Commit Graph

16 Commits

Author SHA1 Message Date
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
ea59fa3562 Debugger: Add replay execute/flush APIs. 2021-05-30 15:25:07 -07:00
Unknown W. Brackets
85c64d3ec3 Replay: Properly load RTC time on load file. 2021-05-29 14:50:57 -07:00
Unknown W. Brackets
64e007c0ce Debugger: Add stub API for replay functionality. 2021-05-29 14:50:57 -07:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
0ffac20fcd Common: Include unistd.h before ctime on mingw.
This is required for localtime_r and similar to be available.
2021-02-14 10:30:10 -08:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Unknown W. Brackets
33cfac549d Replay: Attempt to ignore reads in PSP/GAME.
Unless there are writes in this directory, we should be able to safely
ignore them.

Currently detection isn't perfect (like PSP/./GAME/../GAME), but this
should catch the vast majority of cases.
2019-07-04 23:46:15 -07:00
Unknown W. Brackets
4144e71b7a Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
Unknown W. Brackets
26f5b5b938 Replay: Fix a silly typo applying analog. 2018-04-11 21:31:56 -07:00
Unknown W. Brackets
462d4d648e Replay: Handle long button presses correctly. 2018-04-07 18:00:51 -07:00
Unknown W. Brackets
3ea652714a Replay: Initial file handling and control funcs. 2018-04-07 18:00:51 -07:00
Unknown W. Brackets
0f9c53e03a Replay: Track replay of file operations. 2018-04-07 18:00:51 -07:00
Unknown W. Brackets
76e2a40e5f Replay: Prep side data structure. 2018-04-07 15:36:28 -07:00
Unknown W. Brackets
89186d8113 Replay: Initial structure for replay functionality. 2018-04-07 15:36:28 -07:00