Unknown W. Brackets
7e5052bc9e
Debugger: Add API to read/write chunks of memory.
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Using base64 at this point to keep JSON.
2020-12-28 10:30:58 -08:00
Unknown W. Brackets
589d83d4da
http: Prevent assert on bad websocket data.
2020-12-28 09:30:36 -08:00
Henrik Rydgård
e4cecabbf3
UWP: Work around another race condition in StorageFileLoader.
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It really needs a rewrite and better error handling but that's for
later.
2020-12-20 12:36:32 +01:00
Henrik Rydgård
ddb5462bce
Folder browsing on main screen: Prevent navigating "up" when you can't.
2020-12-20 01:47:52 +01:00
Henrik Rydgård
2c4a42a695
UWP: Make the home button say "Home" instead of "Browse...".
2020-12-20 01:47:49 +01:00
Henrik Rydgård
aa2f102a0a
PathBrowser: Show simplified version of paths under the memstick dir.
2020-12-20 01:00:07 +01:00
Henrik Rydgård
d771dca3da
Fix navigation upwards from a pinned game streaming folder. Fixes #13224 .
2020-12-20 00:49:56 +01:00
Henrik Rydgård
a272deeba3
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
Henrik Rydgård
05bfac0ef0
Misc logging improvements
2020-12-19 20:31:58 +01:00
Henrik Rydgård
ac6715baa9
Improvements to crash screen.
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Part of #13299
Use the new tests/cpu/crash tests in pspautotest to test this code
(manually).
2020-12-19 19:48:24 +01:00
Andrew Church
163ed5b5f7
Linux: Properly avoid committing address space for large mmap().
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A shared or writable mapping is charged to the process's memory
commitment regardless of MAP_NORESERVE, so the mmap() call to find a
4G base can still fail depending on memory usage and overcommit settings.
2020-12-19 19:45:42 +09:00
Henrik Rydgård
7de7680416
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
Henrik Rydgård
2dcfa63498
GL: Detect Apple GPUs as a category
2020-12-14 22:10:18 +01:00
Henrik Rydgård
559ccd9f33
Minor cleanups
2020-12-14 20:06:06 +01:00
Henrik Rydgård
32c9728c0c
Some cleanups in GL feature and shader language detection.
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Gets rid of many wrong or bad checks for IsCoreContext.
2020-12-14 19:46:11 +01:00
Henrik Rydgård
f3ebd6553d
Turn off vertex range culling in bezier/spline calls.
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When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.
Fixes #11692
2020-12-13 16:04:16 +01:00
Henrik Rydgård
1c925e705f
Merge pull request #13760 from hrydgard/fix-dirt-graphics
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Fix car lighting issues in DiRT 2.
2020-12-13 09:19:34 +01:00
Henrik Rydgård
6a5522b185
thin3d: Add a way to query the current render target for debugging.
2020-12-13 00:20:13 +01:00
Halo-Michael
0652d2b52f
Change the typo
2020-12-08 14:42:07 +08:00
Halo-Michael
a40674d770
Fix loader
2020-12-08 14:40:29 +08:00
Halo-Michael
277b00dfa0
Bundle libMoltenVK
2020-12-08 13:46:14 +08:00
gameblabla
7ef8e64303
Add missing header in Logmanager.h
2020-12-04 21:24:18 +01:00
gameblabla
4fe3786499
Fix headers in MIPSCPUDetect.
2020-12-04 21:23:36 +01:00
Halo-Michael
cbcfbca895
sz must be longer than target string
2020-12-03 21:05:00 +08:00
Halo-Michael
95e6a1c7a5
Why not iOS?
2020-12-03 11:43:20 +08:00
Henrik Rydgård
9c8feefcdc
M1: Correctly detect core count.
2020-12-02 21:59:18 +01:00
Henrik Rydgård
20d579c3b8
Cleaner way to flush the instruction cache on Mac ARM64
2020-12-02 19:15:08 +01:00
Henrik Rydgård
5077a004ff
Mark ARM64 Macs as needing WX-exclusive memory protection
2020-12-02 19:13:52 +01:00
Henrik Rydgård
c0a5fa3e8b
Fix a crash if JIT space failed to allocate
2020-12-02 00:33:51 +01:00
Henrik Rydgård
c0c2bfb293
D3D11: Fix shader module leak in thin3d.
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Thanks Unknown.
2020-12-01 09:20:13 +01:00
Henrik Rydgård
032890803e
Need to take renderArea into account when merging render passes.
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Fixes #13664
2020-11-26 23:29:59 +01:00
iota97
a014d7c785
Remember game list scroll
2020-11-23 10:10:20 +01:00
Henrik Rydgård
3c2733d8eb
Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668 .
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Also make a function static.
2020-11-22 18:00:07 +01:00
Henrik Rydgård
29b2f2c4ef
Better GLSL version handling. Now specify the latest version supported by the device.
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Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård
90cc325b53
Clears didn't always properly set the RenderArea. Should help #13664
2020-11-15 22:30:16 +01:00
Henrik Rydgård
e14437cb3f
OpenGL: Assorted shader-depal bugfixes and regression fixes.
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Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård
a3d06e366f
OpenGL: Detect Adreno model number
2020-11-11 22:46:25 +01:00
Henrik Rydgård
34efa1281b
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
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Might help #13464 ?
2020-11-10 22:42:41 +01:00
Henrik Rydgård
d99cba7308
Outrun on OpenGL: Fix weird purple highlight seen on some devices
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mediump int is just not enough.
2020-11-10 22:01:57 +01:00
Henrik Rydgård
5eea7435d0
Minor cleanup in GL backend, fixes #13647
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Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00
Henrik Rydgård
9f33a82b49
Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
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Framebuffer fetch fixes
2020-11-09 19:30:35 +01:00
Henrik Rydgård
ba139975e0
Linker fix - need to move init_resources along.
2020-11-09 15:39:46 +01:00
Henrik Rydgård
69108ab2e9
On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently.
2020-11-09 13:32:49 +01:00
Henrik Rydgård
2384b7a17d
Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
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Minor refactor.
2020-11-09 13:31:39 +01:00
Henrik Rydgård
e77a9d7368
Reorganize the end of the fragment shader generator.
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Thanks unknown.
2020-11-09 11:19:02 +01:00
Henrik Rydgård
864cc54aa4
Remove ForceGL2 flag. Add comments... hm.
2020-11-09 11:18:43 +01:00
Henrik Rydgård
766dbc5a9f
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
Henrik Rydgård
50619af71d
Fix HLSL shader gen issue
2020-11-09 09:10:44 +01:00
Henrik Rydgård
b9dd866c2d
Merge pull request #13640 from hrydgard/shader-color-write-mask
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Fix car reflections in Outrun by implementing per-bit color masking
2020-11-09 08:45:28 +01:00
Henrik Rydgård
0c3ead1437
Temporarily disable GL frame-init error checks, see #13639
2020-11-09 00:30:24 +01:00