33412 Commits

Author SHA1 Message Date
Unknown W. Brackets
799a9ae95b softgpu: Simplify vertex reading. 2022-09-18 06:16:25 -07:00
Unknown W. Brackets
de080e2594 softgpu: Simplify vertex range culling.
The previous logic was harder to understand and easier to get wrong.
Just drop them when clipping the primitive.
2022-09-18 06:16:25 -07:00
Unknown W. Brackets
028a341cc8 softgpu: Explicitly flush on sync and output.
We could in theory skip flush on FinishDeferred, and allow some CPU/GPU
overlap.  If we did, we'd still want to flush at these times.
2022-09-18 06:16:25 -07:00
Unknown W. Brackets
f740fcdbe7 GPU: Minor cleanup of unnecessary virtual. 2022-09-18 06:16:25 -07:00
Henrik Rydgård
fc84f25818 Quick GE debugger stepping fix, after the recent vulkan swapchain acquire change 2022-09-18 12:10:23 +02:00
Henrik Rydgård
0e6e1eb93c
Merge pull request #16043 from hrydgard/improve-stencil-bug-workaround
Consider the Adreno and Mali stencil-discard bugs the same.
2022-09-18 10:57:56 +02:00
Henrik Rydgård
3b1893600c Update pspautotest submodule 2022-09-18 10:38:37 +02:00
Henrik Rydgård
3493e722f0 Update ffmpeg submodule (no big news, just readme updates and a gcc buildfix) 2022-09-18 10:37:42 +02:00
Henrik Rydgård
4045de8d56 Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
2022-09-18 10:34:43 +02:00
Henrik Rydgård
915b734cde Show GPU device ID in system information if available. 2022-09-18 10:11:01 +02:00
Henrik Rydgård
c80cc1e87a
Merge pull request #16038 from unknownbrackets/headless
Switch headless screenshot error to MSE, add benchmarking
2022-09-17 23:35:15 +02:00
Unknown W. Brackets
749268c7f7 headless: Benchmark a test or frame dump.
This outputs the average time for comparison.
2022-09-17 14:14:08 -07:00
Unknown W. Brackets
25d92c8a84 headless: Add option for MSE pass threshold.
This makes it easier to allow a certain amount of deviation across
devices.
2022-09-17 14:14:08 -07:00
Unknown W. Brackets
f32e8e11ab headless: Switch screenshot error to MSE.
This is more useful than 1/0 on whether a pixel doesn't match, when many
are close but not exact.
2022-09-17 14:13:26 -07:00
Unknown W. Brackets
d703c934dd Headless: Small cleanup of options handling.
To be able to add additional options.
2022-09-17 14:13:22 -07:00
Henrik Rydgård
cd2c977836
Merge pull request #16039 from unknownbrackets/softgpu-earlyz
softgpu: Run early Z tests in fast rect path
2022-09-17 22:57:59 +02:00
Henrik Rydgård
dae8d51256
Merge pull request #16037 from unknownbrackets/ui-tags
UI: Fix some logic dependent on screen tags
2022-09-17 22:54:22 +02:00
Unknown W. Brackets
9b01fce5b5 softgpu: Run early Z tests in fast rect path.
Needed for some 2D games, like Criminal Girls.
2022-09-17 13:37:54 -07:00
Unknown W. Brackets
6576b853e4 UI: Fix some logic dependent on screen tags.
9f38516 changed various tags but not code referencing them.
2022-09-17 13:36:25 -07:00
Henrik Rydgård
bf59640aa5
Merge pull request #16035 from hrydgard/vk-acquire-late
Vulkan: "Acquire" the image from the swapchain as late as possible in the frame
2022-09-17 09:58:34 +02:00
Henrik Rydgård
48162858d8 Remove assert (this happens when playing framedumps) 2022-09-17 09:30:08 +02:00
Henrik Rydgård
9d9f2c539e Finish the switch to late acquire, moving the swapchain responsibility to the queue runner. 2022-09-17 08:43:13 +02:00
Henrik Rydgård
a369252a29 RunSteps cleanup 2022-09-17 01:41:26 +02:00
Henrik Rydgård
fabd50b178 Move FrameData out of VulkanRenderManager 2022-09-17 01:34:38 +02:00
Henrik Rydgård
415a795b11 Move back buffer rendering to a separate "present" command buffer 2022-09-17 01:11:41 +02:00
Henrik Rydgård
242efba6f7 Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
Henrik Rydgård
143be816cc
Merge pull request #15944 from hrydgard/vulkan-shader-blending
Shader blending in Vulkan through input attachments
2022-09-16 23:31:56 +02:00
Henrik Rydgård
262a306b9a Flag shader blending as broken on Adreno for now. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
5f5277a409 Need to have input attachments in the descriptor pool. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
a0f7a4ee2f Remove logspam 2022-09-16 19:19:42 +02:00
Henrik Rydgård
eadb144cc4 Show render pass types in GPU profiler 2022-09-16 19:19:42 +02:00
Henrik Rydgård
ce82fce8de Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
30e3f3b47a Add two more extensions to device extension lookup 2022-09-16 19:19:42 +02:00
Henrik Rydgård
370a7304a6 Careful with min filtering of framebuffer textures only if auto max quality is on. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
7c2b4b60ab
Merge pull request #16033 from sum2012/patch-1
Increase log level of ppsspp version
2022-09-16 15:21:34 +02:00
sum2012
976b502c82 Increase log level of ppsspp version
Default log level is Error so that cannot see it,
2022-09-16 21:05:55 +08:00
Henrik Rydgård
02793375a4
Merge pull request #16032 from hrydgard/more-outrun-water-fixes
Fix the water in Outrun when no logic ops
2022-09-16 13:15:32 +02:00
Henrik Rydgård
ac9677dcc0 Ah, need to enable the Mali workaround for Outrun's water, too. 2022-09-16 13:14:44 +02:00
Henrik Rydgård
9ec35d1464 Logic op fix, min filter fix. Also remove some unnecessary indentation. Fixes the water on Adreno (no logic) 2022-09-16 12:39:37 +02:00
Henrik Rydgård
a7419227e1
Merge pull request #16031 from hrydgard/screen-names
Tag all the UI screens with names, improve logging of scissor errors
2022-09-16 11:10:35 +02:00
Henrik Rydgård
0b9d6f9cb0 Log the screen tag when logging scissor errors. 2022-09-16 10:32:09 +02:00
Henrik Rydgård
9f3851678e Add tags to all our UI screens. Useful to debug UI problems. 2022-09-16 10:14:00 +02:00
Henrik Rydgård
ca2962beab
Merge pull request #16014 from hrydgard/shader-depal-clut8-8888
Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare
2022-09-16 08:33:11 +02:00
Henrik Rydgård
1b9bc141f3
Merge pull request #16027 from SpriteOvO/riscv
Fix const pointer conversion error for RISC-V
2022-09-15 19:07:06 +02:00
Sprite
0ed86188b0 Fix const pointer conversion error for RISC-V 2022-09-15 23:53:19 +08:00
Henrik Rydgård
e8aaf22163 D3D9 crashfix (flare doesn't render correctly though) 2022-09-15 17:22:09 +02:00
Henrik Rydgård
5d4075376d Copy the texels directly in LoadCLUT 2022-09-15 17:09:03 +02:00
Henrik Rydgård
662126a0a1 Small simplification 2022-09-15 16:57:03 +02:00
Henrik Rydgård
36c98ab367 Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit) 2022-09-15 09:15:02 +02:00
Henrik Rydgård
7923e87ba8
Merge pull request #16026 from lvonasek/fix_openxr_glitches
OpenXR - Ensure the head pose is locked during frame rendering
2022-09-15 00:18:36 +02:00