Unknown W. Brackets
1a8369e51c
Apply a very specific hack for Danganronpa.
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This should allow playing at non-1x resolutions, and without slowing down
the entire game just for one small framebuffer.
Generally, hacks are a bad thing. But even with memcpy and block transfer
stuff, we'll never be able to solve this game without some sort of hack.
Detecting memory reads will complicate cross-platform compat or slow
things down.
2014-05-26 11:40:46 -07:00
Unknown W. Brackets
ee8a180c41
Set the viewport on upload so 2x, etc. work.
2014-05-26 01:21:30 -07:00
Unknown W. Brackets
6243d0e8de
Account for bpp mismatch in xfer upload.
2014-05-26 00:52:06 -07:00
Unknown W. Brackets
a29d2e418e
When multiple framebuffers match, use nearest.
2014-05-25 22:57:07 -07:00
Unknown W. Brackets
4f03f693b6
Mark texture as needing reset after upload.
2014-05-25 22:35:14 -07:00
Unknown W. Brackets
9894b38a1d
Support memcpy uploads to fbos.
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Makes Vempire look right (has never worked before in any rendering mode.)
2014-05-25 22:01:08 -07:00
Unknown W. Brackets
9195019872
Allow memcpy gpu downloads.
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Fixes FF4 battle transition effect, Trails in the Sky menu, etc.
2014-05-25 21:49:16 -07:00
Unknown W. Brackets
365012ec58
Fix block transfer upload.
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Wasn't working properly, rendered to the wrong target.
No longer need the UpdateFromMemory() thing, now.
2014-05-25 21:48:44 -07:00
Unknown W. Brackets
8228bee6bf
Download only the necessary subareas.
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Performance improvement in Tactics Ogre.
2014-05-25 19:50:40 -07:00
Unknown W. Brackets
c42d04829f
Detect if the game uses block transfer slivers.
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In that case, it's better to read it once, than multiple times.
Improves performance and graphics in Grand Knights History.
2014-05-25 18:18:26 -07:00
Unknown W. Brackets
c3efa05c9e
Correct end framebuf range check.
2014-05-25 17:51:12 -07:00
Unknown W. Brackets
24ebc0d987
Flip framebuffer y correctly.
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And here I just corrected another commit doing this wrong a few weeks ago.
Shame.
2014-05-25 17:46:42 -07:00
Unknown W. Brackets
89b3ead30d
If multiple framebuffers match, offset correctly.
2014-05-25 17:45:45 -07:00
Unknown W. Brackets
2e1afcf08d
When there are multiple copies, don't redownload.
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This should improve performance when there are lots of little transfers.
2014-05-25 17:24:09 -07:00
Unknown W. Brackets
cbb3fe0086
Refactor framebuffer size calculation.
2014-05-25 17:12:58 -07:00
Unknown W. Brackets
cec8195e97
Cleanup reporting of block/memcpy transfers.
2014-05-25 17:10:06 -07:00
Unknown W. Brackets
976968c707
Track more kinds of memcpy operations on fbos.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
fd4ba0093c
Skip some code if things are outside framebuffers.
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Small optimization.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
4dbb4328ae
Download before, upload after. Fix save pictures.
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Otherwise, it only works if it does it every frame, and then it's a frame
behind. Also fixes Tales of Phantasia X's fades and etc.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
0e620b2fe9
Fix buffer overflow in MakePixelTexture().
2014-05-25 16:28:28 -07:00
Unknown W. Brackets
30222f987d
Flip framebuffers when downloading their pixels.
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It seems like this is where it was being done...
2014-05-25 16:28:28 -07:00
Unknown W. Brackets
d26addc7b4
Match the #ifdef for glBlitFramebufferNV.
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It's defined in gl_state with these requirements.
2014-05-25 15:15:21 -07:00
Unknown W. Brackets
62cd61611e
Support block transfers offset into a framebuffer.
2014-05-25 15:13:19 -07:00
Unknown W. Brackets
cacbfab4b5
Allow glBlitFramebuffer on desktop, avoid NV.
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Only use NV if !GLES3. There's no reason otherwise.
2014-05-25 15:11:24 -07:00
Henrik Rydgard
8543de91d7
Don't skip the copy if block transfer is turned off
2014-05-25 10:50:28 +02:00
Henrik Rydgard
90f2d06697
Add setting to enable/disable GPU block transfer
2014-05-25 10:18:14 +02:00
Henrik Rydgard
33d15a6972
Try to implement block transfer upload to fbo. Doesn't seem to work right though...
2014-05-25 10:02:51 +02:00
Henrik Rydgard
eaba341db0
Split DrawPixels up, preparing to make it more flexible
2014-05-25 10:02:50 +02:00
Henrik Rydgard
c21fdef02d
Typo fix
2014-05-25 10:02:49 +02:00
Henrik Rydgard
0208ca8e90
Add some reporting for framebuffer sceDmacMemcpys.
2014-05-25 10:02:49 +02:00
Henrik Rydgard
6c2ab3215f
Try to fix R/B color swap problem
2014-05-25 10:01:40 +02:00
Henrik Rydgard
fdf17cb558
Move setting currentRenderVfb_ to NULL to when it's really needed.
2014-05-25 10:01:39 +02:00
raven02
50fc54c92a
Fix wrong #endif
2014-05-25 10:01:39 +02:00
raven02
a516abef02
Add comments
2014-05-25 10:01:38 +02:00
raven02
68548856fd
Use glBlitFramebuffer when available to blit framebuffer
2014-05-25 10:01:38 +02:00
raven02
cf7229e05e
Null out currentRenderVfb_
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This fixes the missing stuffs in Tactic Orge
2014-05-25 10:01:37 +02:00
Henrik Rydgård
ebd3d214ae
Typo fix
2014-05-25 10:01:36 +02:00
raven02
05be56a433
Keep it sync = true also rename updateVRAM_
2014-05-25 10:01:35 +02:00
raven02
62c99843ad
Do NotifyBlockTransfer() in buffered rendering mode only
2014-05-25 10:01:34 +02:00
Henrik Rydgard
945b6125f9
Restrict the last change to buffered mode only
2014-05-25 10:01:34 +02:00
Henrik Rydgard
994629089e
Implement GPU block copies between buffers and from buffer to RAM.
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(first one not very well tested, second one improves Burnout Legends sun a lot)
2014-05-25 10:01:33 +02:00
Henrik Rydgård
8273c1b956
Merge pull request #6056 from raven02/patch-51
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Validate the framebuffer size with the size from sceDmac
2014-05-25 10:01:10 +02:00
Unknown W. Brackets
233213e38b
Avoid a crash in the GE debugger.
2014-05-23 08:48:29 -07:00
raven02
8664fbac11
Make the EstimateDrawingSize() simpler
2014-05-14 20:13:20 +08:00
Unknown W. Brackets
b4ceedfc43
Correctly flip textures in DrawActiveTexture().
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We want to flip the origin of UV (top to bottom), not the pixels within
the specified range.
2014-05-10 09:35:02 -07:00
raven02
11b9d8d29a
Build fix
2014-05-10 12:26:53 +08:00
raven02
4263f00092
Add GL_NV_framebuffer_blit support for BindFramebufferColor()
2014-05-10 11:41:24 +08:00
raven02
c54664ba89
Validate the size framebuffer size with the szie from sceDmac
2014-05-09 23:32:26 +08:00
Henrik Rydgård
19ea7b5331
Merge pull request #6047 from raven02/patch-47
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Comment out the remaining one LogReadPixelsError()
2014-05-08 16:12:56 +02:00
Henrik Rydgard
b8c39d4e42
ReadFramebuffer: Support sub rectangle
2014-05-08 16:09:55 +02:00