Unknown W. Brackets
3c778f567c
UI: Add text description for all views.
2021-02-21 16:38:02 -08:00
Unknown W. Brackets
9e56431dc6
UI: Show CRC on game screen if calculated.
2021-02-16 19:29:37 -08:00
Unknown W. Brackets
4d0dea3506
UI: Add button to show CRC on feedback screen.
2021-02-16 19:29:37 -08:00
Henrik Rydgård
04a077e2f5
Merge pull request #14152 from unknownbrackets/ui-bgaudio
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UI: Avoid audio locks where possible
2021-02-16 08:34:56 +01:00
Henrik Rydgård
2de6b359ce
Merge pull request #14156 from unknownbrackets/framebuf-clear
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GPU: Remove clear framebuf on first use speedhack
2021-02-16 08:33:18 +01:00
Unknown W. Brackets
e08e0cba33
GPU: Remove clear framebuf on first use speedhack.
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Wasn't helping much.
2021-02-15 23:12:24 -08:00
Unknown W. Brackets
237c8dec50
UI: Consider chat for visible UI.
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Otherwise we might fail to bind a framebuf and crash.
2021-02-15 20:38:11 -08:00
Unknown W. Brackets
92d0454133
UI: Make chatButton_ a member of EmuScreen.
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No need for a global here. This should prevent any confusion if the
screen is deleted (i.e. playing a second game.)
2021-02-15 20:37:24 -08:00
Unknown W. Brackets
30bd0e60c7
UI: Avoid audio locks where possible.
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In case of thread contention, avoid locking if not necessary. See #13469 .
2021-02-15 18:21:32 -08:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
fb7e4acb06
Android: Ensure shutdown waits for render.
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We apparently have a case where render is busy during shutdown, based on
crash reports.
2021-02-13 12:49:48 -08:00
Henrik Rydgård
c8dfa091fa
Add some checks trying to prevent creation of 0 sized textures.
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Saw a crash log with a driver crash in CreateTexture...
2021-02-13 11:33:15 +01:00
Henrik Rydgård
894cb9f28f
Slight simplification in LogoScreen
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Not that I think those crashes actually are from this...
2021-02-11 22:11:50 +01:00
Henrik Rydgård
c76fe9cec4
Assorted paranoid cleanups, inspired by #14082
2021-02-10 00:20:52 +01:00
Henrik Rydgård
caa58c6907
Remove a completely unnecessary check in BackgroundAudio.cpp that caused glitching at 44.1khz.
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Fixes #14096
2021-02-10 00:20:13 +01:00
Henrik Rydgård
ed8188e821
Do the title screen animation by accumulator instead, to avoid a long first frame breaking it.
2021-02-07 20:09:57 +01:00
Henrik Rydgård
5fe6492b9b
Make a couple of UI animations refresh rate independent
2021-02-04 08:55:21 +01:00
Henrik Rydgård
5e501fa9fc
Fix minor rendering glitch in PPSSPP's menus on iOS
2021-01-31 15:49:52 +01:00
Henrik Rydgård
d7de08c4ff
Add checkbox to enable/disable driver bug workarounds.
2021-01-31 15:20:23 +01:00
Henrik Rydgård
ae50534918
Add a new command in developer tools to list and load framedumps from framedump.ppsspp.org/repro/
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Useful to make it easy to test GPU driver bugs etc, without having to
use real games or copying files around.
2021-01-31 14:42:40 +01:00
Henrik Rydgård
e15064b2fc
Framedump test screen. Downloads a list of framedumps.
2021-01-31 13:13:42 +01:00
Gleb Mazovetskiy
892ab51585
Only force the log level if it set via an argv
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Follow-up to #14019
2021-01-30 19:54:07 +00:00
Gleb Mazovetskiy
f372a2112b
Fix logging flags
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1. The logging flags were being ignored (-v, -d)
2. Adds a `--loglevel` argument. Useful when using the debug build for
ASAN/UBSAN to hide extremely noisy debug messages.
2021-01-30 16:10:27 +00:00
Henrik Rydgård
c251d69eab
Minimize the Adreno shader compiler bug repro test
2021-01-30 10:21:14 +01:00
Gleb Mazovetskiy
0fb42e07a6
CMake: Rename USE_ADDRESS_SANITIZER to USE_ASAN
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For consistency with USE_UBSAN
2021-01-29 23:10:22 +00:00
Henrik Rydgård
78191956f3
Fix duplicate shader version in the flat shader test
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Unbreaks the flat shading test on Adreno (ended up in trying to link a
#version 300 and a #version 320 shader together which it didn't like)
2021-01-24 18:49:05 +01:00
Henrik Rydgård
d0c3a5a721
compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957
2021-01-23 18:35:48 +01:00
Henrik Rydgård
ca50077341
More GPU test improvements
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* Fix the flat test. Unfortunately doesn't repro the bug :(
2021-01-17 18:04:00 +01:00
Henrik Rydgård
02a771c049
Add texture to flat shaded test.
2021-01-17 13:44:57 +01:00
Henrik Rydgård
a30b521257
Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading
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The adreno test tests for the bug mentioned in #13910 .
Very clear repro on Adreno 630, Pocophone F1.
The flat shading test is an untested attempt at a repro of
(will test that tomomorrow).
2021-01-17 13:29:36 +01:00
Henrik Rydgård
291f9fdd70
Merge pull request #13902 from unknownbrackets/ui-cleanup
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UI: Cleanup Windows header in MainScreen.cpp
2021-01-10 00:24:13 +01:00
Unknown W. Brackets
eee529c6c9
UI: Cleanup Windows header in MainScreen.cpp.
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Better to have this come from System, probably. It's mainly for Windows
anyway, to alert people their save data isn't permanent.
2021-01-09 14:45:49 -08:00
vnctdj
5dd71db818
Improve some i18n things
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- reuse some translations
- move some strings to a more suitable category
I will adapt the lang .ini files accordingly.
2021-01-09 18:50:00 +01:00
Henrik Rydgård
db545ac034
Enable using the folder browser on Android to select SD card through a gross hack.
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Should help #13827
Not yet using storage framework properly, just stealing the URI.
2021-01-09 11:20:20 +01:00
Henrik Rydgård
401d9ca469
Add a file picker (WIP)
2021-01-09 01:09:21 +01:00
iota97
9b355f46a6
Use the same logic of game setting for main menu full screen, add other system
2021-01-08 22:25:33 +01:00
Henrik Rydgård
e7c6dbcb26
Manually tighten up the layout a bit in the top right corner
2021-01-08 20:29:09 +01:00
Henrik Rydgård
3c6f21173c
Add a fullscreen toggle button to the main screen (Windows-only for now)
2021-01-08 20:05:43 +01:00
Unknown W. Brackets
97b9518929
UI: Prevent self-powerdown check on load new game.
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Sometimes, when loading a new game or dump while an existing one is
running, we'd detect the "powerdown" and force back to the menu.
This was a race condition.
2021-01-07 23:16:17 -08:00
Henrik Rydgård
e30d079fb5
UI tweaks
2021-01-07 09:40:01 +01:00
Henrik Rydgård
1c753e4a22
Use hacky methods to retrieve SD card directory if available.
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This will disappear in future Android versions but can be useful for
older devices.
Fixes (or at least tries to) #10199 , at least for some devices.
Might help #13827 ?
Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00
Henrik Rydgård
5929c78307
Add home button on all platforms
2021-01-07 00:54:50 +01:00
Henrik Rydgård
1ee7faacae
Merge pull request #13878 from iota97/main-save
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Save on game start
2021-01-06 12:19:37 +01:00
iota97
0e122f13fa
Fix adding extra new line on checkbox change
2021-01-06 10:26:44 +01:00
iota97
8305f0c87b
Save on game start
2021-01-05 17:01:05 +01:00
Henrik Rydgård
3f01cbb98c
Initialize/Deinitialize the shader translation system once globally.
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Fixes #13839 .
2021-01-04 23:51:34 +01:00
Henrik Rydgård
ac69d9344d
Merge pull request #13867 from unknownbrackets/ui-upgrade
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UI: Use "Details" for upgrade outside Win/Android
2021-01-03 22:54:43 +01:00
Unknown W. Brackets
db51a50d8e
UI: Use "Details" for upgrade outside Win/Android.
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Builds might not be available so let them go for more information. They
might have to actually install using their package manager or something
else.
Fixes #12591 .
2021-01-03 11:07:59 -08:00
Henrik Rydgård
106a299c06
Merge pull request #13860 from unknownbrackets/windows-arm64
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Windows: Fix miniupnpc build on ARM64
2021-01-03 09:40:57 +01:00