrac.
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Not 100% sure it works though, it doesn't crash and games run.
USE_FFMPEG builds with this change.
2013-05-04 09:30:06 -07:00
Henrik Rydgard
34b1c24daf
Buildfix for some new compiler
2013-05-04 17:46:44 +02:00
Henrik Rydgård
d952f7413b
Merge pull request #1662 from raven02/patch-6
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Basic Atrac3 Support in sceAtrac using ffmpeg
2013-05-04 07:34:24 -07:00
nachume
dd2fbd3401
typo SysMemUserForUser_FE707FDF.
2013-05-04 20:46:41 +09:00
nachume
2181b76c42
ISO that replaced EBOOT.BIN is playable.
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implement LoadExecForUer_362A956B() and sceKernelRegisterExitCallback.
Add some ERROR define on kernel.h. I was referring to the jpcsp.
2013-05-04 20:34:33 +09:00
raven02
4373c1170d
Basic Atrac3 Support in sceAtrac using ffmpeg
2013-05-04 16:00:00 +08:00
Peter Thoman
3c2ee6bd65
Added texture deposterization option
2013-05-03 16:26:02 +02:00
Henrik Rydgård
655e7dbfbb
Merge pull request #1640 from PeterTh/master
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Texture scaling improvements
2013-05-03 01:37:39 -07:00
Peter Thoman
7d2fd0ea31
Removed Bilinear texture filtering option
2013-05-03 10:29:29 +02:00
Henrik Rydgård
4df7549a8c
Merge pull request #1637 from raven02/patch-2
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Hide mouse cursor in full screen mode (Windows)
2013-05-03 00:16:04 -07:00
Sacha
2396574f45
Avoid name collision with StringUtil on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry.
2013-05-03 16:22:15 +10:00
Sacha
8dd683f63f
Fix name collision when building on Windows. Was preventing Blackberry from building.
2013-05-03 16:10:23 +10:00
Peter Thoman
49fbf2b177
Fixed merging messup
2013-05-03 02:57:23 +02:00
raven02
77653f03b5
Better Align OK/Back button
2013-05-03 06:39:28 +08:00
Peter Thoman
d8df8a6796
Merge branch 'master' of https://github.com/hrydgard/ppsspp
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Conflicts:
Core/Config.cpp
Core/Config.h
2013-05-03 00:24:03 +02:00
Peter Thoman
c692aaa936
remove outdated config parameters
2013-05-03 00:20:38 +02:00
Henrik Rydgard
cd55068026
iFrameSkip should be an int.
2013-05-02 21:36:36 +02:00
Henrik Rydgård
51493ab8cb
Merge pull request #1633 from raven02/patch-1
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Fix message dialog oversize
2013-05-02 11:27:36 -07:00
Peter Thoman
ec52816c17
Merge
2013-05-02 20:09:43 +02:00
raven02
e1587744e4
Fix message dialog oversize
2013-05-02 23:24:59 +08:00
Unknown W. Brackets
a1cb85cd05
Stick to a single config entry per option.
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We don't need a bool in the ini AND an int setting.
This should also fix the anistropy setting, which appears to have been
pretty much broken. Also makes frameskip enable even if you don't tap
auto, which is what I'd assumed it did before.
2013-05-02 08:15:50 -07:00
Jacky TSUI
3d27799601
Add xBRZ texture scaling to Android/iOS
2013-05-02 20:51:02 +08:00
Peter Thoman
d70641d3f2
Manual merge
2013-05-02 14:25:18 +02:00
Henrik Rydgård
c84ca2968e
Merge pull request #1626 from tpunix/master
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DLC bug fix
2013-05-02 03:30:48 -07:00
tpu
f3d6cffd72
npdrmLseek/npdrmRead BUG fix
2013-05-02 17:47:34 +08:00
raven02
79b9023461
Android : Shorter sound delay
2013-05-02 15:59:09 +08:00
Peter Thoman
3e5023ea97
Refactored Texture Scaling, changed options & gui to separately select scaling level and method
2013-05-01 23:55:34 +02:00
Henrik Rydgård
51a2d3d44c
Merge pull request #1620 from nachume/jpnfont
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FIX unintelligible sequence of decimal characters on savedialog.
2013-05-01 13:12:55 -07:00
nachume
c95c85ea8d
I'm sorry. Comment was unnecessary
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and sceAtrac too.
2013-05-02 01:05:22 +09:00
nachume
eac08a496c
FIX unintelligible sequence of decimal characters on savedialog.
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ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
but, cannot use all of chinese character. bacause blockAlloc failed.
So no change drawing Kanji.
you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.
FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
Can now be saved it.
FIX sceAtrac getCodec InvalidMemory
2013-05-02 00:14:41 +09:00
Peter Thoman
0ef103525f
Added Global Threadpool to common
2013-05-01 14:12:09 +02:00