Commit Graph

26529 Commits

Author SHA1 Message Date
Henrik Rydgård
7e9578e49d Get rid of atlas tables. 2020-03-01 12:04:51 +01:00
Henrik Rydgård
bb01db1a91 Update atlas building scripts 2020-03-01 12:04:50 +01:00
Henrik Rydgård
db24b5ac39 Modify atlas generator to output binary metadata 2020-03-01 12:04:50 +01:00
Henrik Rydgård
b1e83df521
Merge pull request #12623 from iota97/sticky-combo
Add toggle flag to combo button
2020-03-01 11:50:14 +01:00
Henrik Rydgård
2ec82951a0
Merge pull request #12659 from unknownbrackets/vsync
Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Henrik Rydgård
76e0d02059
Merge pull request #12657 from unknownbrackets/debugger
Debugger: Stop remote server in full shutdown
2020-03-01 09:16:16 +01:00
Henrik Rydgård
07cf86a0dd
Merge pull request #12658 from unknownbrackets/sdl-resize
UI: Respect resize flag during graphics init
2020-03-01 09:14:27 +01:00
Unknown W. Brackets
bc90faebf7 D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00
Unknown W. Brackets
6f86b6fdbe D3D11: Respect vsync setting.
Fixes #12493.
2020-02-29 22:48:58 -08:00
Unknown W. Brackets
2a3fd05651 Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.

Should help #10105.
2020-02-29 22:48:59 -08:00
Unknown W. Brackets
3c1e8abcfe GPU: Centralize vsync interval logic.
We already do unthrottle checking here.
2020-02-29 22:27:00 -08:00
Unknown W. Brackets
8afcb2416d UI: Respect resize flag during graphics init. 2020-02-29 19:31:58 -08:00
Unknown W. Brackets
b37a906649 Debugger: Stop remote server in full shutdown.
Hopefully helps #12630, we shouldn't have tied it to graphics.
2020-02-29 18:45:14 -08:00
Unknown W. Brackets
417796c67e
Merge pull request #12655 from hrydgard/remove-lowmem-atlas
Remove support for "lowmem" UI atlas.
2020-02-29 14:15:35 -05:00
Henrik Rydgård
aea3cf74f0 Remove support for "lowmem" UI atlas. Had to regenerate unfortunately. 2020-02-29 19:00:52 +01:00
Henrik Rydgård
558a1011bb
Merge pull request #12647 from shenweip/psmf
Check whether the audio is actually played in psmf player
2020-02-29 18:54:00 +01:00
Henrik Rydgård
1460d94849 And 2017 again... 2020-02-29 18:52:10 +01:00
Henrik Rydgård
f1c4b91abe
Merge pull request #12654 from hrydgard/more-atlas-code-cleanup
Delete unused support for ETC1 texture compression
2020-02-29 18:38:02 +01:00
Henrik Rydgård
d35fd5040d Delete unused support for ETC1 texture compression 2020-02-29 17:50:35 +01:00
Henrik Rydgård
b4111a9628
Merge pull request #12653 from hrydgard/atlas-tool-rework
Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule of freetype2)
2020-02-29 17:48:35 +01:00
Henrik Rydgård
9a6e9aff11 And fix it on 2019... 2020-02-29 17:13:27 +01:00
Henrik Rydgård
e4cf97557a Recreate the VS projects in 2017 2020-02-29 16:56:28 +01:00
Henrik Rydgård
d80ec881c1 Code cleanup 2020-02-29 15:24:22 +01:00
Henrik Rydgård
1a1a5a87bd More VS2017 compat 2020-02-29 15:21:41 +01:00
Henrik Rydgård
daa55ac074 Reformat the atlastool/zimtool source, fix warnings. 2020-02-29 14:57:37 +01:00
Henrik Rydgård
a5af7e9b70 Atlastool/zimtool: Try not to require VS 2019. 2020-02-29 14:48:21 +01:00
Henrik Rydgård
2bf92c5d97 Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule) 2020-02-29 12:19:08 +01:00
Henrik Rydgård
c51793ee63
Merge pull request #12633 from vnctdj/rapidFire
Rename rapid fire touch control
2020-02-29 11:21:03 +01:00
Henrik Rydgård
974095ac10 Log shader contents to VERBOSE instead of DEBUG. 2020-02-29 10:46:04 +01:00
Henrik Rydgård
75410abb82 Update gradle again 2020-02-29 10:38:14 +01:00
Henrik Rydgård
3a00e135f9
Merge pull request #12652 from hrydgard/game-load-speedup
ScanForFunctions: Speed up game loading by only trying to insert the newly found functions into the symbol map.
2020-02-29 10:32:42 +01:00
Henrik Rydgård
8ddd2b6104 ScanForFunctions: Drastically speed up by only trying to insert the newly found functions into the symbol map. 2020-02-29 01:00:57 +01:00
shenweip
41a53d70bd Rename func. 2020-02-27 19:21:27 +08:00
shenweip
6eb1d1b742 Check whether the audio is actually played in psmf player
Fixes #11898, some audio contained in pmf videos seem not be actually played by the games. current code prevents video from moving forward for waiting auido and sync, similar issue will happen.
2020-02-27 17:35:16 +08:00
Henrik Rydgård
3af63b6b8f
Merge pull request #12637 from iota97/region
Region flag and game ID on game selection screen
2020-02-26 09:38:19 +01:00
iota97
407d5df9f4 Better align and spacing of UI element 2020-02-25 19:29:41 +01:00
iota97
35ceafe833 Better UI for game version in list view 2020-02-25 17:59:24 +01:00
Henrik Rydgård
4602f896a2
Merge pull request #12643 from iota97/mute-button
Toggle mute button
2020-02-25 13:29:45 +01:00
iota97
f47ac2ee2c Toggle mute button 2020-02-25 12:26:23 +01:00
iota97
3e6bab2c72 Go for Abbanon approach 2020-02-24 13:53:06 +01:00
iota97
4c96a11425 Scale font down a bit 2020-02-24 13:11:53 +01:00
Henrik Rydgård
f0b7430e6e
Merge pull request #12641 from saagarjha/master
Improve stability on non-jailbroken devices
2020-02-24 12:07:00 +01:00
Saagar Jha
99c631c791 Improve stability on non-jailbroken devices
By setting up a Mach exception handler, we can try to handle most
signals before they cause the system to hang. Since PT_TRACE_ME enables
CS_DEBUGGED on the parent process as well, we can simplify some of the
code as well.
2020-02-24 02:04:04 -08:00
iota97
f26cac3aca Add a option for game ID+version as well 2020-02-23 14:01:15 +01:00
iota97
592d6f902e Show region on game selection screen 2020-02-23 12:00:26 +01:00
Henrik Rydgård
6610cd7663
Merge pull request #12635 from unknownbrackets/thread-status
Kernel: Delay better in sceKernelReferThreadStatus
2020-02-22 21:05:37 +01:00
Unknown W. Brackets
1422c8d21b Kernel: Delay better in sceKernelReferThreadStatus.
Sometimes this is called in loops, so correct timing for errors.
2020-02-22 04:29:23 -08:00
Henrik Rydgård
8048977ba0
Merge pull request #12387 from unknownbrackets/motorstorm
HLE: Replace Motorstorm pixel read func
2020-02-21 14:37:30 +01:00
vnctdj
15fe162676 Rename rapid fire touch control
It already exists for control mapping, let's reuse the translation.
2020-02-20 00:04:28 +01:00
Henrik Rydgård
25726deb4f
Merge pull request #12632 from unknownbrackets/frame-time
UI: Separate sleep time in frame time graph
2020-02-17 23:46:19 +01:00