Unknown W. Brackets
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799a9ae95b
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softgpu: Simplify vertex reading.
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2022-09-18 06:16:25 -07:00 |
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Unknown W. Brackets
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de080e2594
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softgpu: Simplify vertex range culling.
The previous logic was harder to understand and easier to get wrong.
Just drop them when clipping the primitive.
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2022-09-18 06:16:25 -07:00 |
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Unknown W. Brackets
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028a341cc8
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softgpu: Explicitly flush on sync and output.
We could in theory skip flush on FinishDeferred, and allow some CPU/GPU
overlap. If we did, we'd still want to flush at these times.
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2022-09-18 06:16:25 -07:00 |
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Unknown W. Brackets
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f740fcdbe7
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GPU: Minor cleanup of unnecessary virtual.
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2022-09-18 06:16:25 -07:00 |
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Henrik Rydgård
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fc84f25818
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Quick GE debugger stepping fix, after the recent vulkan swapchain acquire change
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2022-09-18 12:10:23 +02:00 |
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Henrik Rydgård
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0e6e1eb93c
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Merge pull request #16043 from hrydgard/improve-stencil-bug-workaround
Consider the Adreno and Mali stencil-discard bugs the same.
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2022-09-18 10:57:56 +02:00 |
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Henrik Rydgård
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3b1893600c
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Update pspautotest submodule
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2022-09-18 10:38:37 +02:00 |
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Henrik Rydgård
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3493e722f0
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Update ffmpeg submodule (no big news, just readme updates and a gcc buildfix)
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2022-09-18 10:37:42 +02:00 |
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Henrik Rydgård
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4045de8d56
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Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
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2022-09-18 10:34:43 +02:00 |
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Henrik Rydgård
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915b734cde
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Show GPU device ID in system information if available.
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2022-09-18 10:11:01 +02:00 |
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Henrik Rydgård
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c80cc1e87a
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Merge pull request #16038 from unknownbrackets/headless
Switch headless screenshot error to MSE, add benchmarking
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2022-09-17 23:35:15 +02:00 |
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Unknown W. Brackets
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749268c7f7
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headless: Benchmark a test or frame dump.
This outputs the average time for comparison.
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2022-09-17 14:14:08 -07:00 |
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Unknown W. Brackets
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25d92c8a84
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headless: Add option for MSE pass threshold.
This makes it easier to allow a certain amount of deviation across
devices.
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2022-09-17 14:14:08 -07:00 |
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Unknown W. Brackets
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f32e8e11ab
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headless: Switch screenshot error to MSE.
This is more useful than 1/0 on whether a pixel doesn't match, when many
are close but not exact.
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2022-09-17 14:13:26 -07:00 |
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Unknown W. Brackets
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d703c934dd
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Headless: Small cleanup of options handling.
To be able to add additional options.
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2022-09-17 14:13:22 -07:00 |
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Henrik Rydgård
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cd2c977836
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Merge pull request #16039 from unknownbrackets/softgpu-earlyz
softgpu: Run early Z tests in fast rect path
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2022-09-17 22:57:59 +02:00 |
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Henrik Rydgård
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dae8d51256
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Merge pull request #16037 from unknownbrackets/ui-tags
UI: Fix some logic dependent on screen tags
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2022-09-17 22:54:22 +02:00 |
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Unknown W. Brackets
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9b01fce5b5
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softgpu: Run early Z tests in fast rect path.
Needed for some 2D games, like Criminal Girls.
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2022-09-17 13:37:54 -07:00 |
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Unknown W. Brackets
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6576b853e4
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UI: Fix some logic dependent on screen tags.
9f38516 changed various tags but not code referencing them.
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2022-09-17 13:36:25 -07:00 |
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Henrik Rydgård
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bf59640aa5
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Merge pull request #16035 from hrydgard/vk-acquire-late
Vulkan: "Acquire" the image from the swapchain as late as possible in the frame
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2022-09-17 09:58:34 +02:00 |
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Henrik Rydgård
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48162858d8
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Remove assert (this happens when playing framedumps)
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2022-09-17 09:30:08 +02:00 |
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Henrik Rydgård
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9d9f2c539e
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Finish the switch to late acquire, moving the swapchain responsibility to the queue runner.
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2022-09-17 08:43:13 +02:00 |
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Henrik Rydgård
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a369252a29
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RunSteps cleanup
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2022-09-17 01:41:26 +02:00 |
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Henrik Rydgård
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fabd50b178
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Move FrameData out of VulkanRenderManager
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2022-09-17 01:34:38 +02:00 |
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Henrik Rydgård
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415a795b11
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Move back buffer rendering to a separate "present" command buffer
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2022-09-17 01:11:41 +02:00 |
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Henrik Rydgård
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242efba6f7
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Remove splitSubmit setting. Now we submit init commands before the acquire.
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2022-09-17 01:07:30 +02:00 |
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Henrik Rydgård
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143be816cc
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Merge pull request #15944 from hrydgard/vulkan-shader-blending
Shader blending in Vulkan through input attachments
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2022-09-16 23:31:56 +02:00 |
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Henrik Rydgård
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262a306b9a
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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5f5277a409
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Need to have input attachments in the descriptor pool.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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a0f7a4ee2f
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Remove logspam
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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eadb144cc4
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Show render pass types in GPU profiler
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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ce82fce8de
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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30e3f3b47a
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Add two more extensions to device extension lookup
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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370a7304a6
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Careful with min filtering of framebuffer textures only if auto max quality is on.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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7c2b4b60ab
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Merge pull request #16033 from sum2012/patch-1
Increase log level of ppsspp version
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2022-09-16 15:21:34 +02:00 |
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sum2012
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976b502c82
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Increase log level of ppsspp version
Default log level is Error so that cannot see it,
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2022-09-16 21:05:55 +08:00 |
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Henrik Rydgård
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02793375a4
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Merge pull request #16032 from hrydgard/more-outrun-water-fixes
Fix the water in Outrun when no logic ops
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2022-09-16 13:15:32 +02:00 |
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Henrik Rydgård
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ac9677dcc0
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Ah, need to enable the Mali workaround for Outrun's water, too.
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2022-09-16 13:14:44 +02:00 |
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Henrik Rydgård
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9ec35d1464
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Logic op fix, min filter fix. Also remove some unnecessary indentation. Fixes the water on Adreno (no logic)
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2022-09-16 12:39:37 +02:00 |
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Henrik Rydgård
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a7419227e1
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Merge pull request #16031 from hrydgard/screen-names
Tag all the UI screens with names, improve logging of scissor errors
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2022-09-16 11:10:35 +02:00 |
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Henrik Rydgård
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0b9d6f9cb0
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Log the screen tag when logging scissor errors.
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2022-09-16 10:32:09 +02:00 |
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Henrik Rydgård
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9f3851678e
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Add tags to all our UI screens. Useful to debug UI problems.
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2022-09-16 10:14:00 +02:00 |
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Henrik Rydgård
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ca2962beab
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Merge pull request #16014 from hrydgard/shader-depal-clut8-8888
Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare
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2022-09-16 08:33:11 +02:00 |
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Henrik Rydgård
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1b9bc141f3
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Merge pull request #16027 from SpriteOvO/riscv
Fix const pointer conversion error for RISC-V
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2022-09-15 19:07:06 +02:00 |
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Sprite
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0ed86188b0
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Fix const pointer conversion error for RISC-V
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2022-09-15 23:53:19 +08:00 |
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Henrik Rydgård
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e8aaf22163
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D3D9 crashfix (flare doesn't render correctly though)
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2022-09-15 17:22:09 +02:00 |
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Henrik Rydgård
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5d4075376d
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Copy the texels directly in LoadCLUT
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2022-09-15 17:09:03 +02:00 |
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Henrik Rydgård
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662126a0a1
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Small simplification
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2022-09-15 16:57:03 +02:00 |
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Henrik Rydgård
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36c98ab367
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Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit)
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2022-09-15 09:15:02 +02:00 |
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Henrik Rydgård
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7923e87ba8
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Merge pull request #16026 from lvonasek/fix_openxr_glitches
OpenXR - Ensure the head pose is locked during frame rendering
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2022-09-15 00:18:36 +02:00 |
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